mcjtymods / lostcities Goto Github PK
View Code? Open in Web Editor NEWLicense: MIT License
License: MIT License
Hi McJty -
I'm using the exact same profile for two versions: in 1.12, the offset is functioning as expected, but in 1.11.2 in two different server worlds, the water level remains at y63.
This was the latest.log from a standard/default Lost Cities (BoP) world type. Also tried with Tall Cities and non BoP type world with same result.
Can't seem to get a server up with a worldgen variant type (chisel, tallbuildings, realistic etc)
I added the string you mentionedin the description:
generator-options={"profile":"nodamage"}
When the server ruins, the server properties file is regenerated with an extra character:
generator-options={"profile":"nodamage"}
I'm assuming this may be the problem... ?
The vanilla Customized worldtype is exceptionally flexible, and allows for quite a lot of fairly impressive things to be done with it.
As an example, Quark's 'Realistic' worldtype is actually simply a wrapper for a preset made by soniop on reddit, and described here.
Having the ability to at least use the preset json text either in the world creation screen in-game or in profile definitions in the lost cities config would enable quite a lot of interesting world generation patterns.
Sometimes an explosion destroys the bottom half of a door and leaves the top half. This itself is problematic, but has an even stranger interaction with Malisis's doors (with don't-replace-vanilla-doors set in the configs): Right clicking the broken door will open the other side of a double door in a pair, but not open itself, and it can't be right clicked to close it.
As for the other interesting thing I noticed, sometimes a lone vine will spawn on a glass block or glass pane. I tested, and it's not possible to put vines on either one yourself, and I don't see anything like an explosion removing blocks nearby.
I want to replace the generated roads with my own road, but I don't like the fact that the width of the generated road doesn't match my own. It would be nice if I could adjust the width of the generated road through the config.
Also on 1.11.2 with a BoP world under the "chisel" type - but with tall city buildings and some other cfg changes.
I was using a chunk pregeneration command block to pregen a potential server world and the crash occured very early on. If there's more info i can get you here (cfgs or world seed) let me know.
FYI, I dont necessarily post these from a "hey there, mod developer, fix my bugs" perspective, but just to give you more info that might help you in your efforts to optimize the mod. If it becomes more noise than signal, just let me know.
I changed the dimensionProfile config to S:dimensionProfile=chisel in order to use the chisel profile, however the dimension still uses the default profile when loaded in game. It also does not seem to generate a biomes o plenty world type (dimensionBoP is set to true). I have both chisel and biomes o plenty installed.
Tested with only the following mods installed
Forge 14.21.1.2443
lostcities-0.0.19
BiomesOPlenty-1.12-7.0.0.2291
Chisel-0.0.13.14
CTM-0.2.1.5
Thanks!
Hi McJty - I'm not sure what "level" refers to in these cfg lines: "Below this chunk height cities will be level 3". A clarifying line in the cfg file might be helpful.
I'm thinking other users may not understand this either, but maybe its just me. :)
When I create a new world using Lost Cities (BOP) I find whole chunks with no blocks just bedrock.
https://1drv.ms/u/s!AqEmijhm9Cu7qrNOU5_9fd8bg6ANiA
https://1drv.ms/u/s!AqEmijhm9Cu7qrNPpw-3cc7Cm3Xipg
Got an "exception in server tick loop" using the default Rarecities preset and default general config. Crash report and the two configs:
crash-2017-07-29_16.04.34-server.txt
https://pastebin.com/yDJummTx (general)
https://pastebin.com/UheFT54N (rarecities)
I'm using Lost Cities beta 0.0.19 for 1.12.
MC 1.11.2 and LC "lostcities-1.1x-0.0.7beta.jar"
Came across a couple of chunk sized holes in ocean biomes - sent screen shots via Twitter, but here is the screen again
I saw this while playing around in a test world:
[10:50:54] [Server thread/WARN] [FML]: The Lost Cities loaded a new chunk (-38, 23 Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
Version: 1.12-0.0.11beta
In "ancient" world type, only the water tower muffin tops spawn:
Short version: Most buildings in lost cities worldgen (this is using the Chisel worldtype, but I would expect it shouldn't matter) are not having their lighting updated after the building is generated.
This results in interiors being fully (or near enough as to make no difference) lit inside, as if most of it was being hit by sunlight. This is especially blatant in the cellars, which should be pretty damn dark, but somehow aren't.
At first I thought somehow the chisel blocks were transmitting sunlight, or that the sunlight value per column wasn't being correctly adjusted, but I was able to confirm with a set of tests that this isn't the case.
Images for reference:
https://drive.google.com/file/d/0B9H6zC2vFoiveVBreGVnMkg1S1U/view
https://drive.google.com/file/d/0B9H6zC2vFoivQmYwWXM2dlJ0VFE/view
At this point, the entire roof of the building should be in shadow, with at most mild lighting at the edges.
This is essentially an inversion of the unlit trees issue, where once you can force the incorrectly lit blocks to update...
https://drive.google.com/file/d/0B9H6zC2vFoivaFdVVlowdlE0TmM/view
https://drive.google.com/file/d/0B9H6zC2vFoivVVpmX2VrSEk0LUU/view
... the situation drastically improves.
Also MC 1.11.2 and LC "lostcities-1.1x-0.0.7beta.jar"
This time seeing suspended water pools a la this screen:
Hi,
in my tweaked ancient profile stacking leave blocks get generated next to buildings, which are they more worn than the leave would suggest.
Well a picture describes more than a thousands words could do:
Slightly related, sometimes you get a layer of air between the blocks and the buildings:
Here is my adapted profile: https://gist.github.com/tyra314/aa3ce4d64c26dc719c1ff6ad9d1f0e14
I'm using 1.10.2 with 0.0.13beta
I am trying to set up a ATM3 Server on my PC. It's got an i7-6700k 32gb DDR4 RAM, GTX980 TI, so it's more than powerful enough for this sort of thing. I've opened plenty of FTB servers in the past on it. My problem though seems to be with attempting to open an ATM3 server with a lostcities_bop world type. The world generates and the server seems to open. (At the very least it's not crashing) But when I try to connect via localhost for testing I either get the "Logging In..." message which hangs indefinitely until I force close the client or after 3-5 min of loading it just fails to connect and gives me the typical Connection Timed Out message. Now, I have been able to open a normal lost cities world type and connect to the server with no problems. But as soon as I change the world to a lostcities_bop world type I can no longer connect.
