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MCreator generator plugin for Minecraft Forge 1.12.2

Home Page: https://mcreator.net/

License: Apache License 2.0

FreeMarker 100.00%
minecraft mcreator code-generator mcreator-generator minecraft-forge

generator-forge-1.12.2's Introduction

MCreator

License Build Javadoc Download Donate

MCreator - Minecraft Mod Maker

https://mcreator.net/ - MCreator is a software used to make Minecraft Java Edition mods, Minecraft Bedrock Edition Add-Ons, and data packs using an intuitive easy-to-learn interface or with an integrated code editor.

It is used worldwide by Minecraft players, aspiring mod developers, for education, online classes, and STEM workshops.

Download, community, and support

This repository page is for people looking to contribute to MCreator. Visit https://mcreator.net/ to download MCreator distribution and to engage in the community. Check https://mcreator.net/support to find the support, forums, knowledge base, and more.

Download MCreator binary distributions on https://mcreator.net/download.

Development

To clone this repository, run git clone --recursive https://github.com/MCreator/MCreator.git.

MCreator uses Gradle build system to manage the building and exporting. Use runMCreator task to run test MCreator.

It is recommended to use Intellij IDEA for development and testing. Learn more about the development process, and tips on MCreator developers wiki.

Contributing

You are welcome to support this project by opening pull requests. Read more about contributing in our contributing guidelines. Before we can use your code, you must sign the MCreator CLA.

Big thanks to all the people who already contributed to MCreator! 💚

Translations

If you would like to help us translate MCreator to your language, join us on translate.mcreator.net! If your language is not on the list yet, feel free to suggest us to add it.

License and trademark

MCreator is licensed under the GPL-3.0 license (with exceptions implemented as specified in section 7 of GPL-3.0) if not otherwise stated in source files or other files of this project. Copyright 2020 Pylo and contributors.

MCreator is a trademark of Pylo. Custom distributions of this software may not include Pylo or MCreator trademark (trademark name and logo) to not confuse the software with the official distribution of MCreator project. MCreator and Pylo brand files in this repository are not covered by the GPL-3.0 license.

MCreator uses several third-party libraries and projects. License files, attributions, and credits for these projects are located in the license subdirectory.

Some code generators use official Minecraft mappings. The use of these mappings is covered under a license by Microsoft. You should be fully aware of this license and the fact your mod may use these mappings. At the time of writing, the license is:

© 2020 Microsoft Corporation. These mappings are provided "as-is" and you bear the risk of using them. You may copy and use the mappings for development purposes, but you may not redistribute the mappings complete and unmodified. Microsoft makes no warranties, express or implied, with respect to the mappings provided here. Use and modification of this document or the source code (in any form) of Minecraft: Java Edition is governed by the Minecraft End User License Agreement available at https://account.mojang.com/documents/minecraft_eula.

Notice

NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.

generator-forge-1.12.2's People

Contributors

aer-ink avatar alsosomeoneelse avatar crispychips6660 avatar goldorion avatar klemendev avatar lixqg avatar

Stargazers

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generator-forge-1.12.2's Issues

Gui

I have do a Gui for ask player to be married I have also create a item, weedingrin with texture and all work, but when I have link the gui in the item, go to the world for try the gui is litteraly not open I can do what I wan't that do nothing :/
image
my Gui
image

also :
Version of MCreator 2020.5
Forge 1.12.2

On player right-click (and probably other hand-based clicks) cause double-firing procedures

The onRightClickBlock method/trigger fires twice when constructed via the builder screens. It appears to fire from both hands.

To solve, we need this kind of thing in the trigger code:

@SubscribeEvent
	public void onRightClickBlock(PlayerInteractEvent.RightClickBlock event) {
		EntityPlayer entity = event.getEntityPlayer();
		if (event.getHand() != entity.getActiveHand())
			return;

[do blah blah blah here]

etc.....

Releasd

Hello, I search a releasd of Forge compiler 1.12.2 for MCreator 2021.2.
Thank you.

"When bullet hits block" trigger prefers the west side of a block.

When using the "When bullet hits block" trigger, it will only run the given procedure if the projectile hits the west side of the block .

When using the "When bullet hits block" trigger, it will only run the given procedure if the projectile hits the block's face that's facing west, but only if you check what block the projectile hit (checking if the projectile hit grass block for example).

Steps To Reproduce
Install the 1.12.2 mod generator plugin, make a new project, make a ranged item, set it up as you like, when at the trigger section add a procedure for "When bullet hits block", then program the following, If - get block at x y z = (block you want to shoot, grass block for example) Do - (what you want to do, say "Hello World!" in the player's action bar for example, save it, run the client, shoot the block that you want to shoot on all sides, you will find that it only dose what you want it to do when the projectile hits the block's west facing face.
image

Details

MCreator version: 2020.4
Generator type: forge-1.12.2
OS: Windows 10
Example Workspace.
Example.Mod.1.12.2.generater.plugin.requiered.zip

Logs both debug and normal.
debug.log
latest.log

Note: Again, sorry for posting this issue in the main MCreator issue tracker.

Overlay doesn't work on MCR2020.5 Forge1.12.2

I've tried several times to make sure the problem. Now I checked it because the same image works on MCR2021.1[EPA] v1.16.4.
By the way, could U please exploit the MCR2021.1EPA version[MCreatorEAP20211b03117] 's Forge 1.12.2 plugin? I hope it would solve some problems I met.
Thx!

Entity Models (.java) doesn't work

I want bakport my mod The Void (link:https://mcreator.net/modification/70440/void), but .java models doesnt words. I try to export .java for 1.12.2, but it doesn't work.
`
Error:
Executing
Gradle task: build

Build
info: MCreator 2021.1.03117 EAP (03117), forge-1.12.2, 64-bit, 7966 MB,
Windows 8.1, JVM 1.8.0_275, JAVA_HOME: E:\Pylo\MCreatorEAP20211b03117\jdk

This
mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own
peril.

:deobfCompileDummyTask

:deobfProvidedDummyTask

:sourceApiJava
UP-TO-DATE

:compileApiJava
NO-SOURCE

:processApiResources
NO-SOURCE

:apiClasses
UP-TO-DATE

:sourceMainJava
UP-TO-DATE

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityCodeLaser.java:201:
error: cannot find symbol

  public static class Modellaser extends EntityModel<Entity> {


                                         ^


 symbol:   class EntityModel


 location: class EntityCodeLaser

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityCodeLaser.java:214:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modellaser

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityCodeLaser.java:214:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modellaser

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityPortalTheCube.java:174:
error: cannot find symbol

  public static class Modelplate extends EntityModel<Entity> {


                                         ^


 symbol:   class EntityModel


 location: class EntityPortalTheCube

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityPortalTheCube.java:185:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelplate

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityPortalTheCube.java:185:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelplate

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityPortalUp.java:172:
error: cannot find symbol

  public static class Modelplate extends EntityModel<Entity> {


                                         ^


 symbol:   class EntityModel


 location: class EntityPortalUp

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityPortalUp.java:183:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelplate

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityPortalUp.java:183:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelplate

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityTheCube.java:220:
error: cannot find symbol

  public static class Modelcubeboss extends EntityModel<Entity> {


                                            ^


 symbol:   class EntityModel


 location: class EntityTheCube

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityTheCube.java:232:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelcubeboss

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityTheCube.java:232:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelcubeboss

