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holoui's Issues

Newest Beardlib (github ver) menu uncompatibility

Gets a fancy black screen (option part only, not the entire screen) with the new Beardlib when opening the Holo UI menu. Crashes on option click.
I don't have the latest BLT, though that shouldn't be an issue.

Application has crashed: C++ exception
mods/Holo/Classes/OptionsMenu.lua:447: attempt to index field '_resize' (a nil value)

   return false

end
unction MenuUI:MouseMoved(o, x, y)

SCRIPT STACK

mouse_press() 317
lib/managers/mousepointermanager.lua:308


Difficulties in the lobby are wrong.

For some reason the difficulty is wrong when I have the lobby change turned on. For example, I'll pick very hard but the lobby says Overkill.

Crash upon starting heist.

Crash date: 9/15/2017 3:57:00 PM


**PAYDAY 2 Crash log**

    Application has crashed: C++ exception
    [string "core/lib/managers/corelocalizationmanager.lua"]:161: attempt to concatenate local 'string_id' (a nil value)
    SCRIPT STACK
    start() @mods/Holo/Hooks/Setup.lua:15
    original() lib/setups/setup.lua:601
    _start_loading_screen() @mods/base/req/core/Hooks.lua:185
    start_loading_screen() lib/setups/setup.lua:416
    core/lib/setups/coresetup.lua:643
    -------------------------------
    Callstack:
             payday2_win32_release  (???)     ???                                                 
             payday2_win32_release  (???)     ???                                                 
    -------------------------------
    Current thread: Main
    -------------------------------
    System information:
    	Application version : 1.76.327.
    	CPU : AMD FX(tm)-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
    	DirectX : 12.0 
    	GPU : NVIDIA GeForce GTX 950 / nvldumd.dll[22.21.13.8541]
    	Language : @ID94cca2fdaccfc2cd@
    	Memory :     12286MB 1008KB
    	OS : 6.2.9200 () 0x100-0x1 (64 bits)
    	Physics : threaded
    	Renderer : DX9 threaded
    	Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

Happens once you get past the lobby and into the screen where you ready up.

Game Crash on startup (with Solution for german language)

After installing the HoloUi/HoloHud mod, my game crashed when trying to start.
The Problem is in the \mods\Holo\Loc\GR.txt file.

  1. Line 29: change "Holo/Enable" : Aktiviere $option" to "Holo/Enable" : "Aktiviere $option"
  2. Line 79: either change "Holo/Black":"Schwarz":"Hellblau" to "Holo/Black":"Schwarz" or "Holo/Black":"Schwarz", "Holo/Light Blue:"Hellblau"

After those changes the Hud works fine

Gray Background

yo i just got this mod and now the menu has a gray background how to i fix this

Crash on starting a heist

So i get this crash on starting up a heist. The three mods that seem to be colliding is Holo, Wolfhud, and oddly enough, the music module. Any clue what could be causing this?

PAYDAY 2 Crash log
Application has crashed: access violation

Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???

Current thread: Main
Script stack:
check_music_switch() @mods/Music
Module/MusicManager.lua:65
sync_start()
lib/states/ingamewaitingforplayers.lua:87 _start()
lib/states/ingamewaitingforplayers.lua:73
start_game_intro()
lib/states/ingamewaitingforplayers.lua:493 check_start_game_intro()
lib/network/base/basenetworksession.lua:1625
on_set_member_ready()
lib/network/base/hostnetworksession.lua:974 lib/network/base/handlers/connectionnetworkhandler.lua:608

Hud not showing

So I installed the hud and everything what it need but I have the base hud and no option to customizise it or something like that
btw. sorry for my english

BLT 2.0 - LuaJIT Update

So BLT switched the runtime of the game to LuaJIT which means all mods will have to be updated.

Quoted from the Payday 2 community post on the update:

"We have switched the runtime of the game to LuaJIT which will result in an overall better game performance. Sadly this means that Lua mods using the BLT will not work until they got updated."

Update?

