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Guide for Beginners how to make vr game

ShaderLab 16.73% C# 73.26% HLSL 0.24% JavaScript 9.30% Objective-C 0.05% Objective-C++ 0.10% GLSL 0.31%

imgsayvrabc's Introduction

2014年,UE4一声炮响,可以付费开源了,果断从三维转了虚拟现实,茫茫然间也做了两年多,手边有各种设备。 有些许经验和想法来分享给大家。

这个系列都是最基本的使用方法,大部分都是小白的入门级别。 就是用最简单的方法来实现一个游戏场景或一个功能。其中主要是对不同的硬件设备来进行分类处理,但他们其中有部分是可以相同的。 为什么用图说呢,很显然是为了更容易看懂,手把手的来教会大家来实现简单VR,做的东西,可能很基础,但是人们常说,修行在个人,所以很多东西也不是一两句就可以,看到结果就会给人信心,就像一盏灯,亮着就知道肯定可以到达,心中总会升起暖意。

希望自己能有时间来保持更新。

下面是这个系列的博客地址:

《图说VR入门》——googleVR入门 http://blog.csdn.net/cartzhang/article/details/52959035

《图说VR入门》——googleVR入门代码分析 http://blog.csdn.net/cartzhang/article/details/53013843

《图说VR入门》——googleVR 他山之玉 http://blog.csdn.net/cartzhang/article/details/53125482

《图说VR入门》——DK2入门及其资源汇总 http://blog.csdn.net/cartzhang/article/details/53174895

《图说VR入门》——Unity插件DK2使用教程 http://blog.csdn.net/cartzhang/article/details/53339254

《图说VR入门》——DeepoonVR的大鹏(陀螺仪)枪 http://blog.csdn.net/cartzhang/article/details/53583784

《图说VR入门》——360全景视频 http://blog.csdn.net/cartzhang/article/details/53674647

《图说VR》——HTC Vive控制器按键事件解耦使用 http://blog.csdn.net/cartzhang/article/details/53915229

当然,也是诚惶诚恐,希望自己知行合一,修行在个人! 谢谢各位!

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