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityTVWalker.java:169:
error: cannot find symbol

  public static class Modelvoidwalker extends EntityModel<Entity> {


                                              ^


 symbol:   class EntityModel


 location: class EntityTVWalker

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityTVWalker.java:246:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelvoidwalker

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityTVWalker.java:246:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelvoidwalker

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWalker.java:167:
error: cannot find symbol

  public static class Modelvoidwalker extends EntityModel<Entity> {


                                              ^


 symbol:   class EntityModel


 location: class EntityVoidWalker

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWalker.java:244:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelvoidwalker

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWalker.java:244:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelvoidwalker

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWarden.java:200:
error: cannot find symbol

  public static class Modelvoidwarden extends EntityModel<Entity> {


                                              ^


 symbol:   class EntityModel


 location: class EntityVoidWarden

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWarden.java:237:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelvoidwarden

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWarden.java:237:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelvoidwarden

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWardenMob.java:165:
error: cannot find symbol

  public static class Modelvoidwarden extends EntityModel<Entity> {


                                              ^


 symbol:   class EntityModel


 location: class EntityVoidWardenMob

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWardenMob.java:202:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelvoidwarden

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWardenMob.java:202:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelvoidwarden

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWatcher.java:178:
error: cannot find symbol

  public static class Modelvoidwatcher extends EntityModel<Entity> {


                                               ^


 symbol:   class EntityModel


 location: class EntityVoidWatcher

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWatcher.java:192:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                        ^


 symbol:   class MatrixStack


 location: class Modelvoidwatcher

E:\Pylo\Workspaces\1.16.4\thevoid1122\build\sources\main\java\net\bullfighter\thevoidmod\entity\EntityVoidWatcher.java:192:
error: cannot find symbol

     public void render(MatrixStack matrixStack, IVertexBuilder buffer, 
int packedLight, int packedOverlay, float red, float green, float blue,


                                                 ^


 symbol:   class IVertexBuilder


 location: class Modelvoidwatcher

27
errors

:compileJava
FAILED

FAILURE:
Build failed with an exception.

  • What went wrong:

Execution
failed for task ':compileJava'.

Compilation failed; see the compiler error output for details.
  • Try:

Run
with --stacktrace option to get the stack trace. Run with --info or
--debug option to get more log output. Run with --scan to get full
insights.

BUILD
FAILED in 10s

5
actionable tasks: 3 executed, 2 up-to-date

BUILD
FAILED

Task
completed in 19 seconds

Mcreator version: 2021.1 b03117

Missing air blocks.

Describe the bug
Two types of block are missing (Block.VOID_AIR and Block.CAVE_AIR). I'm been trying to create some new blocks but when I create Generation Procedures there's always missing these two block types, the Block.AIR is still there but the other two aren't.

Details

  • OS: Windows 10
  • MCreator version 2020.5
  • Generator type: forge-1.12.2

Tags Don't Accept Capitol Letters

Describe the bug
When trying to add tags in a crafting recipe, the editor refuses to accept tags with capitol letters. This is an issue as almost all tags from other mods are structured like so: ingotCopper. So when trying to make a recipe accept any copper tagged with ingotCopper you have to put it in as ingotcopper then lock the recipe code and change the case to capitol.

To Reproduce
Create a recipe with a tag with a capitol letter

Details

  • OS: Windows 10
  • MCreator version: 2020.5
  • Generator type: forge-1.12.2

Additional context
Could also be present when creating tags, unsure though since I haven't made a tag since starting using this plugin

Feature request: FE support

Describe the bug
It says
WARNING: Block block_energy_receive is not supported by the selected generator. It will be skipped.
when I tried to use "send energy to block".
Details

  • OS: Windows
  • MCreator version 2021.5 EAP 03117
  • Generator type: forge-1.12.2

Crafting Recipes not giving XP

Crafting recipes do not give XP when crafting them items (however, the furnace smelting XP works fine)

  • MCreator version 2020.5 latest pre-release (at time of posting)
  • Generator type: forge-1.12.2 (2020.5-v2.3.1)

I was going to make a dummy workspace with one recipe, but it would take someone longer to load that than just to make a blank workspace and/or load up their 1.12.2 mod and test :D

Forge version out of date

Where would I change the forge version used in this plugin, if possible?

EDIT:
I eventually got it to run but I had to override the forge version check for one of the mods.
I think that know how to update forge would be a good thing to have. If at all possible.

RF/Fluid block support

This isn't exactly an issue, more a suggestion. I would add it myself if I knew how but it would be great to add support for the new Fluid and RF handling blocks and the associated tile entity Fluids and RF storage stuff. Thanks

Stairs not applying blast resistance or rendering properly.

Describe the bug
Creating custom stairs always results in 6 blast resistance regardless of value entered. in the example I am trying to enter resistance 1200 to replicate obsidian.

To Reproduce
If placed in game 2 things happen that are not supposed to.

  1. The texture for the inner portion of the stair is completely black
  2. if TNT is placed it will destroy the stair but none of the other custom obsidian items.