I should note that I am using the exact same configuration files for Lost cities on my client with the exact same seed in a single player world and it works fine. As soon as these same settings / config files are used to create an identical world with the same seed on the server, my client can no longer connect. I am at a loss for what could be causing this or how to fix it. Let me know if you need anything else other than the files I have pasted below.
Here are all the lost cities and ATM3 server configuration files and setting files I have changed from the default.
profile_server.txt
server.txt
settings.txt
And here are some server logs which might help for troubleshooting.
I'm tinkering with the cityBiomeFactors settings in preparation for a server, and because it's a collaboration I had some comments in between blocks of biomes for my partner on the project.
Any blank line or comment in that space yields:
[23:21:36] [Server thread/ERROR]: Encountered an unexpected exception
java.lang.ArrayIndexOutOfBoundsException: 1
at mcjty.lostcities.config.LostCityProfile.getBiomeFactorMap(LostCityProfile.java:260) ~[LostCityProfile.class:?]
at mcjty.lostcities.dimensions.world.lost.City.getCityFactor(City.java:97) ~[City.class:?]
at mcjty.lostcities.dimensions.world.lost.BuildingInfo.isCity(BuildingInfo.java:259) ~[BuildingInfo.class:?]
at mcjty.lostcities.dimensions.world.LostCityChunkGenerator.func_180514_a(LostCityChunkGenerator.java:394) ~[LostCityChunkGenerator.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:101) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:94) ~[ChunkIOExecutor.class:?]
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:119) ~[lv.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:90) ~[lv.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:136) ~[lv.class:?]
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:302) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:106) ~[cch.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:120) ~[cch.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:442) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_101]
I think if there's a problem with a config file Lost Cities should probably complain to the console so that an end-user knows where the problem is.
Also it'd be nice if it didn't error on comments. ๐
The generation options I currently have for the profile I've set as default (and yes, I have checked that I'm using the right profile) are as follows;
{"coordinateScale":175.0,"heightScale":75.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":165.0,"mainNoiseScaleY":106.61267,"mainNoiseScaleZ":165.0,"baseSize":8.267606,"stretchY":13.387607,"biomeDepthWeight":1.2,"biomeDepthOffset":0.2,"biomeScaleWeight":3.4084506,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":7,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":false,"waterLakeChance":49,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":6,"riverSize":8,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":85,"coalCount":4,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":45,"ironCount":4,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":18,"goldCount":1,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":32,"redstoneCount":2,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":16,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
The ore settings are, however, being ignored, and ores are generating at vanilla sized veins. I also checked the log for any errors that might indicate I messed up the preset somehow, but couldn't find any.
How feasible would it be to have the option of a Lost Cities "mini-biome" to replace natural village spawns in a limited fashion? IE, 10% - 25% of village spawns are replaced with a Lost City. This would aid in exploring the Overworld while using additional terrain altering mods without having to select the Lost Cities world type.
I know from #46 that it was necessary to re-implement Mansions, but there are a couple of ways in which Lost Cities mansions are different from vanilla mansions beyond just the /locate command:
First, they're generating in arbitrary biomes. In vanilla, Mansions only generate in the Roofed Forest biome, but they seem to have no such restriction here. This is resulting in some weird things (and I suspect they're generating more often than they should as a consequence).
Two, because the vanilla 'Mansion' feature isn't generating in the world, the Cartographer villager cannot sell maps for finding Mansions. This actually cuts out a key vanilla mechanic for progression.
I don't know if you can fix the second, but the first definitely should get some attention.
This is MC 1.12.2, forge 2501, Lost Cities 1.0.1, BiomesOPlenty-1.12.2-7.0.1.2298. Plus other mods.
---- Minecraft Crash Report ----
WARNING: coremods are present:
FarseekCoreMod (Farseek-1.9.4-2.1.jar)
DynamicSurroundingsCore (DynamicSurroundings-1.10.2-3.4.5.6.jar)
BookshelfLoadingPlugin (Bookshelf-1.10.2-1.4.4.347.jar)
FMLPlugin (InventoryTweaks-1.62-dev-66.jar)
LoadingPlugin (RandomThings-MC1.10.2-3.7.7.1.jar)
wearables (wearables-1.0.2.jar)
MalisisCorePlugin (malisiscore-1.10.2-4.4.0.jar)
NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar)
ForgelinPlugin (Forgelin-1.5.0.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.66-beta.jar)
MalisisSwitchesPlugin (malisisswitches-1.10.2-3.2.0.jar)
MovingWorldCoreMod (movingworld-1.10.2-0007-full.jar)
