Comments (5)
The leaves may even end up flying:
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I'll check these out. That gap is weird. Haven't seen that yet. I'll see if I can find that in any of my worlds
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For the high leaf blocks I think you were using old ancient configs and didn't delete them when upgrading lost cities. The corrects value should be:
# Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.05]
S:randomLeafBlockChance=0.05
# Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 6]
I:randomLeafBlockThickness=6
Can you check that these are correct?
from lostcities.
I changed those values on purpose in the first place. However, changed them back and I think the problems persist, but you don't see them as explicit as with changed configs.
- I still see the gap:
- And I see the leave pillars.
Maybe rephrasing, what I think is the problem helps:
Those leaves at the walls of buildings should look like climbing plants, right?
And in general climbing plants need something to climb on. Therefore, when the
worldgen for example decides to gen a building even with ground, I wouldn't expect
climbing plants to be generated. Instead bushes would work well.
Oh, and a random suggestion, I always mix different leaves - oak and jungle blend well in vanilla textures -
and fences, such that they look like the trunk. :)
Like this:
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Those variant leaf blocks are a cool idea. I will do that. I have not seen any of the other problems though
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Related Issues (20)
- Wasteland and all presets are just default generations[1.19.2] HOT 11
- (1.12.2) Is there a way to use the ability to modify "Land Mass" in Biomes O Plenty mode with Lost cities? or generate lost cities(with rarecity config) on OTG world? HOT 1
- (1.12.2) Is there a way to generate lost cities(with rarecity config) on OTG(BBOP) world?
- Can somebody help me to add my own loot the lost cities mod? HOT 2
- Association of not involved world with the LostCities mod HOT 2
- Wen i add other mods it just makes erors and it wotn let me stack up items HOT 2
- server issue HOT 10
- encountered an error during common_setup event phase HOT 1
- [1.20.1] Structures are generated floating above cities HOT 4
- is there a way to modify the loot of the cities? (1.16.5)
- LostCities (lostcities) encountered an error during the common_setup event phase java.lang.IllegalStateException: Not a JSON Object: true HOT 3
- Extreme lag when playing in a world with Lost Cities enabled HOT 6
- The mod crashes when I launch the game HOT 2
- 1.20.7.1.0 + 1.20.7.1.1 cause crashes with Noisium run through Sinytra Connector - "NoiseChunkGeneratorMixin from mod noisium cannot reduce visibiliy of PUBLIC target method" HOT 1
- Can i play with mod in world that i create before i install mod? HOT 1
- [1.20.1] Sphere World Void Chunk Structures HOT 1
- game crash at launch HOT 1
- Lost Cities Level Type
- [1.19.2] Generation Error -> shutting down the world HOT 7
- [1.20.1] Crash when pregenerating a world using chunky HOT 4
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