15:50.03 [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: OUTDATED Target: 14.23.5.2859
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading sounds took 6.504s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - SoundHandler took 6.526s
15:50.09 [Sound Library Loader/INFO] [minecraft/SoundManager]: Starting up SoundSystem...
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - FontRenderer took 0.005s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - FontRenderer took 0.004s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - GrassColorReloadListener took 0.009s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - FoliageColorReloadListener took 0.008s
15:50.09 [Client thread/DEBUG] [FML]: Bar Step: Rendering Setup - GL Setup took 0.001s
15:50.09 [Client thread/DEBUG] [FML]: Bar Step: Rendering Setup - Loading Texture Map took 0.005s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - B3DLoader took 0.000s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - OBJLoader took 0.000s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - ModelFluid$FluidLoader took 0.000s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - ItemLayerModel$Loader took 0.000s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - MultiLayerModel$Loader took 0.000s
15:50.09 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - ModelDynBucket$LoaderDynBucket took 0.000s
15:50.09 [Thread-5/INFO] [minecraft/SoundManager]: Initializing LWJGL OpenAL
15:50.09 [Thread-5/INFO] [minecraft/SoundManager]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
15:50.09 [Thread-5/INFO] [minecraft/SoundManager]: OpenAL initialized.
15:50.10 [Sound Library Loader/INFO] [minecraft/SoundManager]: Sound engine started
15:50.14 [Client thread/DEBUG] [FML]: Bar Finished: ModelLoader: blocks took 5.072s
15:50.18 [Client thread/DEBUG] [FML]: Bar Finished: ModelLoader: items took 3.373s
15:50.18 [Client thread/INFO] [FML]: Max texture size: 16384
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: Texture stitching took 4.306s
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: Texture stitching took 0.013s
15:50.22 [Client thread/INFO] [minecraft/TextureMap]: Created: 512x512 textures-atlas
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: Texture creation took 0.015s
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: Texture mipmap and upload took 0.010s
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: ModelLoader: baking took 0.224s
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - ModelManager took 13.121s
15:50.22 [Client thread/DEBUG] [FML]: Bar Step: Rendering Setup - Loading Model Manager took 13.162s
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - RenderItem took 0.011s
15:50.22 [Client thread/DEBUG] [FML]: Bar Step: Rendering Setup - Loading Item Renderer took 0.270s
15:50.22 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - EntityRenderer took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - BlockRendererDispatcher took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - RenderGlobal took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - SearchTreeManager took 0.056s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: Rendering Setup - Loading Entity Renderer took 0.287s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: Rendering Setup took 13.725s
15:50.23 [Client thread/INFO] [FML]: Applying holder lookups
15:50.23 [Client thread/INFO] [FML]: Holder lookups applied
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: Initialization - Minecraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: Initialization - Minecraft Coder Pack took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: Initialization - Forge Mod Loader took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: Initialization - Minecraft Forge took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: Initialization - MoreObsidianRLCraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: Initialization took 0.001s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Minecraft took 0.004s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Minecraft Coder Pack took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Forge Mod Loader took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Minecraft Forge took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - MoreObsidianRLCraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: InterModComms$IMC took 0.004s
15:50.23 [Client thread/INFO] [FML]: Injecting itemstacks
15:50.23 [Client thread/INFO] [FML]: Itemstack injection complete
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: PostInitialization - Minecraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: PostInitialization - Minecraft Coder Pack took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: PostInitialization - Forge Mod Loader took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: PostInitialization - Minecraft Forge took 0.008s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: PostInitialization - MoreObsidianRLCraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: PostInitialization took 0.009s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: LoadComplete - Minecraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: LoadComplete - Minecraft Coder Pack took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: LoadComplete - Forge Mod Loader took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Forge RecipeSorter Baking:
15:50.23 [Client thread/DEBUG] [FML]: 16: RecipeEntry("Before", UNKNOWN, )
15:50.23 [Client thread/DEBUG] [FML]: 15: RecipeEntry("minecraft:shaped", SHAPED, net.minecraft.item.crafting.ShapedRecipes) Before: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 14: RecipeEntry("forge:shapedore", SHAPED, net.minecraftforge.oredict.ShapedOreRecipe) Before: minecraft:shapeless After: minecraft:shaped
15:50.23 [Client thread/DEBUG] [FML]: 13: RecipeEntry("minecraft:mapextending", SHAPED, net.minecraft.item.crafting.RecipesMapExtending) Before: minecraft:shapeless After: minecraft:shaped
15:50.23 [Client thread/DEBUG] [FML]: 12: RecipeEntry("minecraft:shapeless", SHAPELESS, net.minecraft.item.crafting.ShapelessRecipes) After: minecraft:shaped
15:50.23 [Client thread/DEBUG] [FML]: 11: RecipeEntry("minecraft:repair", SHAPELESS, net.minecraft.item.crafting.RecipeRepairItem) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 10: RecipeEntry("minecraft:shield_deco", SHAPELESS, net.minecraft.item.crafting.ShieldRecipes$Decoration) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 9: RecipeEntry("minecraft:armordyes", SHAPELESS, net.minecraft.item.crafting.RecipesArmorDyes) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 8: RecipeEntry("minecraft:fireworks", SHAPELESS, net.minecraft.item.crafting.RecipeFireworks) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 7: RecipeEntry("minecraft:pattern_dupe", SHAPELESS, net.minecraft.item.crafting.RecipesBanners$RecipeDuplicatePattern) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 6: RecipeEntry("minecraft:tippedarrow", SHAPELESS, net.minecraft.item.crafting.RecipeTippedArrow) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 5: RecipeEntry("minecraft:mapcloning", SHAPELESS, net.minecraft.item.crafting.RecipesMapCloning) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 4: RecipeEntry("forge:shapelessore", SHAPELESS, net.minecraftforge.oredict.ShapelessOreRecipe) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 3: RecipeEntry("minecraft:pattern_add", SHAPELESS, net.minecraft.item.crafting.RecipesBanners$RecipeAddPattern) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 2: RecipeEntry("minecraft:bookcloning", SHAPELESS, net.minecraft.item.crafting.RecipeBookCloning) After: minecraft:shapeless
15:50.23 [Client thread/DEBUG] [FML]: 1: RecipeEntry("After", UNKNOWN, )
15:50.23 [Client thread/DEBUG] [FML]: Sorting recipes
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: LoadComplete - Minecraft Forge took 0.007s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: LoadComplete - MoreObsidianRLCraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: LoadComplete took 0.007s
15:50.23 [Client thread/DEBUG] [FML]: Freezing registries
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Coder Pack took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: ModIdMapping - Forge Mod Loader took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Forge took 0.048s
15:50.23 [Client thread/DEBUG] [FML]: Bar Step: ModIdMapping - MoreObsidianRLCraft took 0.000s
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: ModIdMapping took 0.049s
15:50.23 [Client thread/DEBUG] [FML]: All registries frozen
15:50.23 [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 5 mods
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: Loading took 22.591s
15:50.23 [Client thread/INFO] [mojang/NarratorWindows]: Narrator library for x64 successfully loaded
15:50.23 [Client thread/DEBUG] [FML]: Bar Finished: Loading Resource - CloudRenderer took 0.005s
15:50.24 [Realms Notification Availability checker #1/INFO] [mojang/RealmsClient]: Could not authorize you against Realms server: Invalid session id
15:50.27 [Server thread/INFO] [minecraft/IntegratedServer]: Starting integrated minecraft server version 1.12.2
15:50.27 [Server thread/INFO] [minecraft/IntegratedServer]: Generating keypair
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft Coder Pack took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Forge Mod Loader took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft Forge took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - MoreObsidianRLCraft took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Finished: ServerAboutToStart took 0.001s
