luffyyy / holoui Goto Github PK
View Code? Open in Web Editor NEWA clean and highly customizable UI for payday 2
License: MIT License
A clean and highly customizable UI for payday 2
License: MIT License
Disabling customhud in wolfhud options didn't replace the HUD with Holo's. On mission startup it crashes this is the log:
Application has crashed: C++ exception
mods/WolfHUD/Core.lua:611: attempt to concatenate local 'id' (a table value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlGetCurrentDirectory_U
payday2_win32_release (???) ???
ntdll (???) RtlGetCurrentServiceSessionId
I know this isn't your issue but I did see the feature that was supposed to communicate with Wolfhud
Hello, recently I had just installed and updated to the HoloUI mod, but what I've seen I was a bit bugged by it.
In the F1 Menu, it seems that the dropdown boxes seem to hide behind the bars instead of showing the full menu. I would try to pick a color but it seems that the colors are hidden behind the other dropdown boxes. Is this an issue on my end or is this just a common thing?
Screenshots for proof: http://imgur.com/a/QEHux
If you turn off the ad unit from the right bottom side in RSS ingame, then you get crash
Rss ingame https://modworkshop.net/mydownloads.php?action=view_down&did=16986
Application has crashed: C++ exception
mods/Holo/Classes/Utils.lua:49: attempt to index field '_panel' (a nil value)
SCRIPT STACK
func() @mods/Holo/Hooks/Menu/MenuComponentManager.lua:6
register_component() @mods/base/req/core/Hooks.lua:267
create() lib/managers/menu/menucomponentmanager.lua:4745
set_active_components() lib/managers/menu/menucomponentmanager.lua:441
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:826
update() lib/setups/menusetup.lua:336
update() @mods/base/lua/MenuSetup.lua:6
orig__update() core/lib/setups/coresetup.lua:537
So i get this crash on starting up a heist. The three mods that seem to be colliding is Holo, Wolfhud, and oddly enough, the music module. Any clue what could be causing this?
Like the title says, Even though you discontinued work on it, it has worked fine until recently with the new Crimefest update that screwed it up. Since youve stopped working on it maybe you can add an option to holoui to change the Teammate Hud ONLY since thats really the only noticeable thing in CompactHUD.
Hi,
Great work on the HUD. It would be nice if the user could scale the interaction circle/bar, teammates nametags and the suspicion meter similar to the MUI HUD.
Thanks for your time!
Mark
When opening the new selection menu by clicking the name of whatever, the highlight is a big square to the right of the menu.
Pictured Here: https://steamuserimages-a.akamaihd.net/ugc/850468678097033718/CD7A2505F172D4268BF7AB56751DF1D095B0C827/
Following is Clash log. (part of minidump)
mods/Holo/Hooks/Hud/HudPresenter.lua:8: attempt to index field '_bg_box' (a nil value)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlFreeHeap
ntdll (???) NtQueryVirtualMemory
-------------------------------
Current thread: Main
-------------------------------
If you need full- mini dump file, please tell me!
Thanks,
With last update my game crash when i start loading a heist. I unistall the mod , no more crash.
Application has crashed: access violation
Callstack:
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
As the title says, it's in the way of SydneyHUD's way of showing how many downs you have left.
The feature Im suggesting is a frame style for teammates. Also a suggestion: being able to change the background color and text color for when the captain arrives.
Crash date: 9/15/2017 3:57:00 PM
**PAYDAY 2 Crash log**
Application has crashed: C++ exception
[string "core/lib/managers/corelocalizationmanager.lua"]:161: attempt to concatenate local 'string_id' (a nil value)
SCRIPT STACK
start() @mods/Holo/Hooks/Setup.lua:15
original() lib/setups/setup.lua:601
_start_loading_screen() @mods/base/req/core/Hooks.lua:185
start_loading_screen() lib/setups/setup.lua:416
core/lib/setups/coresetup.lua:643
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.76.327.
CPU : AMD FX(tm)-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 12.0
GPU : NVIDIA GeForce GTX 950 / nvldumd.dll[22.21.13.8541]
Language : @ID94cca2fdaccfc2cd@
Memory : 12286MB 1008KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
Happens once you get past the lobby and into the screen where you ready up.
yo i just got this mod and now the menu has a gray background how to i fix this
Some resolutions may make the mod menu hard to navigate due to the top part of the menu being "cut off". My resolution is 1680x1050 which leads to black bars on the top and bottom of the menu that overlap the tabs of the mod menu.
