GithubHelp home page GithubHelp logo

mathieuatspiria / glsl-courses Goto Github PK

View Code? Open in Web Editor NEW

This project forked from alexr4/glsl-courses

0.0 0.0 0.0 1.64 MB

GLSL course (to be completed)

License: GNU General Public License v3.0

JavaScript 3.06% CSS 2.21% HTML 7.97% GLSL 86.76%

glsl-courses's Introduction

GLSL-Courses

(to be completed) Introduction to fragment shader programming using GLSL language and WebGL technologies

Courses

  • chp0: Welcome to pixel world : Introduction
    • Video introduction
  • chp1: What is a shader and how it work
    • GPU vs CPU computation
  • chp2: Discovering fragment shader : A world from 0 to 1
    • Underlying concept of a fragment shader (macro, variable and main function)
    • Main variable type in GLSL
  • chp3: Programming fragment shader using Atom
    • Install language-glsl package for shader programming highlight in Atom
    • Install/using glsl-preview package for shader live programming in Atom
    • Global uniform variable tu used with glsl-preview
  • chp4: Basic shaping function in GLSL
    • gl_FragCoord
    • Comparision and interpolation using step and smoothstep
    • Basic maths function (sin, cosine, mod, fract...)
    • Creating your own shaping function
  • chp5: Using color
    • Color normalized system
    • Converting from HSB to RGB system
    • Using shaping function to create a gradient color
  • chp6: Drawing basic shapes with function
    • Line
    • Rectangle
    • Ellipse
  • chp7: Drawing complexe shape with function
    • Polygon (3, 4, 5...edges)
    • Modulating radius
  • chp8: Matrix transformation : Rotate, translate and scale
    • Translation
    • Rotation
    • Scale
  • chp9: Easing animation
    • Using shaping function to ease your animations
  • chp10: Pattern : multiplying your shapes
    • Creating a grid using fract and floor
    • Manipulating the pattern using cell index
  • chp11: Pattern : deforming the grid
    • using sin wave to animate and deform your pattern
  • chp12: Adding randomness : chaos
    • Create a random function
  • chp13: Adding randomness : noise
    • Create a simple noise function
  • chp14: Add shader to you webpage
    • Create a basic HTML template
    • Using three.js to import and play your shader
    • Add mouse interactivity
    • Add and bind variables to your shaders
  • chp15: Going beyond your limit
    • Conclusion (video)

glsl-courses's People

Contributors

alexr4 avatar bjrjeanf avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.