GithubHelp home page GithubHelp logo

mathisono / topologrjs Goto Github PK

View Code? Open in Web Editor NEW

This project forked from captainwasabi/topologrjs

0.0 1.0 0.0 2.99 MB

An AREDN Mesh network topology viewer

License: The Unlicense

Shell 2.91% JavaScript 73.25% EJS 23.84%

topologrjs's Introduction

topologrjs

NOTE: New Release which improves large mesh handling. See the video at: https://cloud.dougwalker.us/s/mePDAPkgTMTj7CE. There are a few new buttons, but the main ones are Grid (rearranges the nodes into a grid pattern and colors them by callsign) and Settings (brings up the network settings which let's you play with the physics settings). It should help you organize large networks to some extend. Again, see the video for an example. I don't think there is a "one-size-fits-all" process to this. It kind of feels like processing astrophotography. Try something and see how it acts. But it's definitely an iterative process to get to something usable. There is one feature that is clearly mandatory, and that is to support multi-selection and adjusting positions. Easy enough to enable multi-selection, but when you try to move a node it just moves that single node. I'm not sure how difficult that is going to be to add in so I thought I would put this up some people could play with it some. It may need both translation of groups and rotation, but we'll see.

=============

Topologr is a topology mapper and mesh data explorer for an AREDN mesh network.

This is my first time programming javascript and node. I learned a lot, but I am sure there are many things which an experienced node.js programmer would do differently. One requirement I had was that nothing could be loaded from the internet at runtime on the server or the browser. The second was that I tried to keep page loading time to the browser as fast as possible by keeping everything I could in just one source file. It ends up that was meaningless because the real bottleneck is pulling the data from the mesh.

Comments, criticizms, and especialy pull-requests are also gratefully accepted. (I'm not normally a github user much so I'll have to figure that one out when it happens.)

This work is released to the public domain with the unlicense. For the legalities see the LICENSE file in this repository.

Contents:

Installation

  1. Clean updated install of Ubuntu 20.04 or raspbian NOTE: The system this is installed on needs to be connected to the internet and the mesh node. Explaining how to do this is beyond the scope of these instructions.
  2. Install NVM: Follow the instructions at https://github.com/nvm-sh/nvm
  3. Install the latest Nodejs
nvm install node
  1. make a projects directory.
mkdir ~/projects; cd ~/projects
  1. Get the repository: If you know you want to possible make changes to the code clone the repository at github:
git clone https://github.com/captainwasabi/topologrjs.git

If you know you won't want to make changes then you can just get the zip file with

wget https://github.com/captainwasabi/topologrjs/archive/refs/heads/main.zip

then unzip the file it downloaded. 6. Switch to the new direcory that has the code

cd topologrjs
  1. Install node dependencies
npm install
  1. Run it.
node app.js

This will start the system listenting to port 3001 which is the port I use for testing development versions. To set the port to something different use

PORT=3000 node app.js
  1. !!DEPRICATED!! ~~If you run
./pushprod.sh

from the command line this will create a new directory in the projects folder called topologrjs.dist, kill a process running on port 3000, then start the server in the background and redirecting all the console output to ~/projects/topologr.dist/topologr.log. This works for my purposes, but there are definitly more elegant and robust ways of doing it. YMMV~~

  1. PM2

I highly recommend using the excellent pm2 package (https://pm2.keymetrics.io/) for process management. To install do the following

npm install -g pm2
pm2 startup 
#execute the command that it gives you
pm2 start topologr.config.js --env production
pm2 save
pm2 monit

Usage

The Basics

Aim your web browser at http://<ip>:<port> where <ip> is the address of the system running topologer and <port> is the port it's listening to. Likely 3000 or 3001. For instance http://192.168.1.156:3000

The first time you load the mesh the system will do a pretty bad job of laying out the nodes. If you reload the page it will generate a new layout.

The Data Panel

Once the page loads in the Data Panel on the left the Mesh SSID is displayed at the top. This is followed by the Mesh Services Directory which shows all the services that are running on the mesh grouped by callsign->node name->service. Click the ▶ to expand an item and the ▽ to collapse an item.

Clicking in a node's color block in the Data Panel brings up a color picker. As you move around in the color space, or use the slider, or type in the RGB/HSV/etc values you will see the selected node's color change. If you then click onto the network background it sets the color of ALL the nodes whose names begin with the same callsign to be the same color. When you reload the page it remembers the colors that have been set.

The Network Panel

To customize your layout, drag and drop the node where you want to put it. This locks the position of ALL the nodes. If you reload the nodes will appear back in the same spots.

To unfreeze all the nodes, click on the background of the network pane and type CTRL+ENTER. This will erase all the positions, when you reload it will be another random layout. You can then drag and drop to reposition again.

When you click on a node, information about that node is displayed in the Data pane. The node name is displayed under the Mesh SSID and the node's information is displayed below that in the json explorer format. In between those two is a color block.

To save the position and color settings, click in the network panel background and hit CTRL-s. This will download a settings.json file. You can save it anywhere and name it anything you'd like. You can send this file to other people on the same mesh.

To restore the settings use your file browser to find the settings.json file then just drag and drop it into the network panel background. The positions and colors from the file are applied.

To clear out all the settings (at least in Chrome) click on the "Not Secure" icon on the left side of the broswer address bar. Onthe panel that appears click Cookies. (I'm not using cookies, this is just where you go.) In the panel that comes up you'll see an ip address or a hostname. Click on that, then click on Remove. Reload the page and you are back to a random layout with all the nodes being the default color.

New nodes that have joined the mesh since the last time you looked at it will be placed randomly and colored the default blue. Drag and drop them where you want them and set their color. If they are from an existing callsign, click on one of the other nodes from this callsign click on the color box, then immediately click on the background. The new node will be assigned the same color.

Nodes that are no longer accessible from the mesh are still shown, but they have no links to them. To remove them you have to clear the positions with ctrl-enter, reload the page, then reapply a saved settings file. (NOTE: Need to test this)

If your browser is running on a mesh connected computer, double-clicking the primary mouse button opens the node's web page in a new tab. If you are behind the mesh connected computer the tab opens but it fails to load.

Hovering the mouse over a link shows a tooltip with the link's routing cost. The weight of the link's line is inversely proportional to the cost. Since cost is inversly proportional to bandwith (Bps) it represents a bigger "pipe."

Scrolling the mouse wheel over the network panel zooms in and out.

If a selected node is running a version of the AREDN firmware that predates the json api's that are being used then only the node name and the color will be displayed in the data panel. Try to get the node's owner to upgrade their node to the latest firmware.

If you have issues please enter them in the issues section of this github repository https://github.com/captainwasabi/topologrjs/issues

73 - WA1KRD

topologrjs's People

Contributors

captainwasabi avatar dependabot[bot] avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.