Comments (4)
Till we figure out a fix with TEX class. I'm gonna have it fallback to the old low res textures when it detects this problem.
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These files do not open in Rinoa's Toolset either. https://github.com/MaKiPL/FF8-Rinoa-s-Toolset/releases/tag/1.2.6189
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http://forums.qhimm.com/index.php?topic=15404.0 works.
https://github.com/myst6re/vincent-tim
https://sourceforge.net/projects/vincenttim/
I wonder what they are doing differently.
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Two things were wrong.
One Bgra5551 appears to be wrong? At least when you just give the texture data to Texture2D it displays it wrong. I cannot even use savepng to get what it's doing.
Second thing was my scaling formula was wrong so what looked like garbage was just a incorrectly blown up image with the wrong colors. :P
So vincent tim had a function to manually convert the 16bit color to RGBA though the A is always 255. I ported that over and the colors are corrected.
Might be another colorspace that would work? I donno.
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Related Issues (20)
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