Crash on crimespree lobby

Hi, so i was on a crimespree lobby, and suddenly the game crashes, the crash.txt says that is because of this mod

Application has crashed: access violation

`Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 

Current thread: Main
Script stack:
hide() lib/managers/menu/boxguiobject.lua:154
func() @mods/Holo/Hooks/Menu/MissionBriefingGUI.lua:22
set_slot_outfit() @mods/base/req/core/Hooks.lua:267
set_slot_outfit() lib/managers/menu/missionbriefinggui.lua:3374
set_slot_outfit_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:3019
remove_player_slot_by_peer_id() lib/managers/menu/menulobbyrenderer.lua:233
remove_player_slot_by_peer_id() lib/managers/menu/menukitrenderer.lua:184
_on_peer_removed() lib/network/base/basenetworksession.lua:371
_on_peer_removed() @mods/base/lua/BaseNetworkSession.lua:20
remove_peer() lib/network/base/basenetworksession.lua:335
remove_peer() lib/network/base/hostnetworksession.lua:520
on_peer_left() lib/network/base/basenetworksession.lua:521
lib/network/base/handlers/connectionnetworkhandler.lua:258

-------------------------------`

Crash with RSS ingame

If you turn off the ad unit from the right bottom side in RSS ingame, then you get crash

Rss ingame https://modworkshop.net/mydownloads.php?action=view_down&did=16986

Application has crashed: C++ exception
mods/Holo/Classes/Utils.lua:49: attempt to index field '_panel' (a nil value)



SCRIPT STACK

func() @mods/Holo/Hooks/Menu/MenuComponentManager.lua:6
register_component() @mods/base/req/core/Hooks.lua:267
create() lib/managers/menu/menucomponentmanager.lua:4745
set_active_components() lib/managers/menu/menucomponentmanager.lua:441
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:826
update() lib/setups/menusetup.lua:336
update() @mods/base/lua/MenuSetup.lua:6
orig__update() core/lib/setups/coresetup.lua:537

problems with holo

is there another blt update out just want to make sure beccause im having problems with this mod holo ui

Application has crashed: C++ exception
mods/Holo/Hooks/Menu/MultiProfileItemGUI.lua:17: bad argument #1 to 'pairs' (table expected, got nil)

SCRIPT STACK

func() @mods/Holo/Hooks/Menu/MultiProfileItemGUI.lua:17
update() @mods/base/req/core/Hooks.lua:267
init_orig() lib/managers/menu/multiprofileitemgui.lua:46
original() @mods/WolfHUD-master/lua/ProfileMenu.lua:334
init() @mods/base/req/core/Hooks.lua:260
new() core/lib/utils/coreclass.lua:35
original() lib/managers/menu/missionbriefinggui.lua:2856
init() @mods/base/req/core/Hooks.lua:260
new() core/lib/utils/coreclass.lua:35
create_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:2930
create() lib/managers/menu/menucomponentmanager.lua:2921
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:159
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:740
update() lib/setups/gamesetup.lua:650
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:537


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.76.327.
CPU : Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GT 730 / nvldumd.dll[22.21.13.8541]
Language : @ID94cca2fdaccfc2cd@
Memory : 8145MB 848KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))

Crash on Crime Spree

Crash when loading a heist in Crime Spree

Application has crashed: C++ exception
mods/Holo/Hooks/Menu/MissionBriefing.lua:24: attempt to index a nil value

Backgrounds

Hello. I cant change backgrounds all is grey, can you help ,me please? my game looks shit beeing all grey Lol

Uncompatibility between PocoHUD and HoloUI

As the title says, for some odd reason, some PocoHUD features don't work anymore with HoloUI.
More specifically, the bottom info box doesn't work anymore, as it seems to be conflicting with the Holo HUD (when I disable it and restart the game, I can see the bottom info box). It's not too bothering, though that feature was great and worked correctly, unlike most kill counters. You might want to know that the buff icons work perfectly.
The version of HoloUI used was the latest, 2.01 (or at least what I've downloaded on modworkshop.com).
EDIT: Can I be notified if this issue will be fixed/if it is fixed? And it seems to work for other players aswell, I just can't see mine.

CompactHUD no longer working

Like the title says, Even though you discontinued work on it, it has worked fine until recently with the new Crimefest update that screwed it up. Since youve stopped working on it maybe you can add an option to holoui to change the Teammate Hud ONLY since thats really the only noticeable thing in CompactHUD.