In general it seems the mod is made for 16:9 resolution. Ingame, the huds vertical distance from the border is higher than the horizontal one on 16:10 for instance.
Hi. My friend has got a random crashed which indicated that it might be related to this mod and he got a crash while he was playing the Watchdogs heist on Death Wish difficulty
My Friend : "We were doing Watchdogs, I crashed there, when I clicked on assets from music menu, I tried that but no crash"
This is his crash.txt
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
Current thread: Main
Script stack:
hide() lib/managers/menu/boxguiobject.lua:154
func() @mods/Holo/Hooks/Menu/MissionBriefingGUI.lua:22
set_slot_outfit() @mods/base/req/core/Hooks.lua:267
set_slot_outfit() lib/managers/menu/missionbriefinggui.lua:3374
set_slot_outfit_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:3019
remove_player_slot_by_peer_id() lib/managers/menu/menulobbyrenderer.lua:233
remove_player_slot_by_peer_id() lib/managers/menu/menukitrenderer.lua:184
_on_peer_removed() lib/network/base/basenetworksession.lua:371
_on_peer_removed() @mods/base/lua/BaseNetworkSession.lua:20
remove_peer() lib/network/base/basenetworksession.lua:335
remove_peer() lib/network/base/clientnetworksession.lua:643
on_peer_kicked() lib/network/base/basenetworksession.lua:601
lib/network/base/handlers/connectionnetworkhandler.lua:151
System information:
Application version : 1.84.463.
CPU : Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 650 Ti / nvldumd.dll[23.21.13.8813]
Language : english
Memory : 8138MB 244KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Reproduktory (Realtek High Definition Audio))
And sadly. he still can't reproduce this crash though.
As the title says, for some odd reason, some PocoHUD features don't work anymore with HoloUI.
More specifically, the bottom info box doesn't work anymore, as it seems to be conflicting with the Holo HUD (when I disable it and restart the game, I can see the bottom info box). It's not too bothering, though that feature was great and worked correctly, unlike most kill counters. You might want to know that the buff icons work perfectly.
The version of HoloUI used was the latest, 2.01 (or at least what I've downloaded on modworkshop.com).
EDIT: Can I be notified if this issue will be fixed/if it is fixed? And it seems to work for other players aswell, I just can't see mine.
After installing the HoloUi/HoloHud mod, my game crashed when trying to start.
The Problem is in the \mods\Holo\Loc\GR.txt
file.
"Holo/Enable" : Aktiviere $option"
to "Holo/Enable" : "Aktiviere $option"
"Holo/Black":"Schwarz":"Hellblau"
to "Holo/Black":"Schwarz"
or "Holo/Black":"Schwarz", "Holo/Light Blue:"Hellblau"
After those changes the Hud works fine
Crash date: 10/19/2017 2:53:29 PM
PAYDAY 2 Crash log
Application has crashed: C++ exception
mods/Holo/Hooks/CrimeNetManager.lua:31: attempt to index a nil value
SCRIPT STACK
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
create() lib/managers/menu/menucomponentmanager.lua:2179
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:772
update() lib/setups/menusetup.lua:294
update() @mods/base/lua/MenuSetup.lua:6
core/lib/setups/coresetup.lua:537
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.79.376.
CPU : AMD FX(tm)-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 12.0
GPU : NVIDIA GeForce GTX 950 / nvldumd.dll[22.21.13.8541]
Language : english
Memory : 12286MB 1008KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
Lua information
Lua Hook: present
BLT Hook data: present
Lua BLT Log (+/- 1 minute)
02:53:00 PM Log: (..\src\InitiateState.cpp:490) Incoming HTTP Request/Request
02:53:00 PM Log: (..\src\InitiateState.cpp:504) http://download.paydaymods.com/download/latest/ITR - 28832
02:53:00 PM Log: (..\src\http\http.cpp:144) Launching Async HTTP Thread
02:53:01 PM Lua: [Downloads] Finished download of Iter (Iter)
02:53:01 PM Lua: [Downloads] Saving to downloads...
02:53:01 PM Lua: [Downloads] Extracting...
