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View Code? Open in Web Editor NEWMinecraft mod that makes adding new resources to the game easier for pack makers
Minecraft mod that makes adding new resources to the game easier for pack makers
You're using ClassWriter.COMPUTE_MAXS
in your Coremod, which will call ClassWriter#getCommonSuperClass
, causing Minecraft classes to be loaded before Mixins have a chance to transform then. This breaks compatibility with mods that use Mixins, such as the ReplayMod.
The constructor for your IResourcePack should contain the base root directory and maybe more options like where to look what directory base should this be? I would have used this as a dependency but, I discovered I had to copy then re-write over half of it to get it to work for a different file location.
So basically just make it more dynamic so more people will use it as a dependency because they can change their location.
Not sure if that's what you were going for but, your code could easily be converted into that
When trying to load in a custom sound asset it just doesn't happen. I am able to load it in through a resource pack perfectly fine.
My resources directory:
resources/assets/minecraft/sounds.json
{ "barry.wow": { "sounds": [ "barry/wow" ] } }
/resources/assets/minecraft/sounds/barry/wow.ogg
This works fine when loaded as a resource pack and executing /playsound barry.wow master @A, but not when attempting to load through ResourceLoader. Unrelated to ResourceLoader, AdditionalResources also has the same problem.
I know this sounds like the same issue that was closed and maybe it is, I'm not entirely sure. What I'm requesting is to be able to name directories whatever I want and either be able to tell Resource Loader where to look or what directory to use for specific mods, such as Custom Main Menu.
From your example, one of the root directories in the Resources folder is labeled test. I want my own custom folder name instead; however, Custom Main Menu will only look for the Test directory and nothing else.
One mod that allows you to specify what directory to look in is the Loading Screens mod by Blood N Bones Gaming group.
TLDR: I want to name my folders whatever I want to and tell Resource Loader where to look.
Thank you for the time and effort spent making this mod. You've helped out a ton of people looking to customize their Minecraft experience in addition to making modpacks look awesome.
Can't get the dying machine to work on items when optifine is installed. Is there a setting I can change either in RL or optifine that would get around this?
Items placed in the "mcpatcher" folder for Optifine will not load. Uses include light maps and random textures.
3D models also do not work for Optifine.
i tried in oresources/pack.png and resources/pack.png but it isn't seems to work
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