CTMCorePlugin (CTM-MC1.10.2-0.1.1.16.jar)
LoadingPlugin (Quark-r1.1-70.jar)
IvToolkit (IvToolkit-1.3.3-1.10.jar)
llibrary (llibrary-1.7.6-1.10.2.jar)
PlusTiC (plustic-5.1.2.0.jar)
Contact their authors BEFORE contacting forge
// I just don't know what went wrong :(
Time: 7/3/17 10:42 PM
Description: Ticking player
java.lang.IllegalArgumentException: Cannot get property PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]} as it does not exist in BlockStateContainer{block=minecraft:air, properties=[]}
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:196)
at net.minecraft.block.BlockBed.func_176221_a(SourceFile:238)
at net.minecraft.block.Block.getBedDirection(Block.java:1347)
at mcjty.lostcities.ForgeEventHandlers.onPlayerSleepInBedEvent(ForgeEventHandlers.java:31)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1008_ForgeEventHandlers_onPlayerSleepInBedEvent_PlayerSleepInBedEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.shadowfacts.sleepingbag.ItemSleepingBag.vanillaCanSleep(ItemSleepingBag.java:160)
at net.shadowfacts.sleepingbag.ItemSleepingBag.canPlayerSleep(ItemSleepingBag.java:181)
at net.shadowfacts.sleepingbag.ItemSleepingBag.onArmorTick(ItemSleepingBag.java:128)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:353)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:510)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2013)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:233)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:303)
at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:162)
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:213)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:287)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:732)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
-- Head --
Thread: Server thread
Stacktrace:
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:196)
at net.minecraft.block.BlockBed.func_176221_a(SourceFile:238)
at net.minecraft.block.Block.getBedDirection(Block.java:1347)
at mcjty.lostcities.ForgeEventHandlers.onPlayerSleepInBedEvent(ForgeEventHandlers.java:31)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1008_ForgeEventHandlers_onPlayerSleepInBedEvent_PlayerSleepInBedEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.shadowfacts.sleepingbag.ItemSleepingBag.vanillaCanSleep(ItemSleepingBag.java:160)
at net.shadowfacts.sleepingbag.ItemSleepingBag.canPlayerSleep(ItemSleepingBag.java:181)
at net.shadowfacts.sleepingbag.ItemSleepingBag.onArmorTick(ItemSleepingBag.java:128)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:353)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:510)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2013)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:233)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 436
Entity Name: nexusdog
Entity's Exact location: 142.67, 87.00, 255.99
Entity's Block location: World: (142,87,255), Chunk: (at 14,5,15 in 8,15; contains blocks 128,0,240 to 143,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Passengers: []
Entity's Vehicle: ERROR NullPointerException: null
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:303)
at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:162)
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:213)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:287)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@7c866fc0
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:732)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1895781912 bytes (1807 MB) / 4311277568 bytes (4111 MB) up to 12831227904 bytes (12236 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn512M
IntCache: cache: 0, tcache: 0, allocated: 4, tallocated: 105
FML: MCP 9.32 Powered by Forge 12.18.3.2316 138 mods loaded, 138 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2316.jar)
UCHIJAAAA Forge{12.18.3.2316} [Minecraft Forge] (forge-1.10.2-12.18.3.2316.jar)
UCHIJAAAA ivtoolkit{1.3.3-1.10} [IvToolkit] (minecraft.jar)
UCHIJAAAA io.github.elytra.movingworld.common.asm.coremod{} [MovingWorld CORE] (minecraft.jar)
UCHIJAAAA uncraftingTable{1.6.3-beta1} [Uncrafting Table] ([1.10.2]UncraftingTable-1.6.3-beta1.jar)
UCHIJAAAA movillages{1.5.2} [Mo' Villages] ([1.9.4]Mo' Villages-1.5.2.jar)
UCHIJAAAA JEI{3.14.7.420} [Just Enough Items] (jei_1.10.2-3.14.7.420.jar)
UCHIJAAAA abyssalcraft{1.9.4-pre-4} [AbyssalCraft] (AbyssalCraft-1.10.2-1.9.4-pre-4.jar)
UCHIJAAAA accesstweaks{1.0-mc1.11} [AccessTweaks] (AccessTweaks-1.0-mc1.10.jar)
UCHIJAAAA actuallyadditions{1.10.2-r105} [Actually Additions] (ActuallyAdditions-1.10.2-r105.jar)
UCHIJAAAA alt{1.06} [Additional Loot Tables] (AdditionalLootTables_1.10.2-1.06.jar)
UCHIJAAAA endercore{1.10.2-0.4.1.66-beta} [EnderCore] (EnderCore-1.10.2-0.4.1.66-beta.jar)
UCHIJAAAA Waila{1.8.17-B31_1.10.2} [Waila] (Hwyla-1.8.17-B31_1.10.2.jar)
UCHIJAAAA EnderIO{1.10.2-3.1.193} [Ender IO] (EnderIO-1.10.2-3.1.193.jar)
UCHIJAAAA forgelin{1.4.2} [Shadowfacts' Forgelin] (Forgelin-1.5.0.jar)
UCHIJAAAA analyzeio{@Version@} [AnalyzeIO] (analyzeio-1.10.2-0.3.3.22.jar)
UCHIJAAAA architecturecraft{1.7.3} [ArchitectureCraft] (ArchitectureCraft-1.7.3-mc1.10.2.jar)
UCHIJAAAA Quark{r1.1-70} [Quark] (Quark-r1.1-70.jar)
UCHIJAAAA AutoRegLib{1.0-2} [AutoRegLib] (AutoRegLib-1.0-2.jar)
UCHIJAAAA backpack{3.0.1} [Backpack] (backpack-3.0.1-1.10.2.jar)
UCHIJAAAA backport{1.3} [Backport] (backport-1.3-patch2.jar)