15:50.27 [Server thread/INFO] [FML]: Injecting existing registry data into this server instance
15:50.27 [Server thread/DEBUG] [FML]: Registry Block: Fixed minecraft:blocks id mismatch moreobsidianrlcraft:obsidian_stair: 257 (init) -> 256 (map).
15:50.27 [Server thread/DEBUG] [FML]: Registry Block: Fixed minecraft:blocks id mismatch moreobsidianrlcraft:obsidian_wall: 256 (init) -> 257 (map).
15:50.27 [Server thread/DEBUG] [FML]: Registry Item: Fixed minecraft:items id mismatch moreobsidianrlcraft:obsidian_wall: 4098 (init) -> 4099 (map).
15:50.27 [Server thread/DEBUG] [FML]: Registry Item: Fixed minecraft:items id mismatch moreobsidianrlcraft:obsidian_stair: 4099 (init) -> 4098 (map).
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Coder Pack took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Forge Mod Loader took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Forge took 0.044s
15:50.27 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - MoreObsidianRLCraft took 0.000s
15:50.27 [Server thread/DEBUG] [FML]: Bar Finished: ModIdMapping took 0.045s
15:50.27 [Server thread/INFO] [FML]: Applying holder lookups
15:50.27 [Server thread/INFO] [FML]: Holder lookups applied
15:50.27 [Server thread/DEBUG] [FML]: Loading persistent fluid defaults from world
15:50.27 [Server thread/DEBUG] [FML]: The fluid minecraft:lava has been selected as the default fluid for lava
15:50.27 [Server thread/DEBUG] [FML]: The fluid minecraft:water has been selected as the default fluid for water
15:50.27 [Server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@bbbd731)
15:50.28 [Server thread/INFO] [minecraft/AdvancementList]: Loaded 488 advancements
15:50.28 [Server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@bbbd731)
15:50.28 [Server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@bbbd731)
15:50.28 [Server thread/INFO] [minecraft/MinecraftServer]: Preparing start region for level 0
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Minecraft took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Minecraft Coder Pack took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Forge Mod Loader took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Minecraft Forge took 0.028s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - MoreObsidianRLCraft took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Finished: ServerStarting took 0.028s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Minecraft took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Minecraft Coder Pack took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Forge Mod Loader took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Minecraft Forge took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - MoreObsidianRLCraft took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Bar Finished: ServerStarted took 0.000s
15:50.28 [Server thread/DEBUG] [FML]: Queueing dimension -1 to unload
15:50.28 [Server thread/DEBUG] [FML]: Queueing dimension 1 to unload
15:50.28 [Server thread/INFO] [FML]: Unloading dimension -1
15:50.28 [Server thread/INFO] [FML]: Unloading dimension 1
15:50.28 [Server thread/INFO] [minecraft/IntegratedServer]: Changing view distance to 5, from 10
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: FMLHandshakeClientState: null->FMLHandshakeClientState$1:START
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: Next: HELLO
15:50.29 [Server thread/DEBUG] [FML]: FMLHandshakeServerState: null->FMLHandshakeServerState$1:START
15:50.29 [Server thread/DEBUG] [FML]: Next: HELLO
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: Server FML protocol version 2, 4 byte dimension received 0
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: FMLHandshakeClientState: $ServerHello->FMLHandshakeClientState$2:HELLO
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: Next: WAITINGSERVERDATA
15:50.29 [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: Received override dimension 0
15:50.29 [Netty Server IO #1/DEBUG] [FML]: FMLHandshakeServerState: $ClientHello->FMLHandshakeServerState$2:HELLO
15:50.29 [Netty Server IO #1/INFO] [FML]: Client protocol version 2
15:50.29 [Netty Server IO #1/DEBUG] [FML]: FMLHandshakeServerState: $ModList:5 mods->FMLHandshakeServerState$2:HELLO
15:50.29 [Netty Server IO #1/INFO] [FML]: Client attempting to join with 5 mods : [email protected],[email protected],[email protected],[email protected],[email protected]
15:50.29 [Netty Server IO #1/DEBUG] [FML]: Next: WAITINGCACK
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: FMLHandshakeClientState: $ModList:5 mods->FMLHandshakeClientState$3:WAITINGSERVERDATA
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: Next: PENDINGCOMPLETE
15:50.29 [Netty Server IO #1/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
15:50.29 [Netty Server IO #1/DEBUG] [FML]: Next: COMPLETE
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: FMLHandshakeClientState: $HandshakeAck:{2}->FMLHandshakeClientState$5:PENDINGCOMPLETE
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: Next: COMPLETE
15:50.29 [Netty Server IO #1/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{4}->FMLHandshakeServerState$4:COMPLETE
15:50.29 [Netty Server IO #1/DEBUG] [FML]: Next: DONE
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: The fluid minecraft:lava has been selected as the default fluid for lava
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: The fluid minecraft:water has been selected as the default fluid for water
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: FMLHandshakeClientState: $HandshakeAck:{3}->FMLHandshakeClientState$6:COMPLETE
15:50.29 [Netty Local Client IO #0/DEBUG] [FML]: Next: DONE
15:50.29 [Netty Server IO #1/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
15:50.29 [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
15:50.30 [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
15:50.30 [Server thread/INFO] [minecraft/PlayerList]: Player703[local:E:fdbefcb4] logged in with entity id 99 at (1606.357965336976, 5.0, -120.29723868258424)
15:50.30 [Server thread/INFO] [minecraft/MinecraftServer]: Player703 joined the game
15:50.30 [Server thread/INFO] [minecraft/MinecraftServer]: Player703 has made the advancement [Isn't It Iron Pick]
15:50.30 [Server thread/INFO] [minecraft/MinecraftServer]: Player703 has made the advancement [Ice Bucket Challenge]
15:50.30 [Client thread/DEBUG] [FML]: Overriding dimension: using 0
15:50.30 [Server thread/INFO] [minecraft/IntegratedServer]: Saving and pausing game...
15:50.30 [Client thread/INFO] [minecraft/GuiNewChat]: [CHAT] Player703 has made the advancement [Isn't It Iron Pick]
15:50.30 [Client thread/INFO] [minecraft/GuiNewChat]: [CHAT] Player703 has made the advancement [Ice Bucket Challenge]
15:50.30 [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'New World'/overworld
15:50.30 [Server thread/DEBUG] [FML]: Gathering id map for writing to world save New World
15:50.30 [Client thread/INFO] [minecraft/AdvancementList]: Loaded 17 advancements
15:51.13 [Server thread/DEBUG] [FML]: Gathering id map for writing to world save New World
15:51.19 [Server thread/INFO] [minecraft/IntegratedServer]: Saving and pausing game...
15:51.19 [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'New World'/overworld
15:51.19 [Server thread/DEBUG] [FML]: Gathering id map for writing to world save New World
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Minecraft took 0.000s
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Minecraft Coder Pack took 0.000s
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Forge Mod Loader took 0.000s
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Minecraft Forge took 0.000s
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - MoreObsidianRLCraft took 0.000s
15:51.19 [Server thread/DEBUG] [FML]: Bar Finished: ServerStopping took 0.001s
15:51.19 [Server thread/INFO] [minecraft/MinecraftServer]: Stopping server
15:51.19 [Server thread/INFO] [minecraft/MinecraftServer]: Saving players
15:51.19 [Server thread/INFO] [minecraft/NetHandlerPlayServer]: Player703 lost connection: Disconnected
15:51.19 [Server thread/INFO] [minecraft/MinecraftServer]: Player703 left the game
15:51.19 [Server thread/INFO] [minecraft/NetHandlerPlayServer]: Stopping singleplayer server as player logged out
15:51.19 [Server thread/INFO] [minecraft/MinecraftServer]: Saving worlds
15:51.19 [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'New World'/overworld
15:51.19 [Server thread/DEBUG] [FML]: Gathering id map for writing to world save New World
15:51.19 [Server thread/INFO] [FML]: Unloading dimension 0
15:51.19 [Server thread/DEBUG] [FML]: Reverting to frozen data state.
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft took 0.000s
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Coder Pack took 0.000s
15:51.19 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Forge Mod Loader took 0.000s
15:51.20 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Forge took 0.041s
15:51.20 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - MoreObsidianRLCraft took 0.000s
15:51.20 [Server thread/DEBUG] [FML]: Bar Finished: ModIdMapping took 0.041s
15:51.20 [Server thread/INFO] [FML]: Applying holder lookups
15:51.20 [Server thread/INFO] [FML]: Holder lookups applied
15:51.20 [Server thread/DEBUG] [FML]: Frozen state restored.
15:51.20 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft took 0.000s
15:51.20 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Coder Pack took 0.000s
15:51.20 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Forge Mod Loader took 0.000s
15:51.20 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Forge took 0.000s
15:51.20 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - MoreObsidianRLCraft took 0.000s
