GithubHelp home page GithubHelp logo

luncosim / lunco-sim Goto Github PK

View Code? Open in Web Editor NEW
55.0 8.0 10.0 107.35 MB

LunCo: virtual universe to design real space missions ๐ŸŒŽ๐Ÿš€๐ŸŒš

Home Page: https://lunco.space

License: MIT License

GDScript 61.40% GAP 24.17% Shell 0.14% Python 3.76% HTML 10.53%
engineering lunar moon nft space spacex gravity ksp rocket simulation

lunco-sim's People

Contributors

danelsuga avatar difint avatar philiplinden avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

lunco-sim's Issues

Proper visualisation of solar system for multiplayer

That's a pretty tricky part, as if players are far away origin shifting on server wont work.

It implies that the simulation is far more complex -> Universe physical state and it's visual representation must be separated, resulting in:

  1. Physical universe simulation -> done on server, e.g. Sun/Earth/Moon positions. Open question how to handle physics with such approach e.g. for maps? Seems like a lot of low level physics server control
  2. Visual representation -> build on client and uses all the hacks e.g.
  3. UI -> also build on client

Content manager/downloader

There are tons of binary assets. Now the are stored in a separate repo using git lfs.
It would be cool to have a tool that would allow to manage it differently, e.g. download assets from url when LunCo is running, opening path for user generated content and integration with different storages, including IPFS-based.

Godot Crashes when setting up the project

version: Godot 3.5 stable

Steps to replicate:

  1. Install Godot 3.25 stable and set path
  2. Install wget
  3. Clone this repo
  4. Install https://github.com/LunCoSim/godot-package-manage
  5. Go to "game" folder and open "project.godot"

GoDot crashes with this error:

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v3.5.stable.official (991bb6ac74ac8c09d7683041b50a8ced3a2defb1)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] 1 libsystem_platform.dylib 0x00007ff814a99dfd _sigtramp + 29
[2] 2 ??? 0x0000000500000000 0x0 + 21474836480
[3] HashMap<int, Color, HashMapHasherDefault, HashMapComparatorDefault, (unsigned char)3, (unsigned char)8> collect_all(Vector<VertexData > const, HashMap<int, Color, HashMapHasherDefault, HashMapComparatorDefault, (unsigned char)3, (unsigned char)8>)
[4] FBXDocParser::Connection::Compare(FBXDocParser::Connection const) const
[5] EditorSpatialGizmo::get_plugin() const
[6] EditorLineEditFileChooser::get_file_dialog()
[7] EditorLineEditFileChooser::get_file_dialog()
[8] EditorLineEditFileChooser::get_file_dialog()
[9] EditorLineEditFileChooser::get_file_dialog()
[10] EditorLineEditFileChooser::get_file_dialog()
[11] Object::get_instance_id() const
[12] Node::get_physics_interpolation_mode() const
[13] Node::get_physics_interpolation_mode() const
[14] DirAccess* DirAccess::_create_builtin()
[15] DefaultAllocator::alloc(unsigned long)
[16] DirAccess* DirAccess::_create_builtin()
[17] 17 dyld 0x000000011a2a152e start + 462
-- END OF BACKTRACE --

Screenshot 2022-08-14 at 17 20 15

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.