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/changelog.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/english.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/french.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/german.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/italian.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/russian.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/spanish.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/copactionwalk.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/copbrain.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coplogictravel.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coremissionmanager.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coresequencemanager.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coreworlddefinition.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/missionscriptelement.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/navigationmanager.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_alex_2.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_mia_1.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_mus.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_roberts.lua
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/menu/
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/menu/options.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/mod.txt
02:53:01 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/tdlq.png
02:53:01 PM Lua: [Downloads] Verifying...
02:53:01 PM Lua: [Downloads] Removing old installation...
02:53:01 PM Lua: [Downloads] Complete!
02:53:19 PM Log: (..\src\InitiateState.cpp:490) Incoming HTTP Request/Request
02:53:19 PM Log: (..\src\InitiateState.cpp:504) http://download.paydaymods.com/download/latest/FS - 28415
02:53:19 PM Log: (..\src\http\http.cpp:144) Launching Async HTTP Thread
02:53:19 PM Lua: [Downloads] Finished download of Full Speed Swarm (Full Speed Swarm)
02:53:19 PM Lua: [Downloads] Saving to downloads...
02:53:19 PM Lua: [Downloads] Extracting...
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/changelog.txt
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/english.txt
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/french.txt
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/german.txt
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/italian.txt
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/russian.txt
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/spanish.txt
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/actionspooc.lua
02:53:19 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/aiattentionobject.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/basenetworksession.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/blackmarketmanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/blt_delayed_calls.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/blt_keybinds_manager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/carrydata.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/characterattentionobject.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copactionwalk.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copbase.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copbrain.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copdamage.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicarrest.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicattack.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicbase.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicidle.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicsniper.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogictravel.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copmovement.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/corecode.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/corecontrollerwrapper.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/corecontrollerwrappersettings.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreelementarea.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreelementshape.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreevent.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coremath.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coremissionmanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreportalmanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreshapemanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coretable.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/crimespreemanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/criminalsmanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/elementareatrigger.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/enemymanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/groupaistatebase.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/groupaistatebesiege.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/hudmanager.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskcopbrain.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskplayerinventory.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskplayermovement.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskteamaimovement.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/interactionext.lua
02:53:20 PM Log: (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/menumanager.lua
02:53:20 PM Log: (..\src\util\compress
Hi, so i was on a crimespree lobby, and suddenly the game crashes, the crash.txt says that is because of this mod
Application has crashed: access violation
`Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
Current thread: Main
Script stack:
hide() lib/managers/menu/boxguiobject.lua:154
func() @mods/Holo/Hooks/Menu/MissionBriefingGUI.lua:22
set_slot_outfit() @mods/base/req/core/Hooks.lua:267
set_slot_outfit() lib/managers/menu/missionbriefinggui.lua:3374
set_slot_outfit_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:3019
remove_player_slot_by_peer_id() lib/managers/menu/menulobbyrenderer.lua:233
remove_player_slot_by_peer_id() lib/managers/menu/menukitrenderer.lua:184
_on_peer_removed() lib/network/base/basenetworksession.lua:371
_on_peer_removed() @mods/base/lua/BaseNetworkSession.lua:20
remove_peer() lib/network/base/basenetworksession.lua:335
remove_peer() lib/network/base/hostnetworksession.lua:520
on_peer_left() lib/network/base/basenetworksession.lua:521
lib/network/base/handlers/connectionnetworkhandler.lua:258
-------------------------------`
For some reason the difficulty is wrong when I have the lobby change turned on. For example, I'll pick very hard but the lobby says Overkill.
this is the crash log:
Tue Nov 01 22:25:43 2016
Application has crashed: C++ exception
...ds/LoadingScreenInfo/levelloadingscreenguiscript.lua:762: attempt to compare number with nil
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNELBASE (???) Sleep
payday2_win32_release (???) ???
KERNELBASE (???) GetProcAddressForCaller
??? (???) ???
??? (???) ???
Current thread: LoadingEnvironment
I'm currently using a Chinese localization mod to play the game, and while HoloUI works without major problems here, some parts of HUD can't display Chinese fonts correctly, such as current task and other player's name. I'm wondering if you can add an option to force the HUD to use default font?
So I installed the hud and everything what it need but I have the base hud and no option to customizise it or something like that
btw. sorry for my english
Application has crashed: C++ exception
mods/MUI/lua/mui_manager.lua:127: attempt to call method 'set_max_stamina' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlGetCurrentDirectory_U
payday2_win32_release (???) ???
payday2_win32_release (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
nvspcap (???) QueryShadowPlayInterfaceVersionRange
??? (???) ???