15:51.20 [Server thread/DEBUG] [FML]: Bar Finished: ServerStopped took 0.000s
15:56.08 [Server thread/INFO] [minecraft/IntegratedServer]: Starting integrated minecraft server version 1.12.2
15:56.08 [Server thread/INFO] [minecraft/IntegratedServer]: Generating keypair
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft Coder Pack took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Forge Mod Loader took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft Forge took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - MoreObsidianRLCraft took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Finished: ServerAboutToStart took 0.001s
15:56.08 [Server thread/INFO] [FML]: Injecting existing registry data into this server instance
15:56.08 [Server thread/DEBUG] [FML]: Registry Block: Fixed minecraft:blocks id mismatch moreobsidianrlcraft:obsidian_stair: 257 (init) -> 256 (map).
15:56.08 [Server thread/DEBUG] [FML]: Registry Block: Fixed minecraft:blocks id mismatch moreobsidianrlcraft:obsidian_wall: 256 (init) -> 257 (map).
15:56.08 [Server thread/DEBUG] [FML]: Registry Item: Fixed minecraft:items id mismatch moreobsidianrlcraft:obsidian_wall: 4098 (init) -> 4099 (map).
15:56.08 [Server thread/DEBUG] [FML]: Registry Item: Fixed minecraft:items id mismatch moreobsidianrlcraft:obsidian_stair: 4099 (init) -> 4098 (map).
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Coder Pack took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Forge Mod Loader took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Forge took 0.034s
15:56.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - MoreObsidianRLCraft took 0.000s
15:56.08 [Server thread/DEBUG] [FML]: Bar Finished: ModIdMapping took 0.034s
15:56.08 [Server thread/INFO] [FML]: Applying holder lookups
15:56.08 [Server thread/INFO] [FML]: Holder lookups applied
15:56.08 [Server thread/DEBUG] [FML]: Loading persistent fluid defaults from world
15:56.08 [Server thread/DEBUG] [FML]: The fluid minecraft:lava has been selected as the default fluid for lava
15:56.08 [Server thread/DEBUG] [FML]: The fluid minecraft:water has been selected as the default fluid for water
15:56.08 [Server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@49856c70)
15:56.08 [Server thread/INFO] [minecraft/AdvancementList]: Loaded 488 advancements
15:56.08 [Server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@49856c70)
15:56.08 [Server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@49856c70)
15:56.08 [Server thread/INFO] [minecraft/MinecraftServer]: Preparing start region for level 0
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Minecraft took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Minecraft Coder Pack took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Forge Mod Loader took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - Minecraft Forge took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarting - MoreObsidianRLCraft took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Finished: ServerStarting took 0.001s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Minecraft took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Minecraft Coder Pack took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Forge Mod Loader took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - Minecraft Forge took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Step: ServerStarted - MoreObsidianRLCraft took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Bar Finished: ServerStarted took 0.000s
15:56.09 [Server thread/DEBUG] [FML]: Queueing dimension -1 to unload
15:56.09 [Server thread/DEBUG] [FML]: Queueing dimension 1 to unload
15:56.09 [Server thread/INFO] [FML]: Unloading dimension -1
15:56.09 [Server thread/INFO] [FML]: Unloading dimension 1
15:56.09 [Server thread/INFO] [minecraft/IntegratedServer]: Changing view distance to 5, from 10
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: FMLHandshakeClientState: null->FMLHandshakeClientState$1:START
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: Next: HELLO
15:56.09 [Server thread/DEBUG] [FML]: FMLHandshakeServerState: null->FMLHandshakeServerState$1:START
15:56.09 [Server thread/DEBUG] [FML]: Next: HELLO
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: Server FML protocol version 2, 4 byte dimension received 0
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: FMLHandshakeClientState: $ServerHello->FMLHandshakeClientState$2:HELLO
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: Next: WAITINGSERVERDATA
15:56.09 [Netty Local Client IO #1/INFO] [FML]: Server protocol version 2
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: Received override dimension 0
15:56.09 [Netty Server IO #3/DEBUG] [FML]: FMLHandshakeServerState: $ClientHello->FMLHandshakeServerState$2:HELLO
15:56.09 [Netty Server IO #3/INFO] [FML]: Client protocol version 2
15:56.09 [Netty Server IO #3/DEBUG] [FML]: FMLHandshakeServerState: $ModList:5 mods->FMLHandshakeServerState$2:HELLO
15:56.09 [Netty Server IO #3/INFO] [FML]: Client attempting to join with 5 mods : [email protected],[email protected],[email protected],[email protected],[email protected]
15:56.09 [Netty Server IO #3/DEBUG] [FML]: Next: WAITINGCACK
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: FMLHandshakeClientState: $ModList:5 mods->FMLHandshakeClientState$3:WAITINGSERVERDATA
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: Next: PENDINGCOMPLETE
15:56.09 [Netty Server IO #3/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
15:56.09 [Netty Server IO #3/DEBUG] [FML]: Next: COMPLETE
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: FMLHandshakeClientState: $HandshakeAck:{2}->FMLHandshakeClientState$5:PENDINGCOMPLETE
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: Next: COMPLETE
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: The fluid minecraft:lava has been selected as the default fluid for lava
15:56.09 [Netty Server IO #3/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{4}->FMLHandshakeServerState$4:COMPLETE
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: The fluid minecraft:water has been selected as the default fluid for water
15:56.09 [Netty Server IO #3/DEBUG] [FML]: Next: DONE
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: FMLHandshakeClientState: $HandshakeAck:{3}->FMLHandshakeClientState$6:COMPLETE
15:56.09 [Netty Local Client IO #1/DEBUG] [FML]: Next: DONE
15:56.09 [Netty Server IO #3/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
15:56.09 [Netty Local Client IO #1/INFO] [FML]: [Netty Local Client IO #1] Client side modded connection established
15:56.09 [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
15:56.09 [Server thread/INFO] [minecraft/PlayerList]: Player703[local:E:3b940270] logged in with entity id 102724 at (1608.8064985268243, 5.0, -119.5689349701233)
15:56.09 [Server thread/INFO] [minecraft/MinecraftServer]: Player703 joined the game
15:56.09 [Client thread/DEBUG] [FML]: Overriding dimension: using 0
15:56.09 [Server thread/INFO] [minecraft/IntegratedServer]: Saving and pausing game...
15:56.09 [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'New World'/overworld
15:56.09 [Server thread/DEBUG] [FML]: Gathering id map for writing to world save New World
15:56.09 [Client thread/INFO] [minecraft/AdvancementList]: Loaded 17 advancements
15:56.18 [Server thread/INFO] [minecraft/IntegratedServer]: Saving and pausing game...
15:56.18 [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'New World'/overworld
15:56.18 [Server thread/DEBUG] [FML]: Gathering id map for writing to world save New World
15:57.08 [Client thread/INFO] [minecraft/Minecraft]: Stopping!
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Minecraft took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Minecraft Coder Pack took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Forge Mod Loader took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - Minecraft Forge took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopping - MoreObsidianRLCraft took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Finished: ServerStopping took 0.001s
15:57.08 [Server thread/INFO] [minecraft/MinecraftServer]: Stopping server
15:57.08 [Server thread/INFO] [minecraft/MinecraftServer]: Saving players
15:57.08 [Server thread/INFO] [minecraft/MinecraftServer]: Saving worlds
15:57.08 [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'New World'/overworld
15:57.08 [Server thread/DEBUG] [FML]: Gathering id map for writing to world save New World
15:57.08 [Server thread/INFO] [FML]: Unloading dimension 0
15:57.08 [Server thread/DEBUG] [FML]: Reverting to frozen data state.
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Coder Pack took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Forge Mod Loader took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Forge took 0.038s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - MoreObsidianRLCraft took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Finished: ModIdMapping took 0.038s
15:57.08 [Server thread/INFO] [FML]: Applying holder lookups
15:57.08 [Server thread/INFO] [FML]: Holder lookups applied
15:57.08 [Server thread/DEBUG] [FML]: Frozen state restored.
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Coder Pack took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Forge Mod Loader took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Forge took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - MoreObsidianRLCraft took 0.000s
15:57.08 [Server thread/DEBUG] [FML]: Bar Finished: ServerStopped took 0.000s
15:57.08 [Client thread/INFO] [minecraft/SoundManager]: SoundSystem shutting down...
15:57.08 [Client thread/WARN] [minecraft/SoundManager]: Author: Paul Lamb, www.paulscode.com
RUN COMPLETE

