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lospec-blender-toolkit's Introduction

Lospec Blender Toolkit

Free collection of tools for people making low-spec art in blender.

How to Use

For more information on how to use the tools in this toolkit, visit the documentation page on Lospec: https://Lospec.com/blender-toolkit

How to Contribute

We accept any bugfixes or additional features that improve this project that make it better for low-spec artists.

If you would like to contribute to this project, you can do the following:

  1. Create a GitHub account
  2. Install GitHub Desktop https://desktop.github.com/
  3. Fork the project on Github (click Fork on the top right of this page)
  4. Clone your fork locally (click the green Code button above, then click Open with GitHub Desktop, when it pops up choose the location and click Clone)
  5. Open the folder that was downloaded, and open the .blend file in Blender.
  6. Make any changes you desire to the file.
  7. Save the file.
  8. Back in GitHub Desktop, you should the .blend file marked as changed in the sidebar. At the bottom of the sidebar you should enter a description of what changes you added, then click Commit to main.
  9. Now open your GitHub profile and find the repository of your fork. On the forks page, click the Pull Requests tab, then click the green New pull request button.
  10. Describe your contributions, then click Create pull request.
  11. Wait for your contribution to be reviewed and merged into the repository. If we have any questions about your changes, we will leave a comment on your PR.
Please make sure any node groups you add:
  • Have helpful tooltips for every field
  • Have a simple title (the same title we'd use on the docs page)
  • Have "Fake User" enabled (little shield next to name)
  • Include an example file that clearly utilizes it, and renders to a factor of 600x300

Feature Ideas

You are welcome to add any features that would fit this toolkit, but here are some ideas we would love to have:

  • apply palettes to output
  • apply dithering to output
  • useful testing textures
  • import palettes from Lospec
  • sprite swapping (based on distance/angle of camera)
  • post-processing filters such as CRT
  • ps1 style texture warping
  • voxelization geometry nodes
  • model cleanup nodes
  • ascii filter

Feel free to request your idea by opening an issue!

lospec-blender-toolkit's People

Contributors

paultron avatar skeddles avatar

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Forkers

paultron matejlou

lospec-blender-toolkit's Issues

voxelizer

convert 3d models to voxels, while retaining colors. most likely using geometry nodes

ASCII Filter

A post processing filter which would output ASCII art

CRT Filter

it would be nice to have a filter that could be thrown onto the output to give a crt effect

Vertex Jitter to Emulate PS1 Graphics

PS1 had a form of snapping applied to vertexes, which sometimes causes them to jitter when moved. Being able to replicate this in blender would help add authenticity for people trying to mimic the style.

Pixel perfect sprites on output render

I'm not sure this is even possible, but I want to find a way to make it so you can render a sprite in the viewport, and it's perfectly 1x in the render, without being scaled, no matter what your viewport size is or how far it is from the camera.

Perhaps theres a way to get info about the render settings into geometry nodes and it can calculate that along with the depth to scale it to an amount where it would be the perfect size.

Would of course also have to be combined with the billboard tool to make sure they aren't rotated.

This would be awesome for old school effects where they made things look 3d with just sprites (from games like ballz, vectorman), as well particle effects or small distant sprites which would just get scrambled by scaling.

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