Antlia
A collection of functions for Hydra.
Antlia makes it easier to use geometry, coloring and interactivity inside Hydra. It also adds easy-access image use and extra 'Math' functions.
If you're here just for the documentation click here.
How to use
As of now, the only way to use Antlia is to open Hydra on your browser or Atom and run the main code; once evaluated, you are free to remove the code and start coding. Remember that you can Ctrl+A+Supr!
Why Antlia?
If you're wondering about the name, Antlia is the south-bordering constelation of Hydra. If you're wondering why I made Antlia, here it is:
- Doing geometric stuff in pure Hydra can get really tedious. And it makes sense, after all Hydra is inspired by analog modular synthesizers. I started Antlia after trying to draw some flags inside Hydra and realizing how the analog-signal way of thinking it's so counter intuitive for that specific goal.
- I want to code more, think less. Having to think mathematically about the Math functions can get frustrating when you don't get the expected results, same goes with trying to form RGB colors inside your head.
- I love colors. I love colors.
- Interacting with Hydra with mouse and keyboard is so fun, it feels like a superpower, so I wanted to make it easier to achieve that.
Starting to use the Antlia functions
As I said in the How to use section, to start using Antlia you'll need to evaluate the main code inside Hydra. But, if you don't care much about geometry and color, you can also refer to the file that excludes those features.
You can find documentation for every Antlia feature in here
Endnote
Feel free to make new functions and send the pull requests, or just tell me about your ideas. Also, remember that sharing to @hydra_patterns using Antlia won't make much sense since people won't be able to evaluate your code if they don't know what Antlia is, so just keep that in mind. Love.