Please specify which mod elements to check in your workspace too, if applicable: This only applies to ObsidianStair

Screenshots
image

Details

  • OS: Windows 10
  • MCreator version 2021.1
  • Generator type: forge-1.12.2

Demo workspace
MoreObsidian.zip

Additional context
Add any other context about the problem here.

"Can use ranged item" procedure doesn't work properly.

Describe the bug
"Can use ranged item" procedure doesn't work properly. If you make this procedure "Return: false" your ranged item will create projectile anyway.

To Reproduce
Just create "Ranged Item" and add "Can use ranged item" procedure. And then just make this procedure "Return: false".

Details

  • OS: Windows
  • MCreator version 2020.4
  • Generator type: forge-1.12.2

Additional context
This bug does not appear if you are using [forge-1.15.2] version

Recipes for slabs don't seem to work in 2020.4

Describe the bug
Created a recipe for a slab in 2020.4 with the latest 1.12.2 Gen and when I create a recipe for a slab no matter what I do it does not seem to show up in game, no errors given when building, but if you use vanilla items as the item it creates the vanilla item, this also works with the basic block, this stopped soon as I tried the slabs

As a quick test I also tested Fence, that base seemed to work fine, soon as I put the base back to slab it stops working

From what I have been reading on how to fix this I came across a code by yourself it seems that it's still missing

"data": 0,

When your creating the recipe file for slabs in this generator.

Works
image

Don't work
image

Game Log Error

Show Text

Code

11:06.06 [main/ERROR] [FML]: Parsing error loading recipe ccex:coarse_dirt_slab_recipe
com.google.gson.JsonParseException: Missing data for item 'ccex:coarse_dirt_slab'
at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(CraftingHelper.java:215) ~[CraftingHelper.class:?]
at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$14(CraftingHelper.java:516) ~[CraftingHelper.class:?]
at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:409) ~[CraftingHelper.class:?]
at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:711) ~[CraftingHelper.class:?]
at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:822) ~[CraftingHelper.class:?]
at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:668) ~[CraftingHelper.class:?]
at java.util.ArrayList.forEach(ArrayList.java:1257) [?:1.8.0_252]
at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:620) [CraftingHelper.class:?]
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:742) [Loader.class:?]
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) [FMLClientHandler.class:?]
at net.minecraft.client.Minecraft.init(Minecraft.java:581) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_252]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_252]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_252]
at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_252]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_252]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_252]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_252]
at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_252]
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
at GradleStart.main(GradleStart.java:25) [start/:?]

**To Reproduce** Simple create a block give it a recipe

Screenshots
If applicable, add screenshots to help explain your problem.
image
image

Details

  • OS: Windows 10
  • MCreator version: 2020.4
  • Generator type: forge-1.12.2

New Procedure Blocks for Vanilla Functions do not Work with 1.12.2

I don't mean using newer potion effects or newer mobs. I mean blocks like Tame [] by [] and Make [] ride [] that should be able to work in 1.12.2 but don't and just get skipped instead.

I haven't stumbled across any other problems yet as I only recently opened the 1.12 generator again to make a small mod for my own personal use but I am sure there are other blocks representing basic vanilla functions that are unusable.

And yes my mod and modpack need to be in 1.12.2 because of other mods I plan to use such as Valkyrien Skies

I'm working on a update but..

I need a hand. I have fixed a few stupid bugs like the bounding boxes being broken, that was an easy one. I am also working on adding Enchantments to the Generator but I am a bit stuck. I need code from a 1.12 forge-added enchantment to reference. I have used the enchantment code from a newer Generator as reference, re-written it with the correct strings, the code appears to be formatted correctly, it compiles without error and the game launches. But the enchantment simple cannot be found in the game. If I can find a working example of a simple enchantment made to work in a forge version for 1.12.x I should be able to identify the problem with my code, I have found 2 examples on the internet that are too convoluted to help. Forge does not appear to support modding 1.12 anymore so I can't seem to find anything there.

I will be porting the Generator to the latest version of MCreator eventually. I had a go at porting it and kind of just lost motivation as it will require me to reverse engineer the newest generators and there is a lot to fix for some reason, anything to do with a procedure interacting with a block in anyway just breaks, but I'm happy fixing the current version for now. So I am adding Enchantments as a way of learning how it all works.

The situation put simply, I have done some of Java coding in the past but nothing like this, I have had to reverse engineer all the Generators in order for me to find string references, work out its structure and simply how it works. I am close to adding Enchantments, but I need help from you guys to find it, as I am doing this in my spare time after work, I don't have a lot of time.

Another thing I will need is some info on using Github, I cannot figure it out. I don't know where I should have posted this, nor do I have any idea on how I would publish my changes to the code when I am ready. Any help at all will be appreciated.

Geckolib compatibility

So as we all know Geckolib Plugin is available for Mcreator now, and since you still want update the generator for the most recent versions of Mcreator I have a suggestion. Gecko is still releasing Geckolib for 1.12.2, so I thought that can be added Geckolib compatibility for the Generator_1.12.2.

Update request

Describe the bug
It don't work on latest version

Executing Gradle task: eclipse
Build info: MCreator 2022.1.20510, forge-1.12.2, 64-bit, 8121 MB, Windows 10, JVM 17.0.1, JAVA_HOME: D:\Program Files\Pylo\MCreator\jdk, started on: 2022-05-28-21:16:14
 
org.gradle.tooling.GradleConnectionException: Could not execute build using connection to Gradle distribution 'https://services.gradle.org/distributions/gradle-4.9-bin.zip'.
 at org.gradle.tooling.internal.consumer.ExceptionTransformer.transform(ExceptionTransformer.java:55)  at org.gradle.tooling.internal.consumer.ExceptionTransformer.transform(ExceptionTransformer.java:29)  at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:43)  at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:69)  at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:64)  at org.gradle.internal.concurrent.ManagedExecutorImpl$1.run(ManagedExecutorImpl.java:48)  at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)  at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)  at org.gradle.internal.concurrent.ThreadFactoryImpl$ManagedThreadRunnable.run(ThreadFactoryImpl.java:56)  at java.base/java.lang.Thread.run(Thread.java:833) Caused by: org.gradle.api.GradleException: Unable to start the daemon process.
This problem might be caused by incorrect configuration of the daemon.
For example, an unrecognized jvm option is used.
Please refer to the user guide chapter on the daemon at https://docs.gradle.org/4.9/userguide/gradle_daemon.html
Please read the following process output to find out more:
-----------------------
FAILURE: Build failed with an exception.
* What went wrong:
java.lang.ExceptionInInitializerError (no error message)
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
 at org.gradle.launcher.daemon.client.DaemonGreeter.parseDaemonOutput(DaemonGreeter.java:35)  at org.gradle.launcher.daemon.client.DefaultDaemonStarter.startProcess(DefaultDaemonStarter.java:160)  at org.gradle.launcher.daemon.client.DefaultDaemonStarter.startDaemon(DefaultDaemonStarter.java:136)  at org.gradle.launcher.daemon.client.DefaultDaemonConnector.doStartDaemon(DefaultDaemonConnector.java:212)  at org.gradle.launcher.daemon.client.DefaultDaemonConnector.startDaemon(DefaultDaemonConnector.java:206)  at org.gradle.launcher.daemon.client.DefaultDaemonConnector.connect(DefaultDaemonConnector.java:130)  at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:139)  at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:93)  at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:60)  at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:41)  at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:58)  at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:37)  at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:180)  at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:124)  at org.gradle.tooling.internal.provider.DefaultConnection.getModel(DefaultConnection.java:208)  at org.gradle.tooling.internal.consumer.connection.CancellableModelBuilderBackedModelProducer.produceModel(CancellableModelBuilderBackedModelProducer.java:54)  at org.gradle.tooling.internal.consumer.connection.PluginClasspathInjectionSupportedCheckModelProducer.produceModel(PluginClasspathInjectionSupportedCheckModelProducer.java:38)  at org.gradle.tooling.internal.consumer.connection.AbstractConsumerConnection.run(AbstractConsumerConnection.java:64)  at org.gradle.tooling.internal.consumer.connection.ParameterValidatingConsumerConnection.run(ParameterValidatingConsumerConnection.java:49)  at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:97)  at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:89)  at org.gradle.tooling.internal.consumer.connection.LazyConsumerActionExecutor.run(LazyConsumerActionExecutor.java:143)  at org.gradle.tooling.internal.consumer.connection.CancellableConsumerActionExecutor.run(CancellableConsumerActionExecutor.java:45)  at org.gradle.tooling.internal.consumer.connection.ProgressLoggingConsumerActionExecutor.run(ProgressLoggingConsumerActionExecutor.java:61)  at org.gradle.tooling.internal.consumer.connection.RethrowingErrorsConsumerActionExecutor.run(RethrowingErrorsConsumerActionExecutor.java:38)  at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:67)  ... 6 more
 
