mdaquin / 3d_graph_layout_unity Goto Github PK
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License: MIT License
I have a stripped down unity fresh install running your project.
Unity install - 2020.2.1f1
Notes -
First, there's a typo in graph.cs - height is mispelled as heigth and length is misspelled as lenght
Second, when you first load the files, you have to go through all of the objects and assign the script - graph.cs, and node.cs for the different prefabs. should I have to do that?
Third, when I press play on the game and the (working) graph.cs script runs, the camera seems to be in the middle of the pack. Have I not set something correctly to make it stay out of the pack and look back into the center? here's a video of the behavior. Note that I sped up the camera so I could watch it adjust faster.
In some of the times I installed it, notably 2021, it said there was a problem with Camera.cs having the same name as an existing object?
They should always be included - Unity can't recreate the correct GUIDs for assets without them.
I've created an updated Camera.cs as my first project - leaving your in/out the same with the zoom buttons, the new script now has the following functions:
I'm not sure how to initiate a 'pull' request to give you this code. As of right now, there are no other differences between our two repositiories.
Could you please add a license to this (preferably MIT)
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