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This project forked from eugenebokhan/asset-import-kit

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Swift framework for loading various 3d models in SceneKit

License: BSD 3-Clause "New" or "Revised" License

Swift 99.42% Ruby 0.58%

asset-import-kit's Introduction

AssetImportKit

AssetImportKit is a cross platform library (macOS, iOS) that coverts the files supported by Assimp to SceneKit scenes.

Features

AssetImportKit allows you to import Assimp supported file formats directly in SceneKit at runtime. The library supports:

  • Geometry
  • Materials (with color, embedded textures and external textures)
  • Cameras and
  • Skeletal animations.
  • Serialization to .scn format

Requirements

  • Xcode 10 or later
  • Swift 5.0
  • iOS 10.3 or later
  • macOS 10.12 or later

Installation via CocoaPods

pod 'AssetImportKit'

Usage

do {
  let assimpScene = try SCNScene.assimpScene(filePath: filePath,
                                              postProcessSteps: [.defaultQuality])
  let modelScene = assimpScene.modelScene
  modelScene.rootNode.childNodes.forEach {
    sceneView.scene?.rootNode.addChildNode($0)
  }
} catch {
  debugPrint(error.localizedDescription)
}

License

AssetImportKit's license is based on 3-clause BSD-License.

asset-import-kit's People

Contributors

eugenebokhan avatar

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