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lospec-blender-toolkit's Issues

voxelizer

convert 3d models to voxels, while retaining colors. most likely using geometry nodes

Pixel perfect sprites on output render

I'm not sure this is even possible, but I want to find a way to make it so you can render a sprite in the viewport, and it's perfectly 1x in the render, without being scaled, no matter what your viewport size is or how far it is from the camera.

Perhaps theres a way to get info about the render settings into geometry nodes and it can calculate that along with the depth to scale it to an amount where it would be the perfect size.

Would of course also have to be combined with the billboard tool to make sure they aren't rotated.

This would be awesome for old school effects where they made things look 3d with just sprites (from games like ballz, vectorman), as well particle effects or small distant sprites which would just get scrambled by scaling.

Vertex Jitter to Emulate PS1 Graphics

PS1 had a form of snapping applied to vertexes, which sometimes causes them to jitter when moved. Being able to replicate this in blender would help add authenticity for people trying to mimic the style.

ASCII Filter

A post processing filter which would output ASCII art

CRT Filter

it would be nice to have a filter that could be thrown onto the output to give a crt effect

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