UCHIJAAAA Baubles{1.3.11} [Baubles] (Baubles-1.10.2-1.3.11.jar)
UCHIJAAAA baublesstuff{3.0.2} [Baubles Stuff] (baublesstuff-3.0.2.jar)
UCHIJAAAA BBG{5.0.0} [BetterBedrockGen] (BBG-1.9.4-5.0.0.jar)
UCHIJAAAA bdlib{1.12.4.24} [BD Lib] (bdlib-1.12.4.24-mc1.10.2.jar)
UCHIJAAAA BiblioCraft{2.2.4} [BiblioCraft] (BiblioCraft[v2.2.4][MC1.10.2].jar)
UCHIJAAAA BiomesOPlenty{5.0.0.2236} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2236-universal.jar)
UCHIJAAAA bookshelf{1.4.4.347} [Bookshelf] (Bookshelf-1.10.2-1.4.4.347.jar)
UCHIJAAAA limelib{1.5.4} [LimeLib] (limelib-1.10.2-1.5.4.jar)
UCHIJAAAA chargepads{1.0.3} [Charge Pads] (chargepads-1.10.2-1.0.3.jar)
UCHIJAAAA chickens{4.3.2} [Chickens] (chickens-4.3.2.jar)
UCHIJAAAA chisel{MC1.10.2-0.0.11.26} [Chisel] (Chisel-MC1.10.2-0.0.11.26.jar)
UCHIJAAAA mcmultipart{1.4.0} [MCMultiPart] (MCMultiPart-1.4.0-universal.jar)
UCHIJAAAA chiselsandbits{12.14} [Chisels & Bits] (chiselsandbits-12.14.jar)
UCHIJAAAA clear_view{1.0} [Clear View] (clearview-1.0.1.jar)
UCHIJAAAA dbrownutil{1.0} [๏ฟฝ6Dbrown55<--๏ฟฝr Utility Mod] (dbrownutil-1.0.jar)
UCHIJAAAA concrete{1.2} [1.12 Concrete] (concreteMod-1.2.jar)
UCHIJAAAA covers{0.4.1.17} [Simple Covers] (covers-0.4.1.17-mc1.10.2.jar)
UCHIJAAAA cs{1.0.5} [Configurable Villager to Door Ratio] (cs-1.0.5.jar)
UCHIJAAAA ctm{MC1.10.2-0.1.1.16} [CTM] (CTM-MC1.10.2-0.1.1.16.jar)
UCHIJAAAA customizeddungeonloot{1.0.1} [ยงeCustomized Dungeon Loot] (Customized Dungeon Loot 1.10.2 (v.1.0.1).jar)
UCHIJAAAA cyclicmagic{1.10.27} [Cyclic] (Cyclic-1.10.2-1.10.27.jar)
UCHIJAAAA cyclopscore{0.10.6} [Cyclops Core] (CyclopsCore-1.9.4-0.10.6.jar)
UCHIJAAAA darkutils{1.1.8.finalrc2} [Dark Utilities] (DarkUtilities-1.1.8.finalrc2.jar)
UCHIJAAAA movingworld{1.10.2-0007} [Moving World] (movingworld-1.10.2-0007-full.jar)
UCHIJAAAA davincisvessels{@DVESSELSVER@} [Davinci's Vessels] (davincisvessels-1.10.2-0006-full.jar)
UCHIJAAAA disenchanter{1.5} [Disenchanter] (disenchanter-[1.9.4]1.5.jar)
UCHIJAAAA dsurround{3.4.5.6} [ยง3Dynamic Surroundings] (DynamicSurroundings-1.10.2-3.4.5.6.jar)
UCHIJAAAA presets{3.4.5.6} [ยง3Presets!] (DynamicSurroundings-1.10.2-3.4.5.6.jar)
UCHIJAAAA earthworks{1.3.4} [Earthworks] (Earthworks-1.10.2-1.3.4.jar)
UCHIJAAAA elevatorid{1.3.0} [Elevator Mod] (ElevatorMod[V.1.3.0][MC.1.10.2].jar)
UCHIJAAAA eplus{4.1.0.118} [Enchanting Plus] (EnchantingPlus-1.10.2-4.1.0.118.jar)
UCHIJAAAA EnderZoo{1.10-1.2.3.44} [Ender Zoo] (EnderZoo-1.10-1.2.3.44.jar)
UCHIJAAAA everlastingabilities{1.2.4} [EverlastingAbilities] (EverlastingAbilities-1.9.4-1.2.4.jar)
UCHIJAAAA extrautils2{1.0} [Extra Utilities 2] (extrautils2-1.10.2-1.4.4.jar)
UCHIJAAAA ezstorage{2.3.2} [EZStorage 2] (ezstorage-2.3.2-[1.10.2].jar)
UCHIJAAAA farseek{2.1} [Farseek] (Farseek-1.9.4-2.1.jar)
UCHIJAAAA fastleafdecay{v11} [Fast Leaf Decay] (FastLeafDecay-v11.jar)
UCHIJAAAA flatcoloredblocks{mc1.10-v4.4} [Flat Colored Blocks] (flatcoloredblocks-mc1.10-v4.4.jar)
UCHIJAAAA F2L{1.10.2} [Flesh2Leather] (Flesh2Leather [1.10.2].jar)
UCHIJAAAA forestry{5.2.17.377} [Forestry] (forestry_1.10.2-5.2.17.377.jar)
UCHIJAAAA friendlyfire{1.3.0} [Friendly Fire] (FriendlyFire-1.10.2-1.3.0.jar)
UCHIJAAAA fishing{1.4.4} [Fishing Net Mod] (GiacomosFishingNet1.10.2-1.4.4.jar)
UCHIJAAAA GoodRecipesMod{1.0.0} [GoodRecipesMod] (GoodRecipesMod Forge 1.10.2.jar)
UCHIJAAAA googlyeyes{6.0.0} [GooglyEyes] (GooglyEyes-1.10.2-6.0.0.jar)
UCHIJAAAA GraveStone{1.0.6} [GraveStone] (GraveStone-1.10.2-Graves-1.0.6.jar)
UCHIJAAAA GraveStone-Extended{1.0.4} [GraveStone-Extended] (GraveStone-Extended-1.0.4.jar)
UCHIJAAAA gyth{2.0.0.2} [Get Ya' Tanks Here] (Gyth-1.10.2-2.0.0.27.jar)
UCHIJAAAA hatchery{0.3.17} [Hatchery] (hatchery-1.10.2-0.3.17.jar)
UCHIJAAAA headcrumbs{2.0.2} [Headcrumbs] (Headcrumbs-2.0.3.jar)
UCHIJAAAA ichunutil{6.4.0} [iChunUtil] (iChunUtil-1.10.2-6.4.0.jar)
UCHIJAAAA iextras{0.0.7-beta} [iExtras] (iextras-1.10.2-0.0.7-beta.jar)
UCHIJAAAA inventorytweaks{1.62-dev-66-c082db3} [Inventory Tweaks] (InventoryTweaks-1.62-dev-66.jar)
UCHIJAAAA itemscroller{0.11.0} [Item Scroller] (itemscroller-1.10.2-0.11.0.jar)
UCHIJAAAA iv{1.1.0 - Beta 4} [Improved Villagers] (iv-1.1.0 - Beta 4.jar)
UCHIJAAAA jeibees{0.9.0.5} [JEI Bees] (jeibees-0.9.0.5-mc1.10.2.jar)
UCHIJAAAA journeymap{1.10.2-5.4.8} [JourneyMap] (journeymap-1.10.2-5.4.8.jar)
UCHIJAAAA levels{r1.2.8} [Levels] (Levels 2-1.10.2-r1.2.8.jar)
UCHIJAAAA levelup{${version}} [Level Up!] (LevelUp!-0.12.9-1.10.2.jar)
UCHIJAAAA llibrary{1.7.6} [LLibrary] (llibrary-1.7.6-1.10.2.jar)
UCHIJAAAA lootbags{2.3.9} [Loot Bags] (LootBags-1.10.2-2.3.9.jar)
UCHIJAAAA lostcities{0.0.14beta} [The Lost Cities] (lostcities-1.1x-0.0.14beta.jar)
UCHIJAAAA malisiscore{1.10.2-4.4.0} [MalisisCore] (malisiscore-1.10.2-4.4.0.jar)
UCHIJAAAA malisisblocks{1.10.2-4.2.0} [Malisis Blocks] (malisisblocks-1.10.2-4.2.0.jar)
UCHIJAAAA malisisdoors{1.10.2-5.2.0} [MalisisDoors] (malisisdoors-1.10.2-5.2.0.jar)
UCHIJAAAA malisisswitches{1.10.2-3.2.0} [Malisis Switches] (malisisswitches-1.10.2-3.2.0.jar)
UCHIJAAAA mantle{1.10.2-1.1.5.205} [Mantle] (Mantle-1.10.2-1.1.5.jar)
UCHIJAAAA RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar)
UCHIJAAAA MCA{1.10.2-5.2.3} [Minecraft Comes Alive] (MCA-1.10.2-5.2.3-universal.jar)
UCHIJAAAA minecolonies{@Version@} [MineColonies] (minecolonies-universal-1.10.2-0.8.2994.jar)
UCHIJAAAA cancerplants{dank01} [Mob Farm] (Mob Farm-0.0.1.jar)
UCHIJAAAA mobamputation{6.0.0} [MobAmputation] (MobAmputation-1.10.2-6.0.0.jar)
