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Home Page: https://me3tweaks.com/modmanager
License: GNU General Public License v3.0
Legacy mod manager for Mass Effect 3 (superceded by ME3Tweaks Mod Manager)
Home Page: https://me3tweaks.com/modmanager
License: GNU General Public License v3.0
Using the JNA Registry key lookup causes some clients apps to crash, throwing a java.lang.error saying ERROR_SUCCESS. This is not caught, but the error being thrown does not make sense.
Related issue java-native-access/jna#517
Stack trace:
Exception in thread "main" java.lang.Error: The operation completed successfully
at com.sun.jna.Native.open(Native Method)
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:171)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:398)
at com.sun.jna.Library$Handler.<init>(Library.java:147)
at com.sun.jna.Native.loadLibrary(Native.java:412)
at com.sun.jna.platform.win32.Advapi32.<clinit>(Advapi32.java:47)
at com.sun.jna.platform.win32.Advapi32Util.registryGetStringValue(Advapi32Util.java:549)
at com.me3tweaks.modmanager.ModManagerWindow.getInitialBiogameDirText(ModManagerWindow.java:1476)
at com.me3tweaks.modmanager.ModManagerWindow.setupWindow(ModManagerWindow.java:468)
at com.me3tweaks.modmanager.ModManagerWindow.initializeWindow(ModManagerWindow.java:193)
at com.me3tweaks.modmanager.ModManagerWindow.<init>(ModManagerWindow.java:130)
at com.me3tweaks.modmanager.ModManager.main(ModManager.java:312)
The multi line cell renderer used in ASI Mod Manager and Custom DLC Conflict Detector windows has some sort of issue in paint() which causes it to use high CPU. I'll need to find some other solution for JTables that supports multi line to eliminates this high CPU issue.
Log attached
When changing targets, we should check the ini settings and the ALOT flag to see if they match. That way we can offer to update or remove the settings when switching targets.
If a mod uses the CUSTOMDLC header, Mod Manager should check if the mod supports the current BIOGame's target language.
Will require:
Inspect each Custom DLC folder for
<FOLDERNAME>/CookedPCConsole/<FOLDERNAME>_<LANG>.tlk
Verify user's game corresponds to one of the file type's languages.
Will need to also work into the batch installer.
After further implementation, possibly add a way to build support for building a language compatibility by copying the INT and LOC_INT files to LOC_ if not present, but no idea how feasible this is.
The application fails with a message saying that "This application requires java runtime environment 1.8.0_30" even though I have 1.8.0_101 installed. Looks like it's related to a launch4j bug (https://sourceforge.net/p/launch4j/bugs/146/) where version checks fail if the version is greater than 99. Looks like a fix for the launch4j issue has been put in place
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