Comments (4)
How do you think this feature should be implemented?
Serialize may be implemented like T?
but how do you implement Deserialize?
I do not know where to store deserialized object.
from messagepack-csharp.
It is a quite useful type for serialization of data that contain multiple instances of the same object,
I think you mean multiple references to the same object.
And msgpack doesn't support reference equality in its serializer, so even if we serialized such a type, you'd get each reference serialized as its own value, and upon deserialization, each "weak reference" object would be its own value, and as there would be no strong references to the object after deserialization, every copy would be GC'd, and you'd be left empty.
IMO you shouldn't be serializing weak references like this as it doesn't make sense when you think about the round trip.
from messagepack-csharp.
I think you mean multiple references to the same object.
Correct, sorry for the confusion.
msgpack doesn't support reference equality in its serializer
IMO you shouldn't be serializing weak references like this as it doesn't make sense when you think about the round trip.
Without thinking about limitations of the language/code, it's perfectly sensible: there's one resource owner and several references to it. I'm not sure how hard C#, or the design of this library makes this though. In C++ for example, shared_ptr and weak_ptr are normally supported in libraries such as cereal, so it's not a conceptual issue.
from messagepack-csharp.
So if the assumption is that someone in the object graph to be serialized has a strong reference to it, then yes, a deserialized copy could theoretically actually retain the object long enough to be noticed.
But it's all moot at the moment because messagepack doesn't de-duplicate objects during serialization. Every reference to an object gets serialized on its own. When and if #57 is ever addressed, that may allow something like weak reference support to make sense.
from messagepack-csharp.
Related Issues (20)
- Add Support for external types via class libraries HOT 1
- MsgPack003 errors showing in Rider for type with custom formatter HOT 5
- Typeless serializer fails to serialize simple type, unless fields are prefixed with "_" HOT 2
- Explicit interface implementation
- Help request - using different (derived-)types for serialize/deserialize (IMessagePackFormatter<Tser, Tdes>)? HOT 2
- Discrepancy in Serialized Size with MessagePack for Complex Object Graphs HOT 1
- Serialize/deserialize of interface types failing with ContractlessStandardResolver HOT 1
- Make System.Runtime.CompilerServices.Unsafe a conditional based on TFM
- Serializing a property without a setter throws "No set accessor" when the class has a constructor HOT 4
- Source generated formatter support of sparse/patch objects via BitArray HOT 5
- A conflict issue using MessagePack.Unityshims HOT 2
- Securely Save and Load for my game? HOT 1
- Wrong type of formatter for record with string keys HOT 2
- GeneratedResolver does not exist in the namespace MessagePack.Resolvers
- Recursive serialization with custom formatter only writes last member HOT 2
- How to avoid cast and multiple Deserialize in code. HOT 1
- [Optimization] Locate formatters only if dictionary has elements HOT 1
- Unable to Deserialize Data Serialized with Typeless Resolver after Migrating to Attributed Objects HOT 16
- [Performance][Optimization] Method inline question HOT 3
- Message Pack Compiler just freezes HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from messagepack-csharp.