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Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.

C# 96.67% Mathematica 3.17% ShaderLab 0.17%
real-time realtime mesh-cutting ear-clipping ear-clipping-algorithm uvs decal

earclipping's Introduction

Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.


In this project, I created tools that allow for real-time mesh cutting using projection, "Ear Clipping", UV interpolation, and decal application to create an interactive and immersive experience.

For more details go to Wiki.


To be added: Rework + Weiler-Atherton Clipping


EarClipping_demo.mp4

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