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基于cstolua的修改版uLua

Home Page: http://ulua.org/

C# 61.14% Lua 33.11% Makefile 0.18% HTML 4.34% CSS 0.97% Batchfile 0.16% Protocol Buffer 0.12%

ulua's Introduction

项目开源免费,求上面点星支持(star ^o^)

本框架工程基于Unity 4.6.2/5.0 + cstolua构建,网上插件版本以本工程导出。

有问题请加:ulua技术交流1群 341746602(已满)、请加2群:469941220

支持平台:PC/MAC/Android(armv7-a + Intel x86)/iOS(armv7 + arm64)/
	  WP8(SimpleFramework_WP_v0.1.1 (nlua))/

视频教程地址 http://pan.baidu.com/s/1gd8fG4N
游戏案例地址 http://www.ulua.org/showcase.html
框架详细介绍 http://bbs.ulua.org/default.asp?cateID=4

//-------------2015-12-30-------------
(1)去掉了uLua的Linux平台底层库。
(2)重新编译底层库,异常信息文件路径从60扩展到256字符长度。

//-------------2015-12-18-------------
(1)iOS默认加载bit。
(2)修改functions.lua里面warn、error、newobject函数为logWarn、logError、newObject。

//-------------2015-11-10-------------
(1)添加lua中使用self关键字例子A6_LuaCall

//-------------2015-10-17-------------
(1)编译底层库使其支持在安卓、iOS进行Lua真机调试。
PS:现在可调试平台包括WIN/MAC/LINUX/iOS/Android全平台。
   真机调试方法:要调试的lua需要处于打开状态。
   第一个lua脚本里面 加上 require("mobdebug").start('192.168.217.112') 。
   感谢大神tangram发现并亲测。

//-------------2015-10-11-------------
(1)首次提交以uLua_v1.23为基础,修复03反射例子。
(2)Wrap文件列表从BindLua.cs里面独立到WrapFile.cs。

ulua's People

Contributors

jarjin avatar

Watchers

James Cloos avatar lshain avatar

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