Comments (6)
Hmm, I'll check it out but normally you're supposed to set the waterlevel with this:
I:waterLevelOffset=-8
I don't understand why it works on 1.12 like you do
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I'm not sure I understand your response, but I purposefully set the waterlevel to -8 to get a slightly flooded/drowned effect.
from lostcities.
Ah hmm ok
Well I'll check it out but as I tested this on 1.11.2 I'm not sure why it wouldn't work
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Naturally. :)
I'm going to generate from the same seed on both and compare.
Is there a way that server generation could produce slightly different effects? I'm concerned about this given my inability to generate a chisel world on my server.
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OK - i took the seed from the "flooded" world generated in 1.12 single player and ran it on my 1.11.2 server. It generated the same biomes, but with no flooding. Water level was normal.
I'm wondering if slow server generation is causing this parameter to somehow "miss" when spinning up the world?
Seed was:
3430650241471016720
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Apologies but maybe this should be merged with the previously opened bug regarding server generation and worldtype.
Using the same 1.11.2 instance and after verifying the cfgs matched exactly, i compared the server-generated world to the SP generated world and the SP world was flooded (and possibly different in other ways as well). Given the only thing that could be different is something misfiring in selecting profile ("udk") and the matching parameters, I think this is not a 1.11 vs. 1.12 issue, but server vs. sp.
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Related Issues (20)
- Wen i add other mods it just makes erors and it wotn let me stack up items HOT 2
- server issue HOT 10
- encountered an error during common_setup event phase HOT 1
- [1.20.1] Structures are generated floating above cities HOT 4
- is there a way to modify the loot of the cities? (1.16.5)
- LostCities (lostcities) encountered an error during the common_setup event phase java.lang.IllegalStateException: Not a JSON Object: true HOT 3
- Extreme lag when playing in a world with Lost Cities enabled HOT 6
- The mod crashes when I launch the game HOT 2
- 1.20.7.1.0 + 1.20.7.1.1 cause crashes with Noisium run through Sinytra Connector - "NoiseChunkGeneratorMixin from mod noisium cannot reduce visibiliy of PUBLIC target method" HOT 1
- Can i play with mod in world that i create before i install mod? HOT 1
- [1.20.1] Sphere World Void Chunk Structures HOT 1
- game crash at launch HOT 1
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- [1.19.2] Generation Error -> shutting down the world HOT 7
- [1.20.1] Crash when pregenerating a world using chunky HOT 4
- Lost Cities causing server crashes during new world generation (Forge 1.18.2, v40.2.4) HOT 3
- Mod is literally unplayable. HOT 6
- Edit mode breaks if I rejoin the world. HOT 3
- 1.16.5-36.2.42 JSON crash. HOT 2
- 1.18.2 Cities stop generating entirely past a certain point HOT 1
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