??? (???) ???
Hello. I cant change backgrounds all is grey, can you help ,me please? my game looks shit beeing all grey Lol
Application has crashed: C++ exception
mods/Holo/Classes/Utils.lua:13: attempt to index local 'panel' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
??? (???) ???
Current thread: Main
System information:
Application version : 1.71.243
CPU : AMD FX(tm)-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 12.0
GPU : NVIDIA GeForce GTX 970 / nvldumd.dll[22.21.13.8205]
Language : @ID94cca2fdaccfc2cd@
Memory : 8152MB 772KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Corsair (Headset Earphone (Corsair VOID RGB Wireless Gaming Headset))
is there another blt update out just want to make sure beccause im having problems with this mod holo ui
Application has crashed: C++ exception
mods/Holo/Hooks/Menu/MultiProfileItemGUI.lua:17: bad argument #1 to 'pairs' (table expected, got nil)
SCRIPT STACK
func() @mods/Holo/Hooks/Menu/MultiProfileItemGUI.lua:17
update() @mods/base/req/core/Hooks.lua:267
init_orig() lib/managers/menu/multiprofileitemgui.lua:46
original() @mods/WolfHUD-master/lua/ProfileMenu.lua:334
init() @mods/base/req/core/Hooks.lua:260
new() core/lib/utils/coreclass.lua:35
original() lib/managers/menu/missionbriefinggui.lua:2856
init() @mods/base/req/core/Hooks.lua:260
new() core/lib/utils/coreclass.lua:35
create_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:2930
create() lib/managers/menu/menucomponentmanager.lua:2921
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:159
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:740
update() lib/setups/gamesetup.lua:650
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:537
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Current thread: Main
System information:
Application version : 1.76.327.
CPU : Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GT 730 / nvldumd.dll[22.21.13.8541]
Language : @ID94cca2fdaccfc2cd@
Memory : 8145MB 848KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))
Hi,
At any point after the lobby screen (when in the menu where you can buy assets after loading into a mission or actually playing ingame) if I use the F2 menu, I am unable to interact with anything that is not a menu. So the escape menu works but WASD and the mouse and all other bound keys to nothing.
Rebinding the button from F2 doesn't solve this.
Thank you
crashes when going to crime.net
Application has crashed: C++ exception
mods/Holo/Hooks/CrimeNetManager.lua:31: attempt to index a nil value
SCRIPT STACK
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
create() lib/managers/menu/menucomponentmanager.lua:2179
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:766
update() lib/setups/menusetup.lua:296
update() @mods/base/lua/MenuSetup.lua:6
core/lib/setups/coresetup.lua:537
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
Sun Nov 19 19:17:43 2017
Application has crashed: C++ exception
mods/Holo/Classes/OptionsMenu.lua:447: attempt to index field '_resize' (a nil value)
return false
end
function MenuUI:MouseMoved(o, x, y)
SCRIPT STACK
mouse_press() 317
lib/managers/mousepointermanager.lua:308
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
Crime.net offline works correctly but when I try to enter the online version I CTD. I hope you can fix this ^^
Payday 2 version: 1.82.440
BeardLib version: 2.52
BLT version: BLT_release_r7_r19
So BLT switched the runtime of the game to LuaJIT which means all mods will have to be updated.
Quoted from the Payday 2 community post on the update:
"We have switched the runtime of the game to LuaJIT which will result in an overall better game performance. Sadly this means that Lua mods using the BLT will not work until they got updated."
Update?
on vanilla game there's a hide button to hide modifiers in crime spree lobby, I think this mod removes that.
I didn't see the hide button because the location changed, sorry
Application has crashed: C++ exception
mods/Holo/Hooks/CrimeNetManager.lua:31: attempt to index a nil value
SCRIPT STACK
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
create() lib/managers/menu/menucomponentmanager.lua:2179
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:766
update() lib/setups/menusetup.lua:294
_update() @mods/base/lua/MenuSetup.lua:6
update() @mods\PocoHud3\poco\common.lua:309
orig__update() core/lib/setups/coresetup.lua:537
Application has crashed: C++ exception
mods/Holo/Hooks/Menu/MultiProfileItemGUI.lua:6: attempt to index a nil value
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlGetCurrentDirectory_U
payday2_win32_release (???) ???
ntdll (???) RtlGetCurrentServiceSessionId
Could you bring back the old armour and health circle? even if its not colour changeable, Myself and a lot of people have issues seeing the small numbers and are used to a circle
I did all the directions on how to download the hud. I dragged it into the mods folder and have the latest BeardLib. When I load up my game, I see the hud but when I click "crime.net" the game crashes.
