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voxels's Introduction

Lightweight Voxel Render Engine

As of right now there isn't any functionality present. But this is here as a reference (later to be moved to the github wiki thing) for the various options and error messages (before I forget).

Compile Options

There isn't a CMAKE option yet, but removing -DLIVRE_LOGGING removes the automatic logging functionality. This will make error messages non-existant, so if specific debugging info is needed, keep this here.

Status Code Reference

Here is a reference for the various status codes.

Shaders

STATUS

These are the values of Shader::STATUS returned after performing various functions.

Code Enum
0 SUCCESS
1 OPENGL_CREATEPROGRAM_FAILED
2 SHADER_NOT_MADE
3 OPENGL_CREATESHADER_FAILED
4 FILE_DOESNT_EXIST
5 SHADER_COMPILE_ERROR
6 PROGRAM_LINK_ERROR
7 COMPILED
8 CREATED
9 DELETED

TYPE

These are the values of Shader::TYPE.

Code Enum
0 VERTEX
1 FRAGMENT
2 COMPUTE

VertexObject

STATUS

These are the values of VertexObject::STATUS returned after performing various functions.

Code Enum
0 SUCCESS
1 DOESNT_HAVE_BUFFER
2 ALLOCATION_FAILURE
3 COPY_FAILURE

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