Comments (3)
Hm. Doing minimalist tests, and it might be a mod interaction issue for this and #53. Will report again soon.
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Found the problem. Reproduced with JUST forge 2501 and LC 1.0.1.
Made only this change to the default profile:
# List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: ]
S:allowedBiomeFactors <
plains=1
>
Create a world with seed: -8211488617467187250
Load in the world, experience the wonderful sound of guardians in a plains biome right next to spawn.
There's a mansion not too far away with a monument under it:
So it looks like simply adding anything to allowedBiomeFactors breaks the biome checks for monuments/mansions.
I don't know if this is also the case with cityBiomeFactors
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For clarity: I completely stripped the Config directory first before making the above edit, and Lost Cities is the only thing in the mods folder. So I'm confident this is just a Lost Cities issue.
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Related Issues (20)
- [1.19.2] Generation Error -> shutting down the world HOT 7
- [1.20.1] Crash when pregenerating a world using chunky HOT 4
- Lost Cities causing server crashes during new world generation (Forge 1.18.2, v40.2.4) HOT 3
- Mod is literally unplayable. HOT 6
- Edit mode breaks if I rejoin the world. HOT 3
- 1.16.5-36.2.42 JSON crash. HOT 2
- 1.18.2 Cities stop generating entirely past a certain point HOT 1
- Minimal Asset DataPack causes crash? HOT 1
- The mod on the server conflicts with Valkyrien Skies HOT 3
- Mod prevents ocean monuments from generating HOT 7
- [1.19.2] The Lost Cities Crash when creating new world HOT 3
- My 1.18.2 and 1.19.2 versions is crashing all time that i try to create a new world HOT 1
- Not working after installing to server HOT 11
- Mod breaks saves when uninstalled HOT 1
- [1.20.1] Can refill chests?
- 1.21 Lost Cities Only Cities generation option not applying HOT 1
- How to forbid ALL structures to spawn inside Lost Cities?
- Forge and 1.21 Support? HOT 8
- Allow lost cities to generate at extremely high y-levels (y>256) HOT 2
- Error loading HOT 1
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