TASK EXECUTION FAILED
Task completed in less than a second

To Reproduce
Removing version limit and installing in latest version

Details

  • OS: Windows
  • MCreator version 2022.1
  • Generator type: forge-1.12.2

Additional context

Fence Gate Issue

Describe the bug
I made a wood pack with a custom green wood called Flinchwood and after 1-10 minutes I started getting a compiling error pop-up menu where it tells me that there is an error with the fence gate and I cannot fix it or even figure out what's causing this error. I have a .zip file of the workspace for people to help me figure out what's causing the error. If you can find out what's causing this please tell me.

p.s ty Pylo for this amazing application!
fistful-o-weapons1.zip

Details

MCreator version: 2020.5
Generator type: forge-1.12.2
OS: Windows

Bounding box default value conflict

Describe the bug
In 2021.1 there is a new feature - multiple bounding boxes. Default value has been changed to 16 (1 per cube, minecraft cube is 16x16x16) but when you're making a 1.12.2 mod, it actually makes the block in game size of 16x16x16 blocks.
There is also an issue with rotation of blocks - if you choose for example Y axis rotation (S/W/N/E), even though you fixed the bounding box to be 1x1x1, rotated block will have bounding box reset to 16 on sides (height seems to be fine but I guess if you chose different rotation it may be borked too)

To Reproduce
Make a block and don't change the bounding box. Load game, check block - it's bounding box is 16x16x16.
To check rotation - fix bounding box to be 1x1x1, allow rotation of block when placed, check in game.

Screenshots
bbx

Details

  • OS: W10
  • MCreator version 2021.1, newest release
  • Generator type: forge-1.12.2

Additional context
My guess is that it's simply because of the default value that the bounding box is set to in newer version of this option. :)

Procedure block [ Add {x} {y} to {z} inventory ] weird behavior

Describe the bug
I had a simple procedure - if you click with a tool on a plant, plant is cut and player gets random number of either item1 or item2. Procedure used:
image

But it behaved in a very weird way - sometimes you got both items, and sometimes items got removed. Example on the clip:
https://streamable.com/k6pcxf

To Reproduce
I think simply using the procedure block [ Add {x} {y} to {z} inventory ] and a simple [ if: random(0,1); do ] will be enough.
I've made sure the math result isn't giving me a negative number so it's not that.

Details

  • OS: W10
  • MCreator version 2021.1 16710
  • Generator type: forge-1.12.2

Incorrect code created for global verbs

Describe the bug
When creating a simple random maths and check a global verb the wrong code is created and errors saying there is something
wrong with your code when there isn't anything the end user did.

This was on a food item when eaten

1.16.4 version as you can see grabs the verbs and sets everything up the 1.12.2 version does not.

To Reproduce
Create this
image

Screenshots
Image above creates the code below
Code

public class ProcedureBeerFoodEaten extends ElementsMorefwoodsMod.ModElement {
	public ProcedureBeerFoodEaten (ElementsMorefwoodsMod instance) {
		super(instance, 10);
	}

	public static void executeProcedure(Map<String, Object> dependencies){
		if(dependencies.get("entity")==null){
			System.err.println("Failed to load dependency entity for procedure BeerEaten!");
			return;
		}
            Entity entity =(Entity)dependencies.get("entity" );
		if ((Math.random()<0.5)) {if ((<3)) {}}
	}
}

Details

  • OS: Windows
  • MCreator version 2020.4/2020.5
  • Generator type: forge-1.12.2

Demo workspace
Unable to at this stage

Additional context
The code in 1.16.4

public classBeerFoodEatenProcedure extends ElementsMorefwoodsMod.ModElement {
	public classBeerFoodEatenProcedure (ElementsMorefwoodsModElements instance) {
		super(instance, 83);
	}

	public static void executeProcedure(Map<String, Object> dependencies) {
		if (dependencies.get("entity") == null) {
			if (!dependencies.containsKey("entity"))
				ElementsMorefwoodsMod.LOGGER.warn("Failed to load dependency entity for procedureBeerEaten!");
			return;
		}
		Entity entity = (Entity) dependencies.get("entity");
		if ((Math.random() < 0.5)) {
			if ((((entity.getCapability(ElementsMorefwoodsModVariables.PLAYER_VARIABLES_CAPABILITY, null)
					.orElse(new ElementsMorefwoodsModVariables.PlayerVariables())).wetcount) < 3)) {
				{
					double _setval = (double) (((entity.getCapability(ElementsMorefwoodsModVariables.PLAYER_VARIABLES_CAPABILITY, null)
							.orElse(new ElementsMorefwoodsModVariables.PlayerVariables())).wetcount) + 1);
					entity.getCapability(ElementsMorefwoodsModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
						capability.wetcount = _setval;
						capability.syncPlayerVariables(entity);
					});
				}
			}
		}
	}
}

Does not work

Describe the bug
When I download the latest release of the generator for MCreator 2020.4, and I launch MCreator 2020.4, I just click on "load plugin", I select the .zip file of the release, I hit save, I quit and re-launch Mcreator, I hit "new workspace" and then I don't have the 1.12.2 option available...

To Reproduce
Download the latest release of the generator for MCreator 2020.4, and launch MCreator 2020.4, just click on "load plugin", select the .zip file of the release, hit save, quit and re-launch Mcreator, hit "new workspace" and then there isn't the 1.12.2 option available...

Details

  • OS: Windows
  • MCreator version 2020.4
  • Generator type: forge-1.12.2

bug for door and fencegate

Describe the bug
the fencegate and the door are bugged

fencegate

  • can't build properly
    door
    can't be in game there is a models + texture bug
    2021-04-22_11 05 00

elements in the workspace

gradle

fencegate file

Details

  • OS: [e.g. Windows]
  • MCreator version [e.g. 2020.5]
  • Generator type: forge-1.12.2

Demo workspace
If the bug is related to the workspace, always provide a minimal reproducible example workspace, export it to a shareable ZIP file, and attach it to the ticket.

bug_report1.12.zip

i'm french sorry for the bad english

Procedure double fire when clicking gui button

Describe the bug
As the title suggests, buttons are double firing my procedure to add 1 to a player persistent variable every time the button is clicked.