Crash with last update

Application has crashed: C++ exception
mods/Holo/Base.lua:64: attempt to call method 'contrast' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlSizeHeap                                         
                     ntdll  (???)     ZwQueryInformationProcess                           
                  aswhookx  (???)     ???                                                 
                     ntdll  (???)     NtQueryVirtualMemory                                
                KERNELBASE  (???)     VirtualQueryEx                                      
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        

CF 2017 day 1 crime.net changes cause crash

Crash date: 10/19/2017 2:53:29 PM

PAYDAY 2 Crash log

Application has crashed: C++ exception
mods/Holo/Hooks/CrimeNetManager.lua:31: attempt to index a nil value
SCRIPT STACK
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
create() lib/managers/menu/menucomponentmanager.lua:2179
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:772
update() lib/setups/menusetup.lua:294
update() @mods/base/lua/MenuSetup.lua:6
core/lib/setups/coresetup.lua:537
-------------------------------
Callstack:
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
-------------------------------
Current thread: Main
-------------------------------
System information:
	Application version : 1.79.376.
	CPU : AMD FX(tm)-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
	DirectX : 12.0 
	GPU : NVIDIA GeForce GTX 950 / nvldumd.dll[22.21.13.8541]
	Language : english
	Memory :     12286MB 1008KB
	OS : 6.2.9200 () 0x100-0x1 (64 bits)
	Physics : threaded
	Renderer : DX9 threaded
	Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

Lua information

Lua Hook: present

BLT Hook data: present

Lua BLT Log (+/- 1 minute)

02:53:00 PM Log:  (..\src\InitiateState.cpp:490) Incoming HTTP Request/Request
02:53:00 PM Log:  (..\src\InitiateState.cpp:504) http://download.paydaymods.com/download/latest/ITR - 28832
02:53:00 PM Log:  (..\src\http\http.cpp:144) Launching Async HTTP Thread
02:53:01 PM Lua: [Downloads] Finished download of Iter (Iter)
02:53:01 PM Lua: [Downloads] Saving to downloads...
02:53:01 PM Lua: [Downloads] Extracting...
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/changelog.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/english.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/french.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/german.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/italian.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/russian.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/loc/spanish.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/copactionwalk.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/copbrain.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coplogictravel.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coremissionmanager.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coresequencemanager.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/coreworlddefinition.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/missionscriptelement.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/navigationmanager.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_alex_2.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_mia_1.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_mus.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/lua/_roberts.lua
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/menu/
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/menu/options.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/mod.txt
02:53:01 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Iter/Iter/tdlq.png
02:53:01 PM Lua: [Downloads] Verifying...
02:53:01 PM Lua: [Downloads] Removing old installation...
02:53:01 PM Lua: [Downloads] Complete!
02:53:19 PM Log:  (..\src\InitiateState.cpp:490) Incoming HTTP Request/Request
02:53:19 PM Log:  (..\src\InitiateState.cpp:504) http://download.paydaymods.com/download/latest/FS - 28415
02:53:19 PM Log:  (..\src\http\http.cpp:144) Launching Async HTTP Thread
02:53:19 PM Lua: [Downloads] Finished download of Full Speed Swarm (Full Speed Swarm)
02:53:19 PM Lua: [Downloads] Saving to downloads...
02:53:19 PM Lua: [Downloads] Extracting...
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/changelog.txt
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/english.txt
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/french.txt
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/german.txt
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/italian.txt
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/russian.txt
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/loc/spanish.txt
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/actionspooc.lua
02:53:19 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/aiattentionobject.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/basenetworksession.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/blackmarketmanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/blt_delayed_calls.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/blt_keybinds_manager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/carrydata.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/characterattentionobject.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copactionwalk.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copbase.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copbrain.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copdamage.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicarrest.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicattack.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicbase.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicidle.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogicsniper.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coplogictravel.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/copmovement.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/corecode.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/corecontrollerwrapper.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/corecontrollerwrappersettings.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreelementarea.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreelementshape.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreevent.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coremath.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coremissionmanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreportalmanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coreshapemanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/coretable.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/crimespreemanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/criminalsmanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/elementareatrigger.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/enemymanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/groupaistatebase.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/groupaistatebesiege.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/hudmanager.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskcopbrain.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskplayerinventory.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskplayermovement.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/huskteamaimovement.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/interactionext.lua
02:53:20 PM Log:  (..\src\util\compression.cpp:125) Extracting to mods\_temp\Full Speed Swarm/Full Speed Swarm/lua/menumanager.lua
02:53:20 PM Log:  (..\src\util\compress

