Lukas Hermann's Projects
Query processing and transformation of array-backed data tables.
Fig adds autocomplete to your terminal.
Bluesky API library
❌ Cargo plugin for linting your dependencies 🦀
Homepage for the Data Interaction Group at CMU
WebGL2 powered visualization framework
Resources for the CMU Drawing with Machines Course
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
A port of Matt Deslauriers's Extrude Polyline library.
Where the GPU for the Web work happens!
A collection of utility functions to prototype geometry processing research in python
Following along with the Geometry Processing with Intrinsic Triangulations course in Rust.
Simple C++ geometry processing library.
A few quick sketches using nannou. Some produce SVGs.
Fast polygon mesh library with different data structures and traits to abstract over those.
An experimental library for HTML generation in Mojo
My personal site
lygia, it's a granular and multi-language shader library designed for performance and flexibility
Vim syntax file for apple metal shading language
The Mojo Programming Language
Linear algebra library for Rust.
Nushell's main website, blog, book, and more
An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more
A syntax plugin for Penrose files in Vim
A C++ & Python viewer for 3D data like meshes and point clouds
Utils for mojo projects
A collection of micro properties
SPIR-🇹: shader-focused IR to target, transform and translate from 🦀