UCHIJAAAA mobends{0.22.5} [Mo'Bends] (mobends-0.22.5_for_MC-1.10.2.jar)
UCHIJAAAA mob_grinding_utils{0.1.8.21} [mob_grinding_utils] (MobGrindingUtils-0.1.8.21.jar)
UCHIJAAAA tconstruct{1.10.2-2.6.5.10} [Tinkers' Construct] (TConstruct-1.10.2-2.6.5.jar)
UCHIJAAAA morechickens{1.1.6} [More Chickens] (MoreChickens-1.10.2-1.1.6.jar)
UCHIJAAAA moreoverlays{1.11} [MoreOverlays] (moreoverlays-1.11-mc1.10.2.jar)
UCHIJAAAA moreshears{1.0.5} [More Shears] (moreshears-1.10.2-1.0.5-release.jar)
UCHIJAAAA MysteriousMiscellany{1.10.2-1.5.7} [Mysterious Miscellany] (MysteriousMiscellany-1.10.2-1.5.7.jar)
UCHIJAAAA natura{1.10.2-4.1.0.72} [Natura] (natura-1.10.2-4.1.0.72.jar)
UCHIJAAAA natural_absorption{1.2.2} [Natural Absorption] (natural_absorption-1.10.2-1.2.2.jar)
UCHIJAAAA recipehandler{0.6} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.6(1.10.2).jar)
UCHIJAAAA notenoughwands{1.5.5} [Not Enough Wands] (notenoughwands-1.1x-1.5.5.jar)
UCHIJAAAA oreshrubs{1.2.1} [Ore Shrubs] (oreshrubs-1.2.1-1.10.2.jar)
UCHIJAAAA overworldquartzgen{1.0.0} [OverworldQuartzGen] (OverworldQuartzGen-1.0.0.jar)
UCHIJAAAA plustic{5.1.2.0} [PlusTiC] (plustic-5.1.2.0.jar)
UCHIJAAAA progressiveautomation{1.7.4} [Progressive Automation] (ProgressiveAutomation-1.10.2-1.7.4.jar)
UCHIJAAAA randomthings{3.7.7.1} [Random Things] (RandomThings-MC1.10.2-3.7.7.1.jar)
UCHIJAAAA reccomplex{1.4.3.1-1.10} [Recurrent Complex] (RecurrentComplex-1.4.3.1-1.10.jar)
UCHIJAAAA redstonepaste{1.7.4} [Redstone Paste] (redstonepaste-mc1.9.4-1.7.4.jar)
UCHIJAAAA RuinsAndConstructs{1.0.4} [RuinsAndConstructs] (Ruins And Constructs (v1.0.4).jar)
UCHIJAAAA ruins{16.2} [Ruins Mod] (Ruins-1.10.2.jar)
UCHIJAAAA SafeStones{1.10.2-1.0a} [SafeStones] (SafeStones-1.10.2-1.0a.jar)
UCHIJAAAA scannable{1.4.0.21} [Scannable] (Scannable-MC1.10.2-1.4.0.21.jar)
UCHIJAAAA sgcraft{1.13.2} [SG Craft] (SGCraft-1.13.2-mc1.10.2.jar)
UCHIJAAAA shadowmc{3.6.1} [ShadowMC] (ShadowMC-1.10.2-3.6.1.jar)
UCHIJAAAA valkyrielib{1.10.2-0.10.6} [Valkyrie Lib] (valkyrielib-1.10.2-0.10.6.jar)
UCHIJAAAA simplegenerators{1.10.2-0.10.6a} [Simple Generators] (simplegenerators-1.10.2-0.10.6a.jar)
UCHIJAAAA simplyconveyors{3.0.6} [Simply Conveyors & More] (SimplyConveyors-3.0.6.jar)
UCHIJAAAA SleepingBag{1.4.0} [Sleeping Bag] (SleepingBag-1.10.2-1.4.0.jar)
UCHIJAAAA solarvillage{1.1.0.25} [Solar Village] (SolarVillage-1.10.2-1.1.0.25.jar)
UCHIJAAAA soundfilters{0.9_for_1.9} [Sound Filters] (SoundFilters-0.9_for_1.9.4.jar)
UCHIJAAAA spawnercraft{3.1} [SpawnerCraft] (SpawnerCraft 1.10.2-3.3.1.jar)
UCHIJAAAA streams{0.3} [Streams] (Streams-1.9.4-0.3.jar)
UCHIJAAAA taiga{1.2.6} [Tinkers Alloying Addon] (taiga-1.10.2-1.2.6.jar)
UCHIJAAAA tinkertoolleveling{1.10.2-1.0.1.DEV.f5def58} [Tinkers Tool Leveling] (TinkerToolLeveling-1.10.2-1.0.1.jar)
UCHIJAAAA tombstone{1.2.7} [Corail Tombstone] (tombstone-1.2.7-1.10.2.jar)
UCHIJAAAA toolbelt{1.6.1} [Tool Belt] (ToolBelt-1.10.2-1.6.1.jar)
UCHIJAAAA universalwrench{1.0.7} [Thiakil's Universal Wrench] (universalwrench-1.10.2-1.0.7-ff285cc.jar)
UCHIJAAAA vc{4.38.42} [ViesCraft] (ViesCraft-1.10.X-4.38.42.jar)
UCHIJAAAA villagermarket{1.0} [Villager Market] (villagermarket-0.2-HF.jar)
UCHIJAAAA icse{1.1.0.0} [I Can See Everything] (Wawla-1.10.2-2.3.2.215.jar)
UCHIJAAAA wawla{2.3.2.215} [What Are We Looking At] (Wawla-1.10.2-2.3.2.215.jar)
UCHIJAAAA waystones{2.0.12} [Waystones] (Waystones_1.10.2-2.0.12.jar)
UCHIJAAAA weaponcaseloot{4.0.3} [WeaponCaseLoot] (weaponcaseloot-1.10.2-4.0.3.jar)
UCHIJAAAA wearables{1.0.2} [Wearables] (wearables-1.0.2.jar)
UCHIJAAAA moofluids{1.10.2-1.7.02.12b} [Moo Fluids] (MooFluids-1.10.2-1.7.02.12b.jar)
Loaded coremods (and transformers):
FarseekCoreMod (Farseek-1.9.4-2.1.jar)
farseek.core.FarseekClassTransformer
DynamicSurroundingsCore (DynamicSurroundings-1.10.2-3.4.5.6.jar)
org.blockartistry.DynSurround.asm.Transformer
BookshelfLoadingPlugin (Bookshelf-1.10.2-1.4.4.347.jar)
net.darkhax.bookshelf.asm.BookshelfTransformerManager
FMLPlugin (InventoryTweaks-1.62-dev-66.jar)
invtweaks.forge.asm.ContainerTransformer
LoadingPlugin (RandomThings-MC1.10.2-3.7.7.1.jar)
lumien.randomthings.asm.ClassTransformer
wearables (wearables-1.0.2.jar)
net.gegy1000.wearables.server.patcher.WearablesRuntimePatcher
MalisisCorePlugin (malisiscore-1.10.2-4.4.0.jar)
net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
net.malisis.core.util.chunkblock.ChunkBlockTransformer
net.malisis.core.renderer.transformer.MalisisRendererTransformer
net.malisis.core.renderer.icon.asm.TextureMapTransformer
net.malisis.core.util.clientnotif.ClientNotifTransformer
NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar)
net.fybertech.nwr.NWRTransformer
ForgelinPlugin (Forgelin-1.5.0.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.66-beta.jar)
com.enderio.core.common.transform.EnderCoreTransformer
MalisisSwitchesPlugin (malisisswitches-1.10.2-3.2.0.jar)
net.malisis.switches.asm.MalisisSwitchesTransformer
MovingWorldCoreMod (movingworld-1.10.2-0007-full.jar)
CTMCorePlugin (CTM-MC1.10.2-0.1.1.16.jar)
team.chisel.ctm.client.asm.CTMTransformer
LoadingPlugin (Quark-r1.1-70.jar)
vazkii.quark.base.asm.ClassTransformer
IvToolkit (IvToolkit-1.3.3-1.10.jar)
llibrary (llibrary-1.7.6-1.10.2.jar)
net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer
net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher
PlusTiC (plustic-5.1.2.0.jar)
landmaster.plustic.asm.Transform
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerHarvestTools (Enabled/Forced)
