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An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.

License: MIT License

C++ 45.14% C# 54.78% Batchfile 0.08%

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pimaxmagic4all's Issues

Issue connecting to SteamVR

So i'm not sure what i've done wrong, but i followed all the steps steamvr bin, install.bat, then getting those pimax play files, and copying them into the DFR folder i made, i even tried reinstalling steamvr, but its just not working, the log folder hasn't been made cause i guess it hasn't got far enough to generate logs, the Try Re-Attach button is greyed out as well, i've tried opening DFU before opening SteamVR, and i've tried opening SteamVR, Then opening DFR under Not Connected to SteamVR, there's a message in parentheses, that says (Init_NoServerForBackgroundApp)

Flipped vertical eye tracking axis in some games (unity?) + Foveation Options

Noticed that the eye tracking seemed to be flipped in some unity games. (Using quest pro + VD)

I am not super experienced with coding, but I was able to fix it for myself by changing line 370 of dllmain.cpp like this:

outInfo->GazeTan[i] = {gaze.x, -gaze.y-0.5f};
(a better solution might be to add some sort of toggle to the user interface for flipping the values)


Also, is there any way to adjust or see the actual level of foveation and width of the rings? Even on the maximum mode, the performance gain for me was not really as good as I would have expected and it appears that the width of the inner ring is much wider than it needs to be (looks like about 60-70% of the full fov).

Potentially the width of rings are bugged and seem to be wider at higher base resolutions, although I still need to test a bit more to determine if that's actually true.

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