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Game level for Tremulous featuring a Super Mario 64 castle theme.

Home Page: https://tremulous.net/

License: MIT License

ShaderLab 100.00%
art game game-art game-development ioquake3 level-design netradiant quake3 tremulous sm64

map-sm64_src's Introduction

SM64 - Game Level For Tremulous

header

Overview:

SM64 is a game level by Matthias "Masmblr" Peters for the open source game Tremulous. This map utilizes the Super Mario 64 Reloaded texture pack by GhostlyDark. The Yoshi model is created by Alec Pike.

Map Description:

The Super Mario 64 Castle ๐Ÿ„ map is a recreation of the Castle area from the classic Nintendo 64 game. It's a compact map designed to provide players with a nostalgic experience. Players on the human team start outside the map near the Warp Pipe, which mirrors Mario's entry point in the original game. On the other hand, the Alien team spawns in the Peach Castle backyard, close to the Golden Star. Outside the castle, you'll find readable signs and a cannon that allows players to access the castle roof. Yoshi is waiting on the roof with his message, similar to the Nintendo 64 game. Players can also climb the trees ๐ŸŒณ, mimicking the gameplay from the original. It's important to note that this map is primarily designed for fun and does not adhere to the typical Tremulous map standards. It offers players a chance to explore the world of Super Mario 64 in a nostalgic recreation.


Screenshots:

Version History:

Version: Date: Status:
0.1 09/12/2013 alpha
1.0 27/01/2018 stable
1.1 07/09/2023 release

How-To

Binary:

  1. Download the release package.
  2. Save the *.pk3 file to the following directory: /%PATH%/Tremulous/base/.
  3. Start the Tremulous game and select "Create Server" with the desired map.

Source:

  1. Download the source release and the tremulous-common-files.
  2. Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
|   tremulous.exe
|   tremulous.x86
|   ...
+---base
|   |   autogen.cfg
|   |   data-1.1.0.pk3
|   |   map-atcs-1.1.0.pk3
|   |   ...
|   +---env
|   +---maps 
|   +---models 
|   +---scripts
|   +---sounds
|   \---textures
  1. Download NetRadiant Level Editor.
  2. Launch NetRadiant and select "Tremulous" as your game setting.
  3. Open the '.map' file located in the directory /%PATH%/tremulous/base/maps and, from the menu, choose 'Build -> 'Build with final settings.'
  4. Start the Tremulous game with -sv_pure 0 -devmap MAPNAME. Make sure to replace "MAPNAME" with the actual name of the map you compiled.

Development Tools:

Photoshop CS6
Audacity
NetRadiant
Q3Map2

Related Resources:

Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net

Legal Information and Attribution

Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.