- TinkerMeleeWeapons (Enabled/Forced)
- TinkerRangedWeapons (Enabled/Forced)
- TinkerModifiers (Enabled/Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- TinkerModelRegister (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- WailaIntegration (Enabled/Not Forced)
Pulsar/natura loaded Pulses:
- NaturaCommons (Enabled/Forced)
- NaturaOverworld (Enabled/Not Forced)
- NaturaNether (Enabled/Not Forced)
- NaturaDecorative (Enabled/Not Forced)
- NaturaTools (Enabled/Not Forced)
- NaturaEntities (Enabled/Not Forced)
- NaturaOredict (Enabled/Forced)
- NaturaWorld (Enabled/Not Forced)
- WailaIntegration (Enabled/Not Forced)
EnderIO: No known problems detected.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/Andy/AppData/Roaming/.minecraft/mods/plustic-5.1.2.0.jar!/cofh/api/energy/TileEnergyHandler.class
Detailed Tesla API diagnostics:
* Tesla API class 'Tesla' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.Tesla)
* Tesla API class 'TeslaCapabilities' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.capability.TeslaCapabilities)
* Tesla API class 'ITeslaConsumer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaConsumer)
* Tesla API class 'ITeslaHolder' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaHolder)
* Tesla API class 'ITeslaProducer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaProducer)
* Tesla API class 'BaseTeslaContainer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.BaseTeslaContainer)
* Tesla API class 'BaseTeslaContainerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.BaseTeslaContainerProvider)
* Tesla API class 'InfiniteTeslaConsumer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaConsumer)
* Tesla API class 'InfiniteTeslaConsumerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaConsumerProvider)
* Tesla API class 'InfiniteTeslaProducer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaProducer)
* Tesla API class 'InfiniteTeslaProducerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaProducerProvider)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!You are looking at the diagnostics information, not at the crash. Scroll up!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
List of loaded APIs:
* AbyssalCraftAPI (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Biome (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Block (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Condition (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Disruption (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Energy (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Entity (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Event (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Integration (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Internal (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Item (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Necronomicon (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Recipe (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Ritual (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* AbyssalCraftAPI|Spell (1.9.0) from AbyssalCraft-1.10.2-1.9.4-pre-4.jar
* actuallyadditionsapi (29) from ActuallyAdditions-1.10.2-r105.jar
* Baubles|API (1.3.1.3) from Baubles-1.10.2-1.3.11.jar
* Chisel-API (0.0.1) from Chisel-MC1.10.2-0.0.11.26.jar
* ChiselAPI|Carving (0.0.1) from Chisel-MC1.10.2-0.0.11.26.jar
* ChiselsAndBitsAPI (12.10.0) from chiselsandbits-12.14.jar
* CoFHAPI (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.6.jar
* cofhapi (1.5.0) from Scannable-MC1.10.2-1.4.0.21.jar
* CoFHAPI|core (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.6.jar
* CoFHAPI|energy (1.8.9R1.2.0B1) from MysteriousMiscellany-1.10.2-1.5.7.jar
* cofhapi|energy (1.5.0) from hatchery-1.10.2-0.3.17.jar
* CoFHAPI|inventory (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.6.jar
* CoFHAPI|item (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.6.jar
* CoFHAPI|tileentity (1.8.9R1.2.0B1) from ProgressiveAutomation-1.10.2-1.7.4.jar
* compatlayer (0.2.9) from compatlayer-1.10-0.2.9.jar
* ctm-api (0.1.0) from CTM-MC1.10.2-0.1.1.16.jar
* ctm-api-models (0.1.0) from CTM-MC1.10.2-0.1.1.16.jar
* ctm-api-textures (0.1.0) from CTM-MC1.10.2-0.1.1.16.jar
* ctm-api-utils (0.1.0) from CTM-MC1.10.2-0.1.1.16.jar
* EnderIOAPI (0.0.2) from EnderIO-1.10.2-3.1.193.jar
* EnderIOAPI|Redstone (0.0.2) from EnderIO-1.10.2-3.1.193.jar
* EnderIOAPI|Teleport (0.0.2) from EnderIO-1.10.2-3.1.193.jar
* EnderIOAPI|Tools (0.0.2) from EnderIO-1.10.2-3.1.193.jar
* ForestryAPI|apiculture (5.0.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|arboriculture (4.2.1) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|circuits (3.1.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|climate (2.1.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|core (5.1.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|farming (2.1.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|food (1.1.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|fuels (3.0.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|genetics (4.7.1) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|greenhouse (5.2.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|hives (4.1.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|lepidopterology (1.3.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|mail (3.1.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|multiblock (3.0.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|recipes (5.4.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|storage (5.0.0) from forestry_1.10.2-5.2.17.377.jar
