<a href="http://babylonhx.github.io/ssao/" target="_blank" />
<img src="http://babylonhx.github.io/ssao/ssao-sm.jpg" alt="ssao" />
</a>
<a href="http://babylonhx.github.io/fog/" target="_blank" />
<img src="http://babylonhx.github.io/fog/fog-sm.jpg" alt="fog" />
</a>
<a href="http://babylonhx.github.io/volumetriclighting/" target="_blank" />
<img src="http://babylonhx.github.io/volumetriclighting/volumetriclighting-sm.jpg" alt="volumetriclighting" />
</a>
<a href="http://babylonhx.github.io/CustomRenderTarget/" target="_blank" />
<img src="http://babylonhx.github.io/CustomRenderTarget/CustomRenderTarget-sm.jpg" alt="CustomRenderTarget" />
</a>
<a href="http://babylonhx.github.io/clouds/" target="_blank" />
<img src="http://babylonhx.github.io/clouds/clouds-sm.jpg" alt="clouds" />
</a>
<a href="http://babylonhx.github.io/ForestOfPythagoras/" target="_blank" />
<img src="http://babylonhx.github.io/ForestOfPythagoras/ForestOfPythagoras-sm.jpg" alt="ForestOfPythagoras" />
</a>
<a href="http://babylonhx.github.io/audioanalyzer/" target="_blank" />
<img src="http://babylonhx.github.io/audioanalyzer/audioanalyzer-sm.jpg" alt="audioanalyzer" />
</a>
<a href="http://babylonhx.github.io/instances2/" target="_blank" />
<img src="http://babylonhx.github.io/instances2/instances2-sm.jpg" alt="instances2" />
</a>
<a href="http://babylonhx.github.io/water/" target="_blank" />
<img src="http://babylonhx.github.io/water/water-sm.jpg" alt="water" />
</a>
<a href="http://babylonhx.github.io/instances/" target="_blank" />
<img src="http://babylonhx.github.io/instances/instances-sm.jpg" alt="instances" />
</a>
<a href="http://babylonhx.github.io/pbr_rendering/" target="_blank" />
<img src="http://babylonhx.github.io/pbr_rendering/pbr_rendering-sm.jpg" alt="pbr_rendering" />
</a>
<a href="http://babylonhx.github.io/starfield/" target="_blank" />
<img src="http://babylonhx.github.io/starfield/starfield-sm.jpg" alt="starfield" />
</a>
<a href="http://babylonhx.github.io/nightvision/" target="_blank" />
<img src="http://babylonhx.github.io/nightvision/nightvision-sm.jpg" alt="nightvision" />
</a>
<a href="http://babylonhx.github.io/depthoffield/" target="_blank" />
<img src="http://babylonhx.github.io/depthoffield/depthoffield-sm.jpg" alt="depthoffield" />
</a>
<a href="http://babylonhx.github.io/heart/" target="_blank" />
<img src="http://babylonhx.github.io/heart/heart-sm.jpg" alt="heart" />
</a>
BabylonHx is a direct port of BabylonJs engine to Haxe, compatible with Snow, Lime and NME. It supports (almost) all features of the original.
API documentation - http://babylonhx.github.io/api/com/babylonhx/index.html
Usage instructions:
Download complete repo. Navigate to the folder where files are downloaded.
To build for Snow run from command line:
haxelib run flow run web
To build for Lime run from command line:
haxelib run lime run project.xml html5
To build for NME run from command line:
haxelib run nme run project.nmml windows
You should see this in your browser when build is done:
Snow binaries are located in bin_snow folder and Lime binaries are located in bin_lime folder.
You can get assets required by other samples from Babylon.js samples repo https://github.com/BabylonJS/Samples
Visit http://babylonhx.com/ for more info about the engine.