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Part2: Minimax Search

Operate minimax search to decide next step

(Could be somehow like this)
Int Minimax(depth, turn) {
/*
*Recursively go through every possible results
*Decide which Point to go for each step
*
*/
check if end, if yes, return checkvalue;
else if depth==depth+3, return check value
get available states;
for (Point: Available states){
Move(Availabe states.get,turn)
Value=minimax(next children states, others turn)
max value
min value
}
if turn==1, return max
if turn==2, return min
}

Part2: Check total value

Check the total value of blocks taken by one player; used to give the score reference in the minimax search.

Part2: Move method

//Mark the moved Point
//Apply other effect (like marking nearby points as taken by the player too)

Part1: add inference checking?

It is in the algorithm in the book, but not sure we need to implement it at all... just putting this here as a thought/question to discuss or ask on piazza

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