* ForestryAPI|world (2.1.0) from forestry_1.10.2-5.2.17.377.jar
* HatcheryAPI (1.10.2R1.0.0) from hatchery-1.10.2-0.3.17.jar
* iChunUtil API (1.2.0) from iChunUtil-1.10.2-6.4.0.jar
* journeymap|client-api (1.3) from journeymap-1.10.2-5.4.8.jar
* journeymap|client-api-display (1.3) from journeymap-1.10.2-5.4.8.jar
* journeymap|client-api-event (1.3) from journeymap-1.10.2-5.4.8.jar
* journeymap|client-api-model (1.3) from journeymap-1.10.2-5.4.8.jar
* journeymap|client-api-util (1.3) from journeymap-1.10.2-5.4.8.jar
* JustEnoughItemsAPI (4.10.1) from jei_1.10.2-3.14.7.420.jar
* universalwrenchAPI (1.0) from universalwrench-1.10.2-1.0.7-ff285cc.jar
* universalwrenchAPI|capabilities (1.0) from universalwrench-1.10.2-1.0.7-ff285cc.jar
* valkyrielib.api (1.10.2-0.10.6) from valkyrielib-1.10.2-0.10.6.jar
* WailaAPI (1.3) from Hwyla-1.8.17-B31_1.10.2.jar
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['nexusdog'/436, l='Clueless', x=142.67, y=87.00, z=255.99]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Hi McJty ! When I create a world with Lost Cities in generation type, the game is loading, and poof! crashes.
crash-2017-07-06_19.46.37-client.txt
I don't know if this is intentional or accidental but with the LostCities preset I am unable to locate any vanilla structures in any dimension, even when using the /locate command.
Ocean Monuments appear to be spawning in fairly arbitrary biomes; I am right now looking at an ocean monument which spawned under a Meadow/Bog area:
In my current survival world, I have ocean monuments far underneath deserts (so the water isn't visible), and in other unlikely places.
Vanilla monuments should only be spawning in Deep Ocean (with some admittedly complex rules).
This is MC 1.12.2, forge 2501, Lost Cities 1.0.1, BiomesOPlenty-1.12.2-7.0.1.2298. Plus other mods.
I have a custom profile that is a combination of the Safe and No Damage profiles, but spawners still appear and buildings are still damaged. I also disabled caves, but caves still spawn as well.
This profile is used for the dimension, BTW.
While BOP is decent, I much prefer ATG by CUTS. Could you pretty please make a Lost Cities ATG like you have for BOP?
I've been having this problem for a while, keep forgetting to post an issue.
I've got a pretty extensive list of biomes (nearly all the biomes in the modpack, really) for cityBiomeFactors, to have a fine degree of control for where cities can and cannot spawn, as well as affecting density.
I'm having a great deal of trouble with buildings generating in some biomes that are set to 0 in the config file. It's not all biomes, so I'm not really sure what's happening here. I'm relying on the Tellme mod to identify the correct identifiers for the biomes.
A primary example would be the abyssalcraft overworld biomes. Even with these:
S:cityBiomeFactors <
darklands=0
darklands_forest=0
darklands_plains=0
darklands_hills=0
darklands_mountains=0
coralium_infested_swamp=0
I'm still getting quite a lot of buildings in all of those biomes, and those are as best I can determine the correct identifiers for those biomes.
Currently running lostcities-1.12-1.0.1, on forge 2501.
Using Lost Cities 1.0.0 and the /locate Mansion command returns "Unable to locate any Mansion feature". Config is rarecities and confirmed Mansion Structure setting set true. Attaching screenshot with relevant seed.
Seed - 5467926135997939143
x - 1608
z - 6920
# Generate mansions
B:generateMansions=true
Loos like the explosion presets are tuned for regular world gen/height only, so if you generate a "Tall Cities" variant, you end up with a lot of smaller looking holes always low to the ground.
The result are building that look like they shouldnt be standing or buildings with holes in them a la the 1990s Godzilla movie.
Godzilla walked through this!
Probably on your list of to dos, but thought I would mention it.
Minecraft crashed when I tried to teleport to the "Overworld". I used JED to set the Initial Spawn Dimension to id 2. Then I used the command /tpj 0 to teleport to Dimension 0 which should be a Lost City World. In the World creation GUI I selected the "The Lost Cities" Worldtype but also used the JED dimensions.json to override Dimension 0 with "lostcities" Worldtype.
I'm sorry if I made the mistake or if another mod caused the crash (mentioning @maruohon the JED dev)
The generation process takes forever if the config option I:groundLevel
is set to 10. The game is stuck with the "Building world" screen and you never reach your world
If you set it to 20, you do reach your world, but the chunks won't load. You get this: http://i.imgur.com/OT4FCM6.png
Here's my profile.cfg:
Here's my modlist:
It's a wasteland, with no mobs, chisel blocks, taller buildings, and only cities.
Also, I decreased the explosion rate
It works fine if the ground level is set to 71 (default)
Again, die hard New Yorker here.
inspiration
visual
recurrent complex rcst file
I was wondering if it would be possible to implement a config that would allow pack makers to change the blocks that need to be beneath the bed to make a portal to the lost cities dimension. This would be a really easy way to allow us to gate access to the dimension.
