BakingSheet
Easy datasheet management for C# and Unity
Install
Download with NuGet or download .unitypackage release
Concept
BakingSheet's core concept is controlling datasheet schema from C# code, make things flexible while supporting multiple sources like .xlsx or Google sheets. Also, it helps to avoid having source datasheet files or parsing libraries for production applications. BakingSheet supports JSON serialization by default.
First Step
BakingSheet manages datasheet schema as C# code. Sheet
class represents a table and SheetRow
class represents a record. Below is example content of file Items.xlsx
.
Id | Name | Price |
---|---|---|
ITEM_LVUP001 | Warrior's Shield | 10000 |
ITEM_LVUP002 | Mage's Staff | 10000 |
ITEM_LVUP003 | Assassin's Dagger | 10000 |
ITEM_POTION001 | Health Potion | 30 |
ITEM_POTION002 | Mana Potion | 50 |
Code below is corresponding BakingSheet class.
public class ItemSheet : Sheet<ItemSheet.Row>
{
public class Row : SheetRow
{
// use name of matching column
public string Name { get; private set; }
public int Price { get; private set; }
}
}
Note that Id
column is already defined in base SheetRow
class.
To represent collection of sheets, implement SheetContainerBase
class.
public class SheetContainer : SheetContainerBase
{
public SheetContainer(Microsoft.Extensions.Logging.ILogger logger) : base(logger) {}
// use name of each matching sheet name from source
public ItemSheet Items { get; private set; }
}
Importers
Importers are simple implementation extracts records from datasheet sources. These come as separated library, as it's user's decision to select datasheet source. User can have converting process, to convert datasheet to serialized files ahead of time and not include importers in production applications.
BakingSheet supports three basic importers
BakingSheet.Importers.Excel
BakingSheet.Importers.Google
BakingSheet.Importers.Csv
Below code shows how to convert .xlsx files from Excel/Files/Path
directory.
// pass logger to receive logs
var sheetContainer = new SheetContainer(logger);
// create excel importer from path
var excelImporter = new ExcelSheetImporter("Excel/Files/Path");
// bake sheets from excel importer
await sheetContainer.Bake(excelImporter);
Save and Load Converted Datasheet
Below code shows how to save and load serialized json.
// save as json
await sheetContainer.Store("Save/Files/Path");
// later, load from json
await sheetContainer.Load("Save/Files/Path");
You can use processor
parameter to customize serialization process.
Accessing Row
Below code shows how to access specific ItemSheet.Row
.
var row = sheetContainer.Items["ITEM_LVUP003"];
// Assassin's dagger
logger.LogInformation(row.Name);
// loop through all rows
foreach (var value in sheetContainer.Items.Values)
logger.LogInformation(value.Name);
Using Non-String Column as Id
Any type can be used value can be also used as Id
. This is possible as passing type argument to generic class SheetRow<TKey>
and Sheet<TKey, TRow>
. Below is example content of file Contstants.xlsx
.
Id | Value |
---|---|
ServerAddress | https://github.com/cathei/BakingSheet |
InitialGold | 1000 |
CriticalChance | 0.1 |
Below code shows how to use enumeration type as Id.
public enum GameConstant
{
ServerAddress,
InitialGold,
CriticalChance,
}
public class ConstantSheet : Sheet<GameConstant, ConstantSheet.Row>
{
public class Row : SheetRow<GameConstant>
{
public string Value { get; private set; }
}
}
Using Post Load Hook
You can override PostLoad
method of Sheet
, SheetRow
or SheetRowElem
to execute post load process.
Below code shows how to convert loaded sheet value dynamically.
public class ConstantSheet : Sheet<GameConstant, ConstantSheet.Row>
{
public class Row : SheetRow<GameConstant>
{
public string Value { get; private set; }
private int valueInt;
public int ValueInt => valueInt;
private float valueFloat;
public float ValueFloat => valueFloat;
public override void PostLoad(SheetConvertingContext context)
{
base.PostLoad(context);
int.TryParse(Value, out valueInt);
float.TryParse(Value, out valueFloat);
}
}
public string GetString(GameConstant key)
{
return Find(key).Value;
}
public int GetInt(GameConstant key)
{
return Find(key).ValueInt;
}
public float GetFloat(GameConstant key)
{
return Find(key).ValueFloat;
}
}
Note that properties without setter are not serialized. Alternatively you can use [JsonIgnore]
attribute.
Using Row Array
Row arrays are used for simple nested structure. Below is example content of file Heroes.xlsx
.
Id | Name | Strength | Inteligence | Vitality | StatMultiplier | RequiredExp | RequiredItem |
---|---|---|---|---|---|---|---|
HERO001 | Warrior | 100 | 80 | 140 | 1 | 0 | |
1.2 | 10 | ||||||
1.4 | 20 | ||||||
1.6 | 40 | ||||||
2 | 100 | ITEM_LVUP001 | |||||
HERO002 | Mage | 60 | 160 | 80 | 1 | 0 | |
1.2 | 10 | ||||||
1.4 | 20 | ||||||
1.6 | 40 | ||||||
2 | 100 | ITEM_LVUP002 | |||||
HERO003 | Assassin | 140 | 100 | 80 | 1 | 0 | |
1.2 | 10 | ||||||
1.4 | 20 | ||||||
1.6 | 40 | ||||||
2 | 100 | ITEM_LVUP003 |
Rows without Id
is considered as part of previous row. Below corresponding code shows how to define row arrays.
public class HeroSheet : Sheet<HeroSheet.Row>
{
public class Row : SheetRowArray<Elem>
{
public string Name { get; private set; }
public int Strength { get; private set; }
public int Inteligence { get; private set; }
public int Vitality { get; private set; }
public Elem GetLevel(int level)
{
return this[level - 1];
}
}
public class Elem : SheetRowElem
{
public float StatMultiplier { get; private set; }
public int RequiredExp { get; private set; }
public string RequiredItem { get; private set; }
}
}
Note that SheetRowArray<TElem>
is implementing IEnumerable<TElem>
and indexer.
Using Cross-Sheet Reference
Below code shows how to replace string RequiredItem
to ItemSheet.Reference RequiredItem
to add extra reliablity. Sheet<TKey, TRow>.Reference
type is serialized as TKey
, and verifies that row with same id exists in the sheet.
public class HeroSheet : Sheet<HeroSheet.Row>
{
public class Row : SheetRowArray<Elem>
{
// ...
}
public class Elem : SheetRowElem
{
public float StatMultiplier { get; private set; }
public int RequiredExp { get; private set; }
public ItemSheet.Reference RequiredItem { get; private set; }
}
}
public class SheetContainer : SheetContainerBase
{
// ...
// use name of each matching sheet name from source
public HeroSheet Heroes { get; private set; }
public ItemSheet Items { get; private set; }
}
Note that both ItemSheet
and HeroSheet
have to be one of the properties on same SheetContainer
class.
Custom Importers
User can create and customize their own importer by implementing ISheetImporter
.
Custom Verifiers
You can verify datasheet sanity with custom verifiers. For example, you can define ResourceAttribute
to mark columns that should reference path inside of Unity's Resources folder.