Crashes when trying to join game

I can go on crime.net now. But it crashes when i attempt to join a game.
Sun Nov 19 19:17:43 2017

Application has crashed: C++ exception
mods/Holo/Classes/OptionsMenu.lua:447: attempt to index field '_resize' (a nil value)

return false

end
function MenuUI:MouseMoved(o, x, y)

SCRIPT STACK

mouse_press() 317
lib/managers/mousepointermanager.lua:308


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     zip_get_name                                        

Application has crashed: C++ exception
mods/Holo/Hooks/ChatManager.lua:49: attempt to index global 'HUDChat' (a nil value)

SCRIPT STACK

_receive_message() lib/managers/chatmanager.lua:81
Message_Receive() @mods/Newbies go back to overkill/lua/MenuManager.lua:552
Skills() @mods/Newbies go back to overkill/lua/MenuManager.lua:847
functionCall() @mods/Newbies go back to overkill/lua/NetworkHooks.lua:47
Update() @mods/base/req/core/DelayedCalls.lua:24
func() @mods/base/req/core/DelayedCalls.lua:6
Call() @mods/base/req/core/Hooks.lua:109
update() @mods/base/lua/MenuSetup.lua:7
core/lib/setups/coresetup.lua:537


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     zip_get_name                                        

Current thread: Main


NOT AN ISSUE, a request

Would it be possible for you to add an option to modify waypoints and players name ? the size, opacity, and toggling them on/off ? another option would be good too, which is to make them disappear/appear in a radial circle around the crosshair (or the position the player looks at).

Some customization would be great too :) (colors i mean).

Thanks ^^

No Mod Option menu

I made a post on the Beardlib's github but according to Luffyyy this was caused by HoloUI and I should try the Developer version which didn't work and HoloUI works well with the public release
2017_07_18_log.txt (Note I didn;t play Turret Takedown like I did with the Beardlib BLT log)

No hide button on crime spree

on vanilla game there's a hide button to hide modifiers in crime spree lobby, I think this mod removes that.
I didn't see the hide button because the location changed, sorry

Change fonts for HUD

I'm currently using a Chinese localization mod to play the game, and while HoloUI works without major problems here, some parts of HUD can't display Chinese fonts correctly, such as current task and other player's name. I'm wondering if you can add an option to force the HUD to use default font?

Crash upon joining players heist :(

this is the crash log:

Tue Nov 01 22:25:43 2016

Application has crashed: C++ exception
...ds/LoadingScreenInfo/levelloadingscreenguiscript.lua:762: attempt to compare number with nil

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                KERNELBASE  (???)     Sleep                                               
     payday2_win32_release  (???)     ???                                                 
                KERNELBASE  (???)     GetProcAddressForCaller                             
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 

Current thread: LoadingEnvironment


HoloUI, Wolfhud compatibility issue

Disabling customhud in wolfhud options didn't replace the HUD with Holo's. On mission startup it crashes this is the log:

Application has crashed: C++ exception
mods/WolfHUD/Core.lua:611: attempt to concatenate local 'id' (a table value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlGetCurrentDirectory_U                            
     payday2_win32_release  (???)     ???                                                 
                     ntdll  (???)     RtlGetCurrentServiceSessionId   

I know this isn't your issue but I did see the feature that was supposed to communicate with Wolfhud

Wont Work/Crashes (with crash log)

crashes when going to crime.net


Application has crashed: C++ exception
mods/Holo/Hooks/CrimeNetManager.lua:31: attempt to index a nil value

SCRIPT STACK

init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
create() lib/managers/menu/menucomponentmanager.lua:2179
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:766
update() lib/setups/menusetup.lua:296
update() @mods/base/lua/MenuSetup.lua:6
core/lib/setups/coresetup.lua:537


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     zip_get_name                                        


Sun Nov 19 19:17:43 2017

Application has crashed: C++ exception
mods/Holo/Classes/OptionsMenu.lua:447: attempt to index field '_resize' (a nil value)

return false

end
function MenuUI:MouseMoved(o, x, y)

SCRIPT STACK

mouse_press() 317
lib/managers/mousepointermanager.lua:308


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     zip_get_name                                        

UI not showing

Ive reinstalled the mod, BeardLib AND BLT multiple times and F1 doesnt work, the mod doesnt even show up in the mods list and i still get the same HUD.