Thanks!
The command lc_debug does not work on Sponge.
If you type this command, you get an error:
https://pastebin.com/TzQTY39z
[16:59:58] [Server thread/ERROR] [Sponge/]: Error occurred while executing command 'lc_debug' for source EntityPlayerMP['Blayzer'/2092, l='world', x=-150.77, y=82.00, z=137.50]: org.spongepowered.mod.world.gen.SpongeChunkGeneratorForge cannot be cast to mcjty.lostcities.dimensions.world.LostCityChunkGenerator java.lang.ClassCastException: org.spongepowered.mod.world.gen.SpongeChunkGeneratorForge cannot be cast to mcjty.lostcities.dimensions.world.LostCityChunkGenerator at mcjty.lostcities.commands.CommandDebug.func_184881_a(CommandDebug.java:43) ~[CommandDebug.class:?] at net.minecraft.command.CommandHandler.func_175786_a(CommandHandler.java:104) ~[k.class:?] at org.spongepowered.common.command.MinecraftCommandWrapper.tryExecute(MinecraftCommandWrapper.java:151) ~[MinecraftCommandWrapper.class:1.10.2-2281-5.2.0-BETA-2597] at org.spongepowered.common.command.MinecraftCommandWrapper.process(MinecraftCommandWrapper.java:137) ~[MinecraftCommandWrapper.class:1.10.2-2281-5.2.0-BETA-2597] at org.spongepowered.api.command.dispatcher.SimpleDispatcher.process(SimpleDispatcher.java:336) ~[SimpleDispatcher.class:1.10.2-2281-5.2.0-BETA-2597] at org.spongepowered.common.command.SpongeCommandManager.process(SpongeCommandManager.java:291) ~[SpongeCommandManager.class:1.10.2-2281-5.2.0-BETA-2597] at net.minecraft.command.ServerCommandManager.func_71556_a(SourceFile:1083) ~[bd.class:?] at net.minecraft.network.NetHandlerPlayServer.func_147361_d(NetHandlerPlayServer.java:913) ~[me.class:?] at net.minecraft.network.NetHandlerPlayServer.func_147354_a(NetHandlerPlayServer.java:892) ~[me.class:?] at net.minecraft.network.play.client.CPacketChatMessage.func_148833_a(SourceFile:37) ~[im.class:?] at net.minecraft.network.play.client.CPacketChatMessage.func_148833_a(SourceFile:9) ~[im.class:?] at org.spongepowered.common.network.PacketUtil.lambda$onProcessPacket$0(PacketUtil.java:157) ~[PacketUtil.class:1.10.2-2281-5.2.0-BETA-2597] at org.spongepowered.common.event.tracking.CauseTracker.switchToPhase(CauseTracker.java:163) [CauseTracker.class:1.10.2-2281-5.2.0-BETA-2597] at org.spongepowered.common.network.PacketUtil.onProcessPacket(PacketUtil.java:156) [PacketUtil.class:1.10.2-2281-5.2.0-BETA-2597] at net.minecraft.network.PacketThreadUtil$1.redirect$onProcessPacket$zjj000(SourceFile:539) [fl$1.class:?] at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) [fl$1.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_91] at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_91] at net.minecraft.util.Util.func_181617_a(SourceFile:45) [h.class:?] at org.spongepowered.common.SpongeImplHooks.onUtilRunTask(SpongeImplHooks.java:238) [SpongeImplHooks.class:1.10.2-2281-5.2.0-BETA-2597] at net.minecraft.server.MinecraftServer.redirect$onRun$zhp000(MinecraftServer.java:3951) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387) [ld.class:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_91]
upon generating a "atlantis city" in 1.12.1 (cities: 1.12-1.0.0 and forge: 14.22.0.2469) you can commonly find veery large pockets of air underwater
furthermore anywhere underground (be it the railways or "basements" water will not generate though it should because logically the ocean would flood down there too
torches are placed down to act as a chunk update and to prove theres no water
When chosing the LostCities Wasteland configuration, fountains of water as well as various pools still generate. Dropping this here as per our conversation on Discord.
From Ivorforce/RecurrentComplex#235
My recommendation is creating a double weighted registry (vanilla uses ints but feel free to use https://github.com/Ivorforce/IvToolkit/blob/master/src/main/java/ivorius/ivtoolkit/random/WeightedSelector.java) to register structure generators. Your default pipeline would have weight 1.0.
It's notable that I would much rather generate during chunk population (or both), while your generation happens during chunk prime, so it optimally support both.
The game crashes when attempting to create a new world. Log, seed, and preset provided below to reproduce.
Crash Log: https://pastebin.com/YtXKtPa8
World Seed: -8422400167935329038
World Gen Preset: https://pastebin.com/QvzJaGkC
lostcities-1.1x-1.0.1
I used the BIOMESOP generation type and the world was nice and good, but when I set the value of lostcities_bop, the whole world turns into a very mountainous one. Why is that?
I have added Lost Souls to my Modpack Pristine, which crashed before it could start up, this crash didnt happen yesterday, or while i was testing the update i was doing bfeore this crash started.
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from The Lost Cities (lostcities)
Caused by: java.lang.NoClassDefFoundError: mcjty/lostcities/api/ILostCityAsset
at mcjty.lostcities.proxy.CommonProxy.postInit(CommonProxy.java:77)
at mcjty.lostcities.proxy.ClientProxy.postInit(ClientProxy.java:20)
at mcjty.lostcities.LostCities.postInit(LostCities.java:86)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:609)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:786)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:343)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: mcjty.lostcities.api.ILostCityAsset
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 43 more
Caused by: java.lang.NullPointerException
Hey there - you've probably seen this, but the highways are not generating underwater as the surrounding structures are, leading to "holes" in the oceans above the highway surface.
Did get a pretty quick crash as well. crash paste
Edited to add that this was LC (BoP) worldtype 1.11.2
Seeing that in my client console. I'm using the preset that makes the entire world a city when I get this error, then the game locks up and becomes unresponsive.
Within Lost Cities, Tinkers Construct slime islands might be really cool if they were presented as rooftop arboriums etc. Can their generation can be lined up to building tops, etc.? Is there a building/slime island synthesis possible (this might be a nice "tall building" that exists in non-tall building type worlds)?
I would be interested in working on a build prototype.
I want to impose an effect on a player inside the city. Is it possible to do this?
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.