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View Code? Open in Web Editor NEWAdapted version of the FidelityFX Super Resolution for Unreal Engine 5.
License: MIT License
Adapted version of the FidelityFX Super Resolution for Unreal Engine 5.
License: MIT License
Hi. Could you take a look at the FSR2.1.2 plugin and update it to UE5.1 if possible? For some reason, AMD is in no hurry with this, and if you try to rebuild the version for UE5.0(updated 19th October 2022), then there are errors and you need to figure it out.
When the screen percentage is at 100%, upscaler is not used, so your shader has to offset the output texture.
In PostProcessFFX_RCAS.usf, you have to do the same as PostProcessFFX_FSR.usf in this case
AU2 gxy = AU2(SvPosition.xy - VPColor_ViewportMin);
Other thing, in FSRSubpassEASU.cpp when you initialize bEASUEnabled you compare the viewport rect instead of size, it can lead in false positive.
Hi, thank you for your work on porting this plugin to UE5! I'm trying to compile it for the latest ue5-main changes but it seems to me the engine changes have broken it again. Are you planning further support for this plugin? Thanks!
Most of the messages relate to "Use of undefined type FViewInfo", but I suspect some of the errors are red herrings due to other errors. I've tried looking through it myself but I'm unfortunately very new to the intimidating UE API.
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