Comments (8)
Thank you for bringing this up - I'm relatively sure I'll be switching it over to All-Rights-Reserved, seeing as that's what we use for another mod as well and ... it works perfectly fine over there.
from ffs.
Just to get this out the way as I know how this goes.
I consent to Lordmau5 changing the license and give full permission to continue using any code I wrote for part of this mod
GIgabit101
from ffs.
Ah yes, almost forgot about that.
That means @modmuss50 also needs to consent to the license-change.
As for the old 1.10 code / FFS v1... that has more contributors but is also a dead codebase at this point, so it's gonna stay on MIT.
from ffs.
Do what you wish but I think all rights reserved is overly strict for a Minecraft mod. CC BY-NC pretty much covers all of the bad actors in the Minecraft community, while still having all of the open source freedoms (derivatives, non-monetized modpack distribution, access to source code) that are good for the community.
There's also sharealike variants of all the CC licenses. This comes with the additional restriction that any forks, unless they are given a special exception, have to release under the same license. So if you release a fork to the public, you have to give back any code improvements under a license compatible with the upstream.
As for the old 1.10 code / FFS v1... that has more contributors but is also a dead codebase at this point, so it's gonna stay on MIT.
Well, any old code is going to stay on MIT anyways, since MIT is unrevokable. Only once the code is changed the license is revoked.
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CC BY-NC doesn't sound bad either, so maybe considering that instead - @gigabit101 you still fine with consent in this regard?
In that case also asking @modmuss50 if he'd be fine with CC BY-NC instead of All Rights Reserved (and potentially also feedback in regards to which one would be a better fit)
from ffs.
Yeah, that's fine with me, you have full permissions to use my code in this mod with any license you wish
:)
from ffs.
Yes. You can change the license as you wish for my contributions.
from ffs.
Switched to CC BY-NC with this commit bb7d68e
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Related Issues (20)
- Crash upon removing a tank valve.
- Fancy Fluids Storage Constant Crash HOT 1
- Mobs are spawning inside tanks HOT 1
- Crash with Fluidtank
- No Bucket extraction HOT 1
- FFS doesn't ouput any fluid from valves on Minecarft 1.10.2 HOT 1
- Crash when 2nd valve placed next formed tank valve.
- HWYLA/WAILA formatting issues HOT 1
- Configurable Block Whitelist HOT 11
- Ability to allow valves to push to adjacent pipes/tanks
- Volume-per-block-type HOT 4
- Crash: java.lang.NoSuchMethodError HOT 4
- Fluiduct input pipes disconnect when chunk unloaded HOT 2
- NullPointerException with TankManager.isPartOfTank()
- Servercrash HOT 1
- ComputerCraft Support HOT 2
- server crash on 1.16.5 HOT 2
- Fluids in Tanks cause Graphical Bugs with Certain Blocks & Entities HOT 5
- crash 1.12.2 HOT 1
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