Also when i go into mod settings it dosent show up to edit it
Application has crashed: C++ exception
mods/Holo/Classes/OptionsMenu.lua:447: attempt to index field '_resize' (a nil value)
return false
end
unction MenuUI:MouseMoved(o, x, y)
SCRIPT STACK
mouse_press() 317
lib/managers/mousepointermanager.lua:308
I was curious if it would be possible for there to be a traditional HP & Armor Bar option instead of having numbers for your HP & Armor.
Crash when loading a heist in Crime Spree
Application has crashed: C++ exception
mods/Holo/Hooks/Menu/MissionBriefing.lua:24: attempt to index a nil value
The chat box does not appear when someone talks in it so i do not know they have
Application has crashed: C++ exception
mods/Holo/Base.lua:64: attempt to call method 'contrast' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlSizeHeap
ntdll (???) ZwQueryInformationProcess
aswhookx (???) ???
ntdll (???) NtQueryVirtualMemory
KERNELBASE (???) VirtualQueryEx
KERNELBASE (???) SetUnhandledExceptionFilter
KERNELBASE (???) SetUnhandledExceptionFilter
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
I can go on crime.net now. But it crashes when i attempt to join a game.
Sun Nov 19 19:17:43 2017
Application has crashed: C++ exception
mods/Holo/Classes/OptionsMenu.lua:447: attempt to index field '_resize' (a nil value)
return false
end
function MenuUI:MouseMoved(o, x, y)
SCRIPT STACK
mouse_press() 317
lib/managers/mousepointermanager.lua:308
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
Application has crashed: C++ exception
mods/Holo/Hooks/ChatManager.lua:49: attempt to index global 'HUDChat' (a nil value)
SCRIPT STACK
_receive_message() lib/managers/chatmanager.lua:81
Message_Receive() @mods/Newbies go back to overkill/lua/MenuManager.lua:552
Skills() @mods/Newbies go back to overkill/lua/MenuManager.lua:847
functionCall() @mods/Newbies go back to overkill/lua/NetworkHooks.lua:47
Update() @mods/base/req/core/DelayedCalls.lua:24
func() @mods/base/req/core/DelayedCalls.lua:6
Call() @mods/base/req/core/Hooks.lua:109
update() @mods/base/lua/MenuSetup.lua:7
core/lib/setups/coresetup.lua:537
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
Current thread: Main
Ive reinstalled the mod, BeardLib AND BLT multiple times and F1 doesnt work, the mod doesnt even show up in the mods list and i still get the same HUD.
Would it be possible for you to add an option to modify waypoints and players name ? the size, opacity, and toggling them on/off ? another option would be good too, which is to make them disappear/appear in a radial circle around the crosshair (or the position the player looks at).
Some customization would be great too :) (colors i mean).
Thanks ^^
Some color drop down menus don't show the custom colors that are defined, for instance the health, armor and progress options.
I made a post on the Beardlib's github but according to Luffyyy this was caused by HoloUI and I should try the Developer version which didn't work and HoloUI works well with the public release
2017_07_18_log.txt (Note I didn;t play Turret Takedown like I did with the Beardlib BLT log)
Hi,
In the skills menu, the animated indicator thingy that shows which tap/page you are in (ghost, mastermind, etc.) is in exactly the same place as the "frames" and the top of the skill box thingies, making it almost invisible most of the time. I'd like to find a way to move it higher or change the thing somehow for QOL reasons...
Here (some pictures in Google Drive, if you have malware concerns) is a link to some pictures of my complaint. I don't have grand expectations of you (Luffy) or someone else fixing this. Just wondering if someone could point me in the correct direction on dealing with it myself.
I have read through the .lua files and see nothing obvious that jumps out at me as the thing that makes this animated doohickey...
EDIT: If it helps at all, I like the way it's done... I'd just like to raise the thingy like 5-7 pixels if possible.
Thank you
The mouse renders behind combo boxes (I think that's what they're called) in the options menu.
https://i.gyazo.com/f4f6cdd0467f38edb3b3b257e6acafe0.mp4
I feel like this has been around for a while.
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