Comments (4)
You need to use 'LostMansion' instead of 'Mansion'. Also only on 1.12
from lostcities.
Did you modify the command structure? The Vanilla command is "/locate Mansion" as documented on the Minecraft Wiki - https://minecraft.gamepedia.com/Commands/locate
from lostcities.
I did not modify it. But I was not able to add mansions to Lost City worlds. So I had to replicate mensions to my own structure which need to have another name. That's why you need to use LostMansion. Because technically they are not the vanilla mansions (but completely look and behave the same) but my own
from lostcities.
Gotcha, thanks for the explanation.
from lostcities.
Related Issues (20)
- Wen i add other mods it just makes erors and it wotn let me stack up items HOT 2
- server issue HOT 10
- encountered an error during common_setup event phase HOT 1
- [1.20.1] Structures are generated floating above cities HOT 4
- is there a way to modify the loot of the cities? (1.16.5)
- LostCities (lostcities) encountered an error during the common_setup event phase java.lang.IllegalStateException: Not a JSON Object: true HOT 3
- Extreme lag when playing in a world with Lost Cities enabled HOT 6
- The mod crashes when I launch the game HOT 2
- 1.20.7.1.0 + 1.20.7.1.1 cause crashes with Noisium run through Sinytra Connector - "NoiseChunkGeneratorMixin from mod noisium cannot reduce visibiliy of PUBLIC target method" HOT 1
- Can i play with mod in world that i create before i install mod? HOT 1
- [1.20.1] Sphere World Void Chunk Structures HOT 1
- game crash at launch HOT 1
- Lost Cities Level Type
- [1.19.2] Generation Error -> shutting down the world HOT 7
- [1.20.1] Crash when pregenerating a world using chunky HOT 4
- Lost Cities causing server crashes during new world generation (Forge 1.18.2, v40.2.4) HOT 3
- Mod is literally unplayable. HOT 6
- Edit mode breaks if I rejoin the world. HOT 3
- 1.16.5-36.2.42 JSON crash. HOT 2
- 1.18.2 Cities stop generating entirely past a certain point HOT 1
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