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Hello!🌟

I'm Lukas Hermann (he/him), and I work as a software engineer on the visualization team at Databricks!

Lukas Hermann's Projects

arquero icon arquero

Query processing and transformation of array-backed data tables.

cargo-deny icon cargo-deny

❌ Cargo plugin for linting your dependencies 🦀

deck.gl icon deck.gl

WebGL2 powered visualization framework

egui icon egui

egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

gpuweb icon gpuweb

Where the GPU for the Web work happens!

gpytoolbox icon gpytoolbox

A collection of utility functions to prototype geometry processing research in python

libigl icon libigl

Simple C++ geometry processing library.

lox icon lox

Fast polygon mesh library with different data structures and traits to abstract over those.

lsx icon lsx

An experimental library for HTML generation in Mojo

lygia icon lygia

lygia, it's a granular and multi-language shader library designed for performance and flexibility

mojo icon mojo

The Mojo Programming Language

paperbug icon paperbug

An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more

polyscope icon polyscope

A C++ & Python viewer for 3D data like meshes and point clouds

spirt icon spirt

SPIR-🇹: shader-focused IR to target, transform and translate from 🦀

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