env\sm64\skybox_bk.jpg 2
env\sm64\skybox_dn.jpg 2
env\sm64\skybox_ft.jpg 2
env\sm64\skybox_lf.jpg 2
env\sm64\skybox_rt.jpg 2
env\sm64\skybox_up.jpg 2
levelshots\sm64.jpg 1
maps\sm64.map 1
models\mapobjects\sm64\sm64_fahne.md3 1
models\mapobjects\sm64\yoshi\yoshi.mtl 3
models\mapobjects\sm64\yoshi\yoshi.obj 3
models\mapobjects\sm64\yoshi\yoshi_grp.png 3
models\mapobjects\sm64\yoshi\textures\4B5491CD_c.bmp 3
models\mapobjects\sm64\yoshi\textures\538BEAC7_c.bmp 3
scripts\shaderlist.txt 1
scripts\sm64.particle 1
scripts\sm64.shader 1
sounds\sm64\sm64_blank.wav 1
sounds\sm64\sm64_herewego.wav 4
sounds\sm64\sm64_doorclosed.wav 4
sounds\sm64\sm64_dooropen.wav 4
sounds\sm64\sm64_info.wav 4
sounds\sm64\sm64_nature.wav 4
sounds\sm64\sm64_waterfall.wav 4
sounds\sm64\sm64_waterfall2.wav 4
sounds\sm64\sm65_yoshi.wav 1
textures\sm64\castle_inside_sky.jpg 2
textures\sm64\castle_inside_sky_blue.jpg 1
textures\sm64\sm64_black.jpg 1
textures\sm64\sm64_blobtree.tga 2
textures\sm64\sm64_bruecke.tga 2
textures\sm64\sm64_castleinnerfloow.jpg 2
textures\sm64\sm64_castleinnerwall.jpg 2
textures\sm64\sm64_castlestones.jpg 2
textures\sm64\sm64_castlestones_detail.jpg 2
textures\sm64\sm64_castlestones_detail_2.jpg 2
textures\sm64\sm64_castlewall_1.jpg 2
textures\sm64\sm64_castlewall_2.jpg 2
textures\sm64\sm64_castlewallinner.jpg 2
textures\sm64\sm64_dach.jpg 2
textures\sm64\sm64_detail_cloud.tga 2
textures\sm64\sm64_detail_door_crap.jpg 2
textures\sm64\sm64_detail_doorclosed.jpg 2
textures\sm64\sm64_detail_doornumber0.jpg 2
textures\sm64\sm64_detail_doornumber1.jpg 2
textures\sm64\sm64_detail_doornumber2.jpg 2
textures\sm64\sm64_detail_doornumber3.jpg 2
textures\sm64\sm64_detail_dooropen.jpg 2
textures\sm64\sm64_detail_doorstar.jpg 2
textures\sm64\sm64_detail_fahne.tga 2
textures\sm64\sm64_detail_gitter.tga 2
textures\sm64\sm64_detail_peach_window.tga 2
textures\sm64\sm64_detail_peach_window_inside.tga 2
textures\sm64\sm64_detail_railing.tga 2
textures\sm64\sm64_detail_tube.jpg 2
textures\sm64\sm64_detail_window.tga 2
textures\sm64\sm64_detail_zaun.tga 2
textures\sm64\sm64_door_1.jpg 2
textures\sm64\sm64_gold.jpg 2
textures\sm64\sm64_grass_1.jpg 2
textures\sm64\sm64_grass_2.jpg 2
textures\sm64\sm64_groud_spot.jpg 2
textures\sm64\sm64_groundcastle.jpg 2
textures\sm64\sm64_groundstarcastle.jpg 2
textures\sm64\sm64_groundstones.jpg 2
textures\sm64\sm64_groundstones_2.jpg 2
textures\sm64\sm64_paint1.jpg 2
textures\sm64\sm64_paint2.jpg 2
textures\sm64\sm64_paint3.jpg 2
textures\sm64\sm64_paint4.jpg 2
textures\sm64\sm64_piketree.tga 2
textures\sm64\sm64_rocks.jpg 2
textures\sm64\sm64_sand_1.jpg 2
textures\sm64\sm64_sand_2.jpg 2
textures\sm64\sm64_schild.jpg 2
textures\sm64\sm64_schild_wood.jpg 2
textures\sm64\sm64_sonne.jpg 1
textures\sm64\sm64_sonne_add.jpg 1
textures\sm64\sm64_wall_2_castle.jpg 2
textures\sm64\sm64_wallcastle.jpg 2
textures\sm64\sm64_wasserfall.tga 2
textures\sm64\sm64_water.tga 2
textures\sm64\sm64_water_schnell.tga 2
textures\sm64\sm64_wood.jpg 2
textures\sm64\sm64_wood_2.jpg 2
textures\sm64\sm64_zaun.tga 2


Credit-1

Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: MIT License. (See "LICENSE" file for more Informations.)

Credit-2

GhostlyDark
Content: Super Mario 64 Reloaded Texture Pack
License: Attribution License

Credit-3

Alec Pike
Content: Yoshi model and textures
License: Attribution License

Credit-4

Mappening
Content: sm64-pc-hq-sounds
License: Attribution License

For all other content, their respective licensing rules and other legal provisions apply.

Special Thanks:

  • id Software for Quake3
  • Dark Legion Development for Tremulous
  • Team Xonotic for NetRadiant

map-sm64_src's People

Contributors

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Watchers

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