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A set of community driven mockup classes to enable the simulation of Space Engineers ingame scripts in Visual Studio

License: MIT License

C# 100.00%
mdk mockup mdk-se space-engineers

mdk-mockups's Issues

Use of newer code conventions prevents breaks inclusion in C# 5.0 script project.

Since the in-game Programming Block only supports C# 5.0, I set the language version of the project to 5.0.

Unfortunately, as the Mockups use C# 6.0+ conventions such as auto-initialized readonlys and string interpolation, I cannot include the mocking framework as a shared project.

I think it makes sense to enforce C# 5.0 code compliance to allow easy inclusion in Programming Block compatible projects.

MockTextSurface content renderer UI element.

Render (as close as possible) the expected output of the text or sprite bank content of the IMyTextSurface.

Implementing internal script rendering is less important as these are not controllable by Programmable Blocks. Perhaps just a placeholder to indicate we expect a script output.

Once it's available for a single IMyTextSurface (LCD) then implement a selector for IMyTextSurfaceProvider.

UI runtime

Make a UI application to display runtime information, potentially allowing certain runtime edits for testing purposes.

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