Scaling HUD Elements (Idea for HoloUI)

Hi,
Great work on the HUD. It would be nice if the user could scale the interaction circle/bar, teammates nametags and the suspicion meter similar to the MUI HUD.
Thanks for your time!
Mark

NOT A BUG: Skill page indicator not comfortably visible.

Hi,

In the skills menu, the animated indicator thingy that shows which tap/page you are in (ghost, mastermind, etc.) is in exactly the same place as the "frames" and the top of the skill box thingies, making it almost invisible most of the time. I'd like to find a way to move it higher or change the thing somehow for QOL reasons...

Here (some pictures in Google Drive, if you have malware concerns) is a link to some pictures of my complaint. I don't have grand expectations of you (Luffy) or someone else fixing this. Just wondering if someone could point me in the correct direction on dealing with it myself.
I have read through the .lua files and see nothing obvious that jumps out at me as the thing that makes this animated doohickey...

EDIT: If it helps at all, I like the way it's done... I'd just like to raise the thingy like 5-7 pixels if possible.

Thank you

Mod options Resolution

Some resolutions may make the mod menu hard to navigate due to the top part of the menu being "cut off". My resolution is 1680x1050 which leads to black bars on the top and bottom of the menu that overlap the tabs of the mod menu.
In general it seems the mod is made for 16:9 resolution. Ingame, the huds vertical distance from the border is higher than the horizontal one on 16:10 for instance.

Won't Work/Crashes

I did all the directions on how to download the hud. I dragged it into the mods folder and have the latest BeardLib. When I load up my game, I see the hud but when I click "crime.net" the game crashes.

Also when i go into mod settings it dosent show up to edit it

BUG: locked out of interaction after using F2 menu

Hi,

At any point after the lobby screen (when in the menu where you can buy assets after loading into a mission or actually playing ingame) if I use the F2 menu, I am unable to interact with anything that is not a menu. So the escape menu works but WASD and the mouse and all other bound keys to nothing.

Rebinding the button from F2 doesn't solve this.

Thank you

Crashed when loading into Crime Spree lobby as a client. (before heist started)

Application has crashed: C++ exception
mods/Holo/Classes/Utils.lua:13: attempt to index local 'panel' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlAllocateHeap                                     
                       ???  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.71.243
CPU : AMD FX(tm)-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 12.0
GPU : NVIDIA GeForce GTX 970 / nvldumd.dll[22.21.13.8205]
Language : @ID94cca2fdaccfc2cd@
Memory : 8152MB 772KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Corsair (Headset Earphone (Corsair VOID RGB Wireless Gaming Headset))

HoloUI Overlapping Issues

Hello, recently I had just installed and updated to the HoloUI mod, but what I've seen I was a bit bugged by it.

In the F1 Menu, it seems that the dropdown boxes seem to hide behind the bars instead of showing the full menu. I would try to pick a color but it seems that the colors are hidden behind the other dropdown boxes. Is this an issue on my end or is this just a common thing?

  • I installed BeardLib into the mods as well as the HoloUI
  • I do have Killcounter, Lobby Player Info, Goonmod, and HUDListBLT (As well as tested all uninstalled).
  • I have no other HUD mods aside from HoloUI

Screenshots for proof: http://imgur.com/a/QEHux

Custom colors

Some color drop down menus don't show the custom colors that are defined, for instance the health, armor and progress options.

Chat not appearing

The chat box does not appear when someone talks in it so i do not know they have

Crashes when going into crime.net.

