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mengdada's Projects

keras-yolo3 icon keras-yolo3

A Keras implementation of YOLOv3 (Tensorflow backend)

materialize icon materialize

Materialize is a program for converting images to materials for use in video games and whatnot

medium.js icon medium.js

A tiny JavaScript library for making contenteditable beautiful (Like Medium's editor)

mtec icon mtec

Efficient rendering with distance fields

myra icon myra

UI Library for MonoGame, FNA and Xenko

ogre icon ogre

scene-oriented, flexible 3D engine written in C++ - Ogre1 upstream, Ogre2 mirror

opencv-plugin icon opencv-plugin

A simple OpenCV plugin that integrates the OpenCV library into UE4. The plugin includes some blueprint classes that demonstrate how OpenCV can interact with the engine.

opengl4tutorials icon opengl4tutorials

Following in the style of NeHe, I'm doing some simple tutorials for the opengl4csharp library.

particleemitter icon particleemitter

An improved implementation of Section 3.1 Emitter Tracking and Uniformized Distribution in my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tesselations.

polyer icon polyer

process a picture to low poly format

rbfx icon rbfx

Game engine with extensive C# support and WYSIWYG editor.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

sframe icon sframe

a framework for MMO(with tolua & kbe & unity5.x)

stellarium icon stellarium

Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and MacOSX. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.

streetmap icon streetmap

Import OpenStreetMap data into Unreal Engine 4

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