Rust library for local search optimization
All of the algorithms are parallelized with Rayon.
- Hill Climbing.
- Tabu Search.
- Simulated Annealing
- Epsilon Greedy Search, a variant of Hill Climbing which accepts the trial solution with a constant probabilith even if the score of the trial solution is worse than the previous one.
- Relative Annealing, a variant of Simulated Annealing which uses relative score diff to calculate transition probability.
- Logistic Annealing, a variant of Relative Annealing which uses logistic function instead of simple exponential.
You need to implement your own model that implements OptModel
trait. Actual optimization is handled by each algorithm functions. Here is a simple example to optimize a quadratic function with Hill Climbing algorithm.
use std::{error::Error, time::Duration};
use indicatif::{ProgressBar, ProgressDrawTarget, ProgressStyle};
use localsearch::{
optim::{HillClimbingOptimizer, LocalSearchOptimizer},
OptModel, OptProgress,
};
use ordered_float::NotNan;
use rand::{self, distributions::Uniform, prelude::Distribution};
#[derive(Clone)]
struct QuadraticModel {
k: usize,
centers: Vec<f64>,
dist: Uniform<f64>,
}
impl QuadraticModel {
fn new(k: usize, centers: Vec<f64>, value_range: (f64, f64)) -> Self {
let (low, high) = value_range;
let dist = Uniform::new(low, high);
Self { k, centers, dist }
}
}
type SolutionType = Vec<f64>;
type ScoreType = NotNan<f64>;
impl OptModel for QuadraticModel {
type SolutionType = SolutionType;
type TransitionType = ();
type ScoreType = ScoreType;
fn generate_random_solution<R: rand::Rng>(
&self,
rng: &mut R,
) -> Result<Self::SolutionType, Box<dyn Error>> {
let solution = self.dist.sample_iter(rng).take(self.k).collect::<Vec<_>>();
Ok(solution)
}
fn generate_trial_solution<R: rand::Rng>(
&self,
current_solution: &Self::SolutionType,
rng: &mut R,
_current_score: Option<NotNan<f64>>,
) -> (Self::SolutionType, Self::TransitionType, NotNan<f64>) {
let k = rng.gen_range(0..self.k);
let v = self.dist.sample(rng);
let mut new_solution = current_solution.clone();
new_solution[k] = v;
let score = self.evaluate_solution(&new_solution);
(new_solution, (), score)
}
fn evaluate_solution(&self, solution: &Self::SolutionType) -> NotNan<f64> {
let score = (0..self.k)
.into_iter()
.map(|i| (solution[i] - self.centers[i]).powf(2.0))
.sum();
NotNan::new(score).unwrap()
}
}
fn create_pbar(n_iter: u64) -> ProgressBar {
let pb = ProgressBar::new(n_iter);
pb.set_style(
ProgressStyle::default_bar()
.template(
"{spinner:.green} [{elapsed_precise}] [{wide_bar:.cyan/blue}] {pos}/{len} (eta={eta}) {msg} ",
).unwrap()
.progress_chars("#>-")
);
pb.set_draw_target(ProgressDrawTarget::stderr_with_hz(10));
pb
}
fn main() {
let model = QuadraticModel::new(3, vec![2.0, 0.0, -3.5], (-10.0, 10.0));
println!("running Hill Climbing optimizer");
let n_iter = 10000;
let time_limit = Duration::from_secs(60);
let patiance = 1000;
let n_trials = 50;
let opt = HillClimbingOptimizer::new(patiance, n_trials);
let pb = create_pbar(n_iter as u64);
let callback = |op: OptProgress<SolutionType, ScoreType>| {
pb.set_message(format!("best score {:e}", op.score.into_inner()));
pb.set_position(op.iter as u64);
};
let res = opt.run(&model, None, n_iter, time_limit, Some(&callback), ());
pb.finish();
dbg!(res);
}
In addition you can also add preprocess_initial_solution
and postprocess_final_solution
to your model.
preprocess_initial_solution
is called before start of optimization iteration.
If initial solution is not supplied, generate_initial_solution
is called and the generate solution is then passed to preprocess_initial_solution
.
postprocess_final_solution
is called after the optimization iteration.
Further details can be found at API document, example and test codes.