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tyra314 avatar tyra314 commented on August 12, 2024

The leaves may even end up flying:

2017-07-01_12 12 55

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McJty avatar McJty commented on August 12, 2024

I'll check these out. That gap is weird. Haven't seen that yet. I'll see if I can find that in any of my worlds

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McJty avatar McJty commented on August 12, 2024

For the high leaf blocks I think you were using old ancient configs and didn't delete them when upgrading lost cities. The corrects value should be:

# Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.05]
S:randomLeafBlockChance=0.05

# Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 6]
I:randomLeafBlockThickness=6

Can you check that these are correct?

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tyra314 avatar tyra314 commented on August 12, 2024

I changed those values on purpose in the first place. However, changed them back and I think the problems persist, but you don't see them as explicit as with changed configs.

  • I still see the gap:

2017-07-01_22 03 32

2017-07-01_22 06 09

  • And I see the leave pillars.

2017-07-01_22 11 35

Maybe rephrasing, what I think is the problem helps:

Those leaves at the walls of buildings should look like climbing plants, right?
And in general climbing plants need something to climb on. Therefore, when the
worldgen for example decides to gen a building even with ground, I wouldn't expect
climbing plants to be generated. Instead bushes would work well.

Oh, and a random suggestion, I always mix different leaves - oak and jungle blend well in vanilla textures -
and fences, such that they look like the trunk. :)
Like this:
2017-07-01_22 58 31

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McJty avatar McJty commented on August 12, 2024

Those variant leaf blocks are a cool idea. I will do that. I have not seen any of the other problems though

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