GithubHelp home page GithubHelp logo

make-live / multiplayer Goto Github PK

View Code? Open in Web Editor NEW
119.0 119.0 52.0 73 KB

An Unreal Engine 5 template for making your own Pixel Streaming multiplayer games and worlds. Includes Gameplay Ability System, World Partition, and Online Subsystem.

License: MIT License

C# 5.26% C++ 93.60% C 1.14%
game-development metaverse mutliplayer unreal-engine

multiplayer's People

Contributors

jonsharratt avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

multiplayer's Issues

Failed to load map

Why ?
Failed to load map!
../../../../../../Users/pront/OneDrive/Documenti/Unreal Projects/nuovo progetto/multiplayer-main/Project/Content/00_Core/Maps/Entry.umap appears to be an asset file.

Everything reverts on Packaging - Cant Change Character etc

When working inside of the engine, the level and the character we have built work just fine. However, upon exporting/packaging it always
references GameInstanceClass=/Script/MakeLiveMultiplayer.OnlineGameInstance in the DefaultEngine.ini and loads the standard manniquin. How/where can we change what player character is used in this class? As it seems to be hardcoded to reference the defaultpawn.

MacOS Build

Could you please create a MacOS build version?

Compile failed :(

Hi_hoo, please can anyone take a look why i get a fail..?

Its a fresh server all new fresh install..
THANKS for taking time.

The project could not be compiled. Would you like to open it in Null Source Code Access?

Running /home/design/ue/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool Development Linux -Project="/home/design/ue/multiplayer/Project 5.0 - 3/MakeLiveMultiplayer.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Could not get DPI information for monitor #0, assuming 1.0f
Could not get DPI information for monitor #0, assuming 1.0f
Linux using Manual SDK v17_clang-10.0.1-centos7
Using 'git status' to determine working set for adaptive non-unity build (/home/design/ue/UnrealEngine).
Using 'git status' to determine working set for adaptive non-unity build (/home/design/ue/multiplayer).
Creating makefile for MakeLiveMultiplayerEditor (no existing makefile)
@progress push 5%
Creating makefile for UnrealHeaderTool (no existing makefile)
@progress push 5%
@progress pop
Parsing headers for MakeLiveMultiplayerEditor
Running UnrealHeaderTool "/home/design/ue/multiplayer/Project 5.0 - 3/MakeLiveMultiplayer.uproject" "/home/design/ue/multiplayer/Project 5.0 - 3/Intermediate/Build/Linux/B4D820EA/MakeLiveMultiplayerEditor/Development/MakeLiveMultiplayerEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="/home/design/ue/UnrealEngine/Engine/Programs/UnrealBuildTool/Log_UHT.txt"
LogMemory: Error: FMallocBinned2 took 20.58ms to wait for mutex for trim.
LogMemory: Error: FMallocBinned2 took 20.98ms to wait for mutex AND trim.
LogMemory: Error: FMallocBinned2 took 21.01ms to wait for mutex for trim.
LogMemory: Error: FMallocBinned2 took 21.56ms to wait for mutex AND trim.
LogMemory: Error: FMallocBinned2 took 21.77ms to wait for mutex for trim.
LogMemory: Error: FMallocBinned2 took 22.01ms to wait for mutex AND trim.
LogMemory: Error: FMallocBinned2 took 23.18ms to wait for mutex for trim.
LogMemory: Error: FMallocBinned2 took 23.54ms to wait for mutex AND trim.
LogMemory: Error: FMallocBinned2 took 23.69ms to wait for mutex for trim.
LogMemory: Error: FMallocBinned2 took 24.42ms to wait for mutex AND trim.
LogMemory: Error: FMallocBinned2 took 22.33ms to wait for mutex for trim.
LogMemory: Error: FMallocBinned2 took 23.17ms to wait for mutex AND trim.
LogMemory: Error: FMallocBinned2 took 20.16ms to wait for mutex for trim.
LogMemory: Error: FMallocBinned2 took 20.11ms to wait for mutex AND trim.
LogMemory: Error: FMallocBinned2 took 20.56ms to wait for mutex AND trim.
Reflection code generated for MakeLiveMultiplayerEditor in 4.9948757 seconds
@progress pop
ERROR: Building would modify the following engine files:

   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/AgentInterface.dll
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/Android/libUnrealEditor-AndroidDeviceDetection.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/Android/libUnrealEditor-AndroidPlatformEditor.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/Android/libUnrealEditor-AndroidRuntimeSettings.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/Android/libUnrealEditor-AndroidTargetPlatform.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/libUnrealEditor-ActorPickerMode.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/libUnrealEditor-AddContentDialog.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/libUnrealEditor-AdvancedPreviewScene.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/libUnrealEditor-Advertising.so
   /home/design/ue/UnrealEngine/Engine/Binaries/Linux/libUnrealEditor-AIGraph.so
   
   ... ... Thousand lines more... 

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.