minesweeper's People
minesweeper's Issues
Refactor powerup logic
Need refactoring for how the various powerups find open spaces in which to apply their effects
- Use something smart than randomly hopping around until you find an open space (like getting a list of all viable spaces and selecting one randomly from the list)
- Create helper function for getting list of coordinates which are hidden and have no mines, flags or pwoerups
Flags of numbers show color
The text color of the 'FF' shown when a cell is flagged will be the same color as the underlying number if the cell is one with a number value.
Button to check solution
Immediately check for victory, i.e. all mines are flagged (With no flags where there are no mines)
Automatic victory when all spaces except those with mines are uncovered remains the same.
Mine and Flag Counts
Add some kind of ui component for showing the count of mines on the field and flags that have been placed.
IDEA: Have a status bar at the bottom of the frame displaying the mine and flag count
Width Height swapped
Width and height are swapped when displaying the playing field
Make powerup percentage configurable
Add some UI-way of changing the percentage of powerups on the board (perhaps a slider or something of the sort)
Incorrectly Flagged Spaces
Incorrect flags are cleared, but leaves white colored numbers.
Suggested course of action: do not clear flagged mines.
Keyboard shortcuts
Add keyboard functions for menu options, as well as for gameplay
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