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42.0 42.0 5.0 1.88 MB

Super simple auto build version tool

License: MIT License

ShaderLab 71.84% HLSL 12.49% C# 15.67%
gamedev unity unity-editor unity3d unity3d-plugin

lms.version's Introduction

Hi there ๐Ÿ‘‹ Buy Me a Coffee at ko-fi.com Become a Patron!

Hi im Lotte and i make stuff! Mostly videogames and Unity stuff, you can find a whole bunch of it here ๐Ÿ’–

  • ๐Ÿ”ญ Iโ€™m currently working on Hyper Gunsport @ Necrosoft

  • ๐Ÿ˜„ Pronouns: She/Her ๐Ÿ‘ฉโ€๐Ÿ’ป

  • ๐Ÿ“ซ How to reach me: ๐Ÿค @LotteMakesStuff ๐Ÿ“ง [email protected]

  • ๐ŸŽฎ Some stuff ive made:

Hyper Gunsport Gunsport John Wick Hex PlagueInc The Swindle

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lms.version's Issues

How do you handle multipel developers

Hi Lotte,

the asset looks great and thanks for sharing!

I was thinking of building something very basic to auto increase the build number for our project.
The issue I have not solved until now is how to handle multiple developers doing test builds in parallel. The build number will increase independently for each developer. As we develop features in parallel often when merge back into our develop branch in git there will be a conflict.

Do you have any neat solution for this problem or did you just live with the conflicts?

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