This plugin exposes all tracked bodies to Unreal Engine.
Drop the plugin in your project's \Plugins
folder. When you recompile, "Kinect" will appear as a cateogry in your blueprints.
If you're testing, you can just use "Get First Body":
Kinect 2 allows up to 6 bodies tracked, you can see which ones are tracked through the blueprint:
Edited by mehtehtrollface to support later UE4 versions, tested for UE 4.26. Joint locations by default have their X inverted and added a Get Joint Transform node.
0.2.3
Moves Kinect Types to a public path.
0.2.2
Fixes issue with how orientations are drawn.
0.2.1
Adds "Debug" features.
0.2.0
Removes the kinect component, all features now governed by a static library.
0.1
Initial commit
The code in this repository is available under the MIT License.
The MIT License (MIT) Copyright (c) 2016 Fake Love Inc.
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