To Reproduce
I attacked the procedure file so it can be imported.

Please specify which mod elements to check in your workspace too, if applicable.

Details

  • OS: Windows
  • MCreator version 2020.5
  • Generator type: forge-1.12.2
    DoubleFiring.zip

Generator setup no longer works

Same issue as in MCreator/MCreator#1154, but for 1.12.2

This may not be solvable for 1.12.2, depending on if there is any solution on how to support 1.12.2 as Forge devs no longer intend to support this version and thus there is no real support with porting of this.

i cant setup cashe on mcreator 2000.5

Zrzut ekranu 2021-04-26 210633
i tried reinstall and reseting mcreator and its still not working. I tried reinstalling plugin but it failed too so somewhere in latest plugin version for 2000.5 is bug or i dont know what else can happen

GUIs appear blank

Describe the bug

This problem is quite annoying since I created a gui, but when I started a minecraft world and opened it... opengl generated an error message and the gui showed me blank... Could you fix that?

To Reproduce

Step 1: Create any GUI
Step 2: Compile the mod and start the game
Step 3: Enter a world and open the interface

Screenshots
How should it appear:
problem2

How does it seem...
bug

Details

  • OS: Windows 7
  • MCreator version: 2021.1
  • Generator type: forge-1.12.2

Demo workspace
the file:

Additional context
In the version of Mcreator 2020.2 this did not happen... please help me :(

MCreator not loading in plugin

Describe the bug
MCreator will not accept either installation routes for mcreator-generator-1.12.2-2020.4-v2.2.1.

To Reproduce
Download mcreator-generator-1.12.2-2020.4-v2.2.1 from https://mcreator.net/system/files/2020-09/mcreator-generator-1.12.2-2020.5-v2.3.0.zip and try to installing plugin via MCreator, or by placing the plugin into the MCreator workspace plugins folder.

Nothing is printed to console.

Details

  • OS: [Windows]
  • MCreator version [2020.4]
  • Generator type: 1.12.2-2020.4-v2.2.1

Demo workspace
Cannot be attached, as the plugin never actually is able to be used or is successfully loaded into the MCreator workspace.

Additional context
mcreator-generator-1.12.2-2020.4-v2.2.1.zip, the previous 1.12.2 generator version can be successfully loaded but has an outdated version of forge, therefore causing dependencies with other mods to be unusable.

Gui Image Condition

Describe the bug
Within the Gui, you are meant to be able to apply a condition to determine whether or the image is visible. However even thought it accepts my procedure, which I have confirmed works in MCreator (without the plugin) the image displays regardless of conditions.

Details

  • OS: Windows
  • MCreator version 2020.5
  • Generator type: forge-1.12.2

1.12 generator not working->
SharableWorkspace.zip

1.15 version that works ->
SharableWorkspace2.zip

Use Ranged Item Condition

Describe the bug
When creating a condition for using a range item in which it will only fire when having "munition/ammo" in the procedure, "return" seems to ignore the function somehow in the final compilation

To Reproduce
When using the item, it continues executing the trigger function without conditions.

Screenshot
In MCreator:
canuserangeitem

Details
• OS: Windows 8.1
• MCreator version: 2021.1
• Generator type: forge-1.12.2

Additional context
I try it in version 1.16 and it seems to work

Demo workspace
Range_item_issue.zip

Bug for bounding box

Describe the bug
I made a 3d model and I put the model into the mcreator, when I choose the rotation from players side(D/U/N/S/W/E rotation)
The bounding box can only set 161616.If I changed the bounding box the game will crash
To Reproduce
crash-2021-05-15_09.42.21-client.txt
This is the crash-report

Screenshots
U8DPZ)_38J)P8$UZU$SBK 5 If I set the bounding box 161616 It's okey to run client and play the game but if i changed bounding box like this
image
When I put the block in the game,the game will crash like this
image
I test bounding box on 1.16.6 everything is okey, may be this is a bug?

Details

  • OS: Win 10
  • MCreator version 2021.1
  • Generator type: forge-1.12.2

Demo workspace
This is my Demo work space
Demo Workspace.zip

1.12.2

i like if you can make the 1.12.2.14.23.5.2854 forge
because im making a scp map in 1.12.2 and i think that i can add new blocks but minecraft says that the scp mod needs 1.12.2.14.23.5.2776 so i want the final forge version if you can, if you don't can do the forge doesn't matter.
(sorry bad english xd)

missing dependencies in 8 global triggers

Describe the bug
global triggers that is missing dependencies, the missing dependencies names in []

  • Entity attacked ["imediatesourceentity"] and ["sourceentity"] and ["amount"] (There is no block for the dependency ["amount"])
  • Entity dies ["sourceentity"]
  • Entity picks up item ["itemstack"]
  • Player left clicks block ["direction"]
  • Player right clicks block ["direction"]
  • Player right clicks on entity ["sourceentity"]
  • Entity spawns ["reason"] (There is no block for the dependency ["reason"])
  • Bucket is filled ["originalitemstack"] (There is no block for the dependency ["originalitemstack"])

To Reproduce
make a procedure, using one of the global triggers above and use the related dependency, ones the game calles the procedure you will get an error fx. "Failed to load dependency sourceentity for procedure PlayerRC!"

Console copy on pastebin

Details

  • OS: Windows
  • MCreator version: 2021.1
  • Generator type: forge-1.12.2

Additional context
There is no block for the dependency ["originalitemstack"] and ["reason"] and ["amount"]
all this is based on provided dependencies list on the right in the procedure edit tab

Containers not working

I'm making a mod where you have jewelry (currently just rings that you have in your inventory) and I wanted to have a container where you could have your rings and things in so you don't have to have your inventory clogged up. When I tried to test it, the items would pop out, and go back into my inventory. So annoying.

[
exported.zip
](url)

in the workspace, it's called jewlery bag and in the game it's called bag

Screenshot (18)
Screenshot (19)
Screenshot (20)
Screenshot (21)

Details
Windows 10
version 2020.5
forge-1.12.2

Crop model missing or broken

Describe the bug
When making a new plant with selected crop model, it doesn't load in-game. Same goes for the code editor of mod element - while "custom" model shows model files:
image
when you select crop model preset, it goes straight into the code of the mod element. For example single texture model preset works properly.

To Reproduce
Make a new plant with selected Crop model
image

Screenshots
In-game missing error:
image

Details

  • OS: W10
  • MCreator version 2021.1.16710
  • Generator type: forge-1.12.2

Generator Does Not Work At All

Describe the bug
The Generator Doesn't Work When I Create A New Workspace Or Even When I Use A Mod That I Created On An Old MCreator Version For 1.12

To Reproduce
morewood.zip

Screenshots
World Cleanup Day  C__Users_Owner_MCreatorWorkspaces_worldcleanupday   - MCreator 2021 1 10_1_2021 2_42_28 PM

Details

  • OS: Windows 10]
  • MCreator version: 2020.1]
  • Generator type: forge-1.12.2

Mod doesn't working

When im trying to open minecraft it says "This mod is for 1.13 and newer versions" or something like this

Details

  • OS: windows 10
  • MCreator version 2020.5
  • Generator type: forge-1.12.2

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