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Simple examples of cross-language interactions
Hi Dmitry,
Hope you are all well !
Context:
I wanted to ask you a feedback about your cross-compilation experience as I am also working on some projects that would require to automatically generated unsafe bindings on some C/C++ projects. The difference with your experience is that I would like to create native plugins for Unity3D and not for Xamarin, and probably to build them with CMake. ^^
Actually, I am making some experiments with a couple of CMake macros, mainly to get all librairies properties (headers files list, define the expected library type per platforms like iOS (static lib) /Android (shared lib),... but I cannot test/forecast the worthiness of my efforts for a wider scope of integration.
Some examples of C++ projects to bind on my wish list :
I know a Unity Plugin for Dlib, for example, but I would like to develop a pattern that I can apply to some other libs.
Question:
So, I am not sure if it would be possible to automate in a reliable way the generation of native plugins for U3D with https://github.com/mono/CppSharp from the Mono team ?
From your latest tests/experiments, would u see a way to automate such process with tools like Hunter/Polly ?
Ps #1. I saw that you were familiar with Polly in some shell scripts.
Ps #2. Please find some references in order to save u some time of research on these topics. ^^
CMake driven examples of Unity Native Plugins (manually wrapped):
**Docs - Native Plugins for Unity3D **
Cheers,
Richard
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