lucianjames / assetlibrarytools Goto Github PK
View Code? Open in Web Editor NEWBlender addon to help with managing assets for the asset browser
License: GNU General Public License v3.0
Blender addon to help with managing assets for the asset browser
License: GNU General Public License v3.0
I've a lot of old 6100 fbx files and when batch importing the script exits with:
RuntimeError: Error: Version 6100 unsupported, must be 7100 or later
An option to skip these files would be handy, or perhaps it is possible to try-except the error, but dunno if this is possible with this specific runtime error and how it would affect the performance.
THX for your hard work and sharing for free!!
I was wondering if you could add a way to import preview image that's included with Poliigon and CGAxis's materials.
Maybe you'll find this snippet useful for converting the content of the VSE into data-blocks which can be listed in the asset browser?
https://gist.github.com/tin2tin/0da859896432245fd15cfe960fdd9ee9
You're free to use it as you like.
"Hi, you could add xterm to the list of terminals - that's a good alternative backup to gnome-terminal on non-gnome Linux. And konsole will cover KDE users."
PBR importer is having trouble with Poliigon Materials. It's throwing an error saying "completed, 0 materials imported, 513 were deleted after import because they contained no textures (no recognized textures were found in that folder)"
Would be amazing if you could add a way to add those as I have a ton of materials I'd like to import using these tools!
This is their file storage formating: Textures\BricksFlemishRed001\REGULAR\3K
And the naming conventions are: BricksFlemishRed001_COL_VAR1_3K, BricksFlemishRed001_COL_VAR2_3K, BricksFlemishRed001_GLOSS_3K, BricksFlemishRed001_NRM_3K
Obviously the coolest thing would be if it could import different resolution types to where you just need to switch the node tree over, (same for color variation), or create a separate material for each one.
Thank you so much for creating this toolset. The import seems to work great for the megascans library.
In Blender 3.0 Alpha the Principled BSDF node values have changed. So I went through and changed the values to these:
Hi,
I downloaded this material pack (https://juliosillet.gumroad.com/l/atqte) and when I import it via the "Batch import PRB texture" function and use the "Asset Browser operations" function to add them to the asset library there is "Dots Stroke" material added >
I use the default settings. Any idea? I'm using the latest 0.2.0 version and Blender 3.0 Alpha.
Thx!
Could add some code to this section to install pip if pip isnt installed, but not sure if its really worth bothering setting it up:
try:
import requests
except:
import subprocess
print('Module "requests" not found, attempting to install...')
subprocess.check_call([sys.executable, "-m", "pip", "install", "requests"])
import requests
So far this addon hasn't even been tested in Linux, but I know for a fact that some things wont work in Linux (Such as the line of code opening the windows command prompt to start ALT_CC0AssetDownloader.py)
When files are named like this: "texture1norm", "texture1col", etc, The FindPBRTextureType function does not recognise them.
Hi,
Awesome addon you created! Exactly what I need!
I've tried the batch import PRB textures function and it's doing a good job. But the preview is not auto generated. I have to click on every single asset followed by a "generate preview" click. Can this preview be created during import?
Thx!
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