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autohdr-reshade's Introduction

AutoHDR

AutoHDR addon and effect for ReShade 5.4.2

To install add a ReShade add on path that points to the root of this repository on your local hard disk. Alternatively copy AutoHDR.fx, AutoHDR32.addon and AutoHDR64.addon to a ReShade add on path location.

You will also need to add a ReShade effect search path to the root of this repository on your local hard disk.

Once done you can enable HDR under the add on tab of ReShade and then be sure to either select AutoHDR.fx OR if installed SonyMegatron.fx.

This add on is ideally intended to be used with the Sony Megatron CRT shader which can be found alongside this repository on my GitHub page.

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autohdr-reshade's Issues

MSAA and sRGB Gotchas

First, let me say, thank you. My own software has been doing HDR and Flip Model overrides for 4-5 years now, but there hasn't been any alternative software to do the same.

There is value in your AddOn in two key areas, obviously the HDR, but the Flip Model upgrade alone is great for windowed mode frame pacing, latency and in fact, using -actual- Windows AutoHDR (Flip is a pre-requisite).

I have no major criticism on the HDR implementation, aside from you may get better results using scRGB in an FP16 SwapChain.

Where I'd like to bring attention are a few caveats that will prevent the Flip Model upgrade you are trying to perform here from working:

  1. MSAA needs to be stripped from the SwapChain and resolve done elsewhere
  2. sRGB needs to be stripped from the SwapChain, you're better off in HDR if you remove the sRGB curve inside your tonemap shader than using sRGB Shader Resource Views

The reason you'd want to do the sRGB curve removal manually is because, if you opt to use scRGB (and I highly suggest it when taking SDR content and making it HDR), your backbuffer is going to be FP16 and there is no way to get an sRGB view of an FP16 buffer.

Flip Model also does not support multiple SwapChains per-HWND, so in practice some games (i.e. Cross Code) will require you to recycle old SwapChains.

Leaving this here as a list of things you could improve, since a general purpose Flip Model AddOn using ReShade is HUGELY significant. I spent years on this and thought nobody was ever going to come up with an alternate implementation :) I'd really encourage if you've got the time to polish off the corners.

Unclear installation instructions

"To install add a ReShade add on path that points to the root of this repository on your local hard disk."

Is not very descriptive, there's no "add-on path" to speak of for Reshade. I am unable to install this.

Mafia II Definitive Edition Crashes on Launch

With the addon installed in ReShade Mafia II Definitive Edition crashes on launch. The launcher displays normal, and the crash happens when the main game window attempts to display on the screen after click the "Play" button on the launcher.

Will ReShade logs help with debugging?

AutoHDR doesn't show up for me under addons.

I did as the instructions asked, where I "Alternatively copy AutoHDR.fx, AutoHDR32.addon and AutoHDR64.addon to a ReShade add on path location." So I copied these files to the game folder where the game excutable is located, yet AutoHDR doesn't show up under Addons in Reshade. If I install the shader into the "\Game\reshade-shaders\Shaders" only than will it show up, but only under "Home" where the installed shaders are listed, and not "Addons" where AutoHDR should appear.

[REQUEST] Make it work on other renderers.

What it says on the tin.
it does NOT work on anything but DX11/12, which limits its uses to little to no applications, would be cool to clarify that OR make it work on other renderers.
The addon loads and all but refuses to detect the HDR support on windows, despite it being there and even enabled.

[Issue] Fallout 4 won't work with this?

Hi,
I love this addon, but I noticed that for whatever reason Fallout 4 won't allow the effect to be enabled, it doesn't even show up under the addons tab. All my other addons are working fine.
Using Reshade 5.3.0 with addon support.

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