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[Battletech Mod][ModTek] Adds short range Streak Missile Launchers to Battletech. Includes Streak SRM-2, Streak SRM-4 and Streak SRM-6 launchers. Includes VFX for targeting lasers.

License: MIT License

C# 100.00%

streakmissilelaunchers's Introduction

Streak Missile Launchers

[Battletech Mod][ModTek] Adds short range Streak Missile Launchers to Battletech. Includes Streak SRM-2, Streak SRM-4 and Streak SRM-6 launchers. Includes VFX for targeting lasers.

Details

  • Implements Streak SRMs according to the ruleset described at sarna.net
    • Launchers send out a targeting laser pulse (this is borrowed from the vanilla small pulse laser)
    • If the lock-on succeeds all missiles of the corresponding launcher are garantueed to hit their target
    • If the lock-on fails no missile will be fired and the ammo is preserved
    • Small text floaties will give feedback on the target lock
  • Streaks (as their specialized ammunition) can potentially be found on any starsystem with former starleague presence
  • High quality versions are included too

Notes

  • Streak SRM-4 and Streak SRM-6 launchers aren't canon but with Heavy Metal, what is?

Thanks

  • janxious
  • grizzlynyo
  • pardeike
  • HBS

streakmissilelaunchers's People

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korgano

streakmissilelaunchers's Issues

Feature Request

Hi, Would love to see LRM streak functionality added too pls :)

Code suggestion

Hi Mad, I've studied your sources for this mod. One thing came to my mind, you have several checks like

if (weapon.Type == WeaponType.SRM && weapon.AmmoCategoryValue.Name == "SRMStreak")

Maybe it'll be more logical to check weapon tags instead, like component_type_srmstreak? If that's possible, of course. I'd say it would simplify code a bit and make further additions (like, LRM streaks) a bit simpler. Just my 50 cents.

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