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PRISM

PRISM is an open source permissively licensed roguelike engine and example game written in Lua. The example game "Beneath the Garden" is used as a testbed for the featureset of the engine.

Getting Started

To get started with PRISM, follow these steps:

  1. Clone the repository to your local machine using git clone https://github.com/MatthewBlanchard/PRISM.git
  2. Install the open source LÖVE game framework.
  3. Drag the PRISM file onto the LOVE executable or (with love in your PATH) navigate to the folder containing the repo and run love PRISM in your shell of choice.

Features

PRISM's goal is to be a flexible, hackable, open source roguelike engine. To this end it was designed with a very unopinionated actor/component system, and an action system heavily inspired by Bob Nystrom's talk on roguelike architecture.

  • All actors are made of the same stuff. From the player to a potion they are all Actors composed with Components. This allows for some really interesting mechanics like parsnip people you can eat, or little slimes that explode when thrown.
  • Code for features is neatly encapsulated in Actions, Components, and Conditions and it's easy to add new features without going too deeply into systems.

Goals

PRISM has the following long-term goals:

  • Split the engine from the example game and put the dependency on LOVE behind a 'feature flag'. This would allow developers to use the engine without love and use some other media solution, or the recommended path of jumping right in with LOVE.
  • Document the main game objects, and refactor code from earlier in the project for better developer ergonomics.
  • Create an AI framework that will make adding complex monster behaviors easier, and tame the if-then chains found in the current ai controllers.
  • Create a set of map generators that allow developers to create and procedurally place presets and other features.

License

PRISM is licensed under the MIT license.

Contributing

We welcome contributions to PRISM! Open an issue or pull request to begin a discussion.

Acknowledgements

We would like to thank the following people for their contributions to PRISM:

Rynelf

Dim

Jordan Stoke

Matthew Blanchard

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