This is a command line tool that will pack a bunch of images into a single, larger image. It was designed for Celeste, but could be very helpful for other games.
It is designed using libraries with permissible licenses, so you are able to use it freely in your commercial and non-commercial projects. Please see each source file for its respective copyright and license.
Made a fork to do following changes:
- Replace VisualStudio solution with CMake
- Set JSON export as default and add
w
andh
attributes. - Add code for minimal example, how to use this with DragonRuby
- Export XML, JSON, or binary data
- Trim excess transparency
- Rotate images to fit
- Control atlas size and padding
- Premultiply pixel values
- Recursively scans folders
- Remove duplicate images
- Caching to prevent redundant builds
- Multi-image atlas when the sprites don't fit
Given a folder with several images, like so:
images/
player.png
tree.png
enemy.png
It will output something like this:
bin/
images.png
images.xml
images.hash
Where images.png
is the packed image, images.xml
is an xml file describing where each sub-image is located, and images.hash
is used for file caching (if none of the input files have changed since the last pack, the program will terminate).
There is also an option to use a binary format instead of xml.
crunch [OUTPUT] [INPUT1,INPUT2,INPUT3...] [OPTIONS...]
For example...
crunch bin/atlases/atlas assets/characters,assets/tiles -p -t -v -u -r
This will output the following files:
bin/atlases/atlas.png
bin/atlases/atlas.json
bin/atlases/atlas.hash
option | alias | description |
---|---|---|
-d | --default | use default settings (-x -p -t -u) |
-x | --xml | saves the atlas data as a .xml file |
-b | --binary | saves the atlas data as a .bin file |
-p | --premultiply | premultiplies the pixels of the bitmaps by their alpha channel |
-t | --trim | trims excess transparency off the bitmaps |
-v | --verbose | print to the debug console as the packer works |
-f | --force | ignore caching, forcing the packer to repack |
-u | --unique | remove duplicate bitmaps from the atlas |
-r | --rotate | enabled rotating bitmaps 90 degrees clockwise when packing |
-s# | --size# | max atlas size (# can be 4096, 2048, 1024, 512, 256, 128, or 64) |
-p# | --pad# | padding between images (# can be from 0 to 16) |
[int16] num_textures (below block is repeated this many times)
[string] name
[int16] num_images (below block is repeated this many times)
[string] img_name
[int16] img_x
[int16] img_y
[int16] img_width
[int16] img_height
[int16] img_frame_x (if --trim enabled)
[int16] img_frame_y (if --trim enabled)
[int16] img_frame_width (if --trim enabled)
[int16] img_frame_height (if --trim enabled)
[byte] img_rotated (if --rotate enabled)
Unless otherwise specified in a source file, everything in this project falls under the following license:
MIT License
Copyright (c) 2017 Chevy Ray Johnston
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.