Application has crashed: C++ exception
mods/Holo/Hooks/CrimeNetManager.lua:31: attempt to index a nil value

SCRIPT STACK

init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
create() lib/managers/menu/menucomponentmanager.lua:2179
set_active_components() lib/managers/menu/menucomponentmanager.lua:429
set_active_components() @mods/base/lua/MenuComponentManager.lua:19
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:766
update() lib/setups/menusetup.lua:294
_update() @mods/base/lua/MenuSetup.lua:6
update() @mods\PocoHud3\poco\common.lua:309
orig__update() core/lib/setups/coresetup.lua:537

Crash while changing assets after selected a music menu in preplanning

Hi. My friend has got a random crashed which indicated that it might be related to this mod and he got a crash while he was playing the Watchdogs heist on Death Wish difficulty

My Friend : "We were doing Watchdogs, I crashed there, when I clicked on assets from music menu, I tried that but no crash"

This is his crash.txt

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
                       ???  (???)     ???                                                
                       ???  (???)     ???                                                
                       ???  (???)     ???                                                
                       ???  (???)     ???                                                
                       ???  (???)     ???                                                
                       ???  (???)     ???                                                

Current thread: Main
Script stack:
hide() lib/managers/menu/boxguiobject.lua:154
func() @mods/Holo/Hooks/Menu/MissionBriefingGUI.lua:22
set_slot_outfit() @mods/base/req/core/Hooks.lua:267
set_slot_outfit() lib/managers/menu/missionbriefinggui.lua:3374
set_slot_outfit_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:3019
remove_player_slot_by_peer_id() lib/managers/menu/menulobbyrenderer.lua:233
remove_player_slot_by_peer_id() lib/managers/menu/menukitrenderer.lua:184
_on_peer_removed() lib/network/base/basenetworksession.lua:371
_on_peer_removed() @mods/base/lua/BaseNetworkSession.lua:20
remove_peer() lib/network/base/basenetworksession.lua:335
remove_peer() lib/network/base/clientnetworksession.lua:643
on_peer_kicked() lib/network/base/basenetworksession.lua:601
lib/network/base/handlers/connectionnetworkhandler.lua:151


System information:
Application version : 1.84.463.
CPU : Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 650 Ti / nvldumd.dll[23.21.13.8813]
Language : english
Memory : 8138MB 244KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Reproduktory (Realtek High Definition Audio))

And sadly. he still can't reproduce this crash though.

[Suggestion] Old circle health and armour

Could you bring back the old armour and health circle? even if its not colour changeable, Myself and a lot of people have issues seeing the small numbers and are used to a circle

Crash When Opening Inventory With Update 150

Application has crashed: C++ exception
mods/Holo/Hooks/Menu/MultiProfileItemGUI.lua:6: attempt to index a nil value

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlGetCurrentDirectory_U                            
     payday2_win32_release  (???)     ???                                                 
                     ntdll  (???)     RtlGetCurrentServiceSessionId                      

Application has crashed: C++ exception

Following is Clash log. (part of minidump)

mods/Holo/Hooks/Hud/HudPresenter.lua:8: attempt to index field '_bg_box' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
                         ntdll  (???)     RtlFreeHeap                                         
                         ntdll  (???)     NtQueryVirtualMemory                                


-------------------------------

Current thread: Main

-------------------------------

If you need full- mini dump file, please tell me!
Thanks,

Crash when start a heist

With last update my game crash when i start loading a heist. I unistall the mod , no more crash.

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???     

What does HOLO do that crashes MUI like this?

Application has crashed: C++ exception
mods/MUI/lua/mui_manager.lua:127: attempt to call method 'set_max_stamina' (a nil value)

SCRIPT STACK


Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlGetCurrentDirectory_U
payday2_win32_release (???) ???
payday2_win32_release (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
nvspcap (???) QueryShadowPlayInterfaceVersionRange
??? (???) ???
??? (???) ???

Game crash when entering Crime.net

Crime.net offline works correctly but when I try to enter the online version I CTD. I hope you can fix this ^^

Payday 2 version: 1.82.440
BeardLib version: 2.52
BLT version: BLT_release_r7_r19

Issue

It says that I need to download Beardlib, and when I click on the link, it just shows me this.
image
If you can't see the image it says,
"You don't have the right permissions to view this submission."

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