originally inspired by voxel painter by mr doob.
npm install
npm start
BSD
build stuff with blocks in the browser, export for papercraft or 3d printing
Home Page: http://voxelbuilder.com
originally inspired by voxel painter by mr doob.
npm install
npm start
BSD
@maxogden forking voxel-builder and running locally all is well with Orthogami export. But on http://voxelbuilder.com/ the Orthogami is too small. Could you update your build on http://voxelbuilder.com/ so all the NodeConf kids can hit that easy URL for their creation making?
The bundle.js on http://voxelbuilder.com/edit.html seems to be corrupted.
The app doesn't work. At the end of the bundle.js there is a starting comment without anything following.
The version of the website currently at voxelbuilder.com is inconsistent from the version present in both the master and gh-pages branches. I searched on GitHub for Minecraft
, which appears on voxelbuilder.com, than I searched for When you are done, export it as a PNG file
on voxelbuilder.com. Both times I wasn't able to find any results which leads me to believe that these are different websites.
Either,
Heya!
I think the paper-mode is producing quite on-optimal results.
For example, the body of the pig from: http://voxelbuilder.com/ could be produced using less amount of layers, the legs could be a 2x1 box. The body of mario could be produced using less paper too.
Cheers.
Hello,
I got an error while clicking on "Recent Creations(Recently made critters)".
An alert shows "error loading recent creations".
Thanks
right now it just shows thumbnails for http://max.ic.ht/critters/_all_docs?include_docs=true, but it would be nice to have pagination/search/to show the author + description
there are now 234 critters in the database: http://max.ic.ht/_utils/database.html?critters
there have been about 300 created but a lot are duplicates and a lot are penises (kids these days, sigh)
so far I've been manually deleting duplicates/spam but it would be nice to have a single purpose web app that does this! I would be happy to provide login credentials
this can be done as a standalone app, the couch API is easy to integrate with, e.g. http://max.ic.ht/critters/_all_docs?include_docs=true
this is important because we share the data between http://voxelbuilder.com and http://shama.github.io/voxel-critter and it would be nice to keep the data clean
@lyle @tmpvar @brycebaril @darkroastruth I did a first pass at Export > Orthogami and Export > Paperstack in the app, try it out on http://voxelbuilder.com/
I think we need better instructions though, ideally a sort of guide that is targeted at people who want to use this in classroom settings
Some stuff to work on if anyone wants to help w/ this issue
kids publish duplicates often. maybe we could show a message when they successfully publish so they don't publish twice? and maybe we can figure out a way to update an existing document instead of creating a new one every time?
Running on CentOS and I got this at the end of the npm install, which of course gave errors when I tried npm start.
[email protected] node_modules/ndarray
└── [email protected]
[email protected] node_modules/orthogami
├── [email protected]
├── [email protected]
├── [email protected]
├── [email protected] ([email protected])
└── [email protected] ([email protected])
[email protected] node_modules/ndarray-stl
├── [email protected]
├── [email protected]
└── [email protected] ([email protected], [email protected], [email protected])
[email protected] node_modules/voxel-critter
├── [email protected]
├── [email protected]
├── [email protected] ([email protected])
├── [email protected] ([email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected])
├── [email protected] ([email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected])
└── [email protected] ([email protected])
[email protected] node_modules/voxel-2d-print
├── [email protected]
├── [email protected]
├── [email protected] ([email protected], [email protected])
├── [email protected] ([email protected], [email protected])
├── [email protected] ([email protected])
└── [email protected] ([email protected], [email protected], [email protected], [email protected], [email protected])
[email protected] node_modules/ndarray-fill
└── [email protected] ([email protected], [email protected], [email protected], [email protected])
[email protected] node_modules/beefy
├── [email protected]
├── [email protected]
├── [email protected]
├── [email protected]
├── [email protected] ([email protected])
└── [email protected] ([email protected], [email protected], [email protected], [email protected], [email protected])
[root@coursesaver cubecounting]# npm start
> [email protected] start /var/www/html/quizzes/cubecounting
> beefy demo.js:bundle.js 8080
listening on 8080
using browserify
events.js:72
throw er; // Unhandled 'error' event
^
Error: listen EADDRINUSE
at errnoException (net.js:904:11)
at Server._listen2 (net.js:1042:14)
at listen (net.js:1064:10)
at Server.listen (net.js:1138:5)
at Object.<anonymous> (/var/www/html/quizzes/cubecounting/node_modules/beefy/index.js:118:4)
at Module._compile (module.js:456:26)
at Object.Module._extensions..js (module.js:474:10)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)
at Module.require (module.js:364:17)
at require (module.js:380:17)
at Object.<anonymous> (/var/www/html/quizzes/cubecounting/node_modules/beefy/bin/beefy:2:1)
at Module._compile (module.js:456:26)
at Object.Module._extensions..js (module.js:474:10)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)
at Function.Module.runMain (module.js:497:10)
at startup (node.js:119:16)
at node.js:906:3
npm ERR! weird error 8
npm ERR! not ok code 0
Is there a class to render these (efficiently, aka leaving out unseen sides) in ThreeJS?
Does anyone know how this would be possible? I could add the changes if anyone had suggestions on the best way to do it. It would be incredibly useful for my current game project.
In order to continue the creation at a later time, it would be useful to be able to save the model.
The simplest way is to allow saving models on the computer and loading them from it. Other option is to hash the model and use the hash as an url , e.g. http://voxelbuilder.com/model/112eceo73jrx3jcrj8jrsadasbhdbadbhad3x2e3exc
, that is editable by anyone that enters on it (which has the advantage of being able to share the model with others).
In any case, nice piece of software!
Hi,
I am probably going to use voxel-painter as a base for a project where I will need to extend it, so I wanted to know if you had any plans on publishing it as a module.
The best would be to be able to create "plugins" à la voxel-engine (to use informations from the module, or trigger actions on some hooks, stuffs like that).
If this is not something you're planning that's not a big deal as I can hack it to make it my own, but it would be better to use it as a module to benefit from bug fixes, improvements and such. Also I realize it could be a lot of work as it's completely linked to the markup as it is, but I would be glad to work on it if needed.
Thanks
Running Chrome on windows 7, 64 bit OS
Trying to export a PNG leads to new tab at address "about:blank", tab title "Untitled"
Cannot export regardless of whether Grid, Wireframe, and Animation or any combination thereof are on/off
Not a computer person, also pretty sure no one is working on this any more lol
Thank you
twitter cropped my 1440 × 803 png to 1023 × 571 when I uploaded it to pic.twitter.com. imgur.com didn't crop though
if we exported smaller images then they wouldn't get resized. resizing causes the encoded voxel data to get lost
cc @hughsk
I'm thinking the easiest way to do is is just hardcode it to 3 or 4 frame animation. maybe you enabled 'animation mode' after you finish your initial critter and then it lets you modify your character to make different animation frames
the UI could be tricky to make intuitive
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.