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esotericist avatar esotericist commented on August 12, 2024

Hm. Doing minimalist tests, and it might be a mod interaction issue for this and #53. Will report again soon.

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esotericist avatar esotericist commented on August 12, 2024

Found the problem. Reproduced with JUST forge 2501 and LC 1.0.1.

Made only this change to the default profile:

    # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: ]
    S:allowedBiomeFactors <
        plains=1
     >

Create a world with seed: -8211488617467187250

Load in the world, experience the wonderful sound of guardians in a plains biome right next to spawn.

There's a mansion not too far away with a monument under it:
Whoops.

So it looks like simply adding anything to allowedBiomeFactors breaks the biome checks for monuments/mansions.

I don't know if this is also the case with cityBiomeFactors

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esotericist avatar esotericist commented on August 12, 2024

For clarity: I completely stripped the Config directory first before making the above edit, and Lost Cities is the only thing in the mods folder. So I'm confident this is just a Lost Cities issue.

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