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interactivity-in-realitykit's Issues

installGestures for an Entity

Greetings.

I appreciate your great article. Helped me a lot.
But there's something about installGestures I don't quite get.

It only works for ModelEntity & doesn't seem to be working for a USDZ file imported from the bundle...
As an example:

let entity = try! Entity.load(named: "Table.usdz")

arView.installGestures([.translation, .rotation], for: entity)

you'll get the err:
Argument type 'Entity' does not conform to expected type 'HasCollision'

setting the collision component of the entity in code, didn't solve the issue...

        entity.components.set(CollisionComponent(
            shapes: [.generateConvex(from: [keyboardEntity.scale])], mode: .trigger
        ))

Planes do not match.

Thanks for your great code in the absence of official samples on RealityKit !!

I am also creating ModelEntity from ARPlaneAnchor in the same way.
However, when compared with the app created with SceneKit, planes do not match...

I added the following code but planes didn't fit. (Rather worse...)

planeEntity.transform.matrix = planeAnchor.transform

Do you know anything about this solution ?

Thanks in advance.

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