mfrancis95 / crispy-multiplayer-doom Goto Github PK
View Code? Open in Web Editor NEWA fork of Crispy Doom that adds multiplayer experience-enhancing features.
License: GNU General Public License v2.0
A fork of Crispy Doom that adds multiplayer experience-enhancing features.
License: GNU General Public License v2.0
When this flag is on, for deathmatch modes, players should not start with any keys.
With this flag on, weapons with the flag 0x0010
(Thing is not in singleplayer) should not spawn.
When this flag is on, computer area maps should be preserved on death. This should work in tandem with -sharecomputermaps
.
On player death, drop the currently held weapon into the world for others to pick up.
When this flag is on, picking up the computer area map item should be shared with other players.
When this flag is on, keys should be preserved on death. This should work in tandem with -sharekeys
.
This flag should work like -altdeath, making weapons disappear on pickup.
When this flag is on, picking up an ammo, armour, or health item should only remove it if the player needed all of what it offers. If the player didn't need all of it, the quantity the player receives should be deducted from the item. If picked up again when needed, the player should receive what's left.
Example: The player has 95% health and picks up a small medkit, which recovers 10% health. Normally, the item would get removed on pickup, but with this flag, the item will stay with 5% of the health benefit remaining.
When this flag is on, cheats will be allowed in netgames.
When this flag is on, picking up a new weapon should no longer automatically switch to it.
When this flag is on, a monster making a noise should alert other monsters in the vicinity.
When this flag is on, players who are killed will immediately respawn, instead of having to wait for a button press to respawn.
With this flag on, players should be rendered at full brightness.
With this argument, force players to start with a certain weapon. Valid argument options are: chainsaw
, shotgun
, supershotgun
, chaingun
, rocketlauncher
, plasmagun
, and bfg9000
.
Player projectiles and hitscan attacks should pass through other players if this flag is on. Additionally, players should be unaffected by player blast damage.
This flag should work like -altdeath, making items respawn after a certain amount of time, but for regular deathmatch and cooperative modes.
When this flag is on, switches that normally allow the player to exit the level should be disabled.
When this flag is on, any key pickup should be shared with other players.
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