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Cookiecutter template C++ project for Unreal Engine 5 without the need of Visual Studio. Run from terminal, use any editor.

C# 26.30% C++ 30.19% C 2.97% Batchfile 40.54%
cookiecutter-template unreal-engine-5

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cookiecutter-ue5's Issues

Compilation failure on generated project

Hi,

Very interesting repo, just started learning about cookie cutter, your contribution is appreciated!

However, there appears to be a missing #include "Modules/ModuleManager.h" in the MyProjectNameCore.h header file.

Repro (Windows, VS2022):

  1. Run cookiecutter with the current template in this repo
  2. Once generated successfully, go to the generated MyProjectName.uproject
  3. Right click on the uproject file and select Generate Visual Studio project files
  4. Once generated, open the .sln file in VS2022
  5. Compile the project (Development Editor, Win64)
  6. Notice the compilation errors as follows

1>C:\Users\David\source\repos\blankue5\Source\FooBarCore\Public\FooBarCore.h(12): error C2653: 'FModuleManager': is not a class or namespace name 1>C:\Users\David\source\repos\blankue5\Source\FooBarCore\Public\FooBarCore.h(12): error C2065: 'LoadModuleChecked': undeclared identifier 1>C:\Users\David\source\repos\blankue5\Source\FooBarCore\Public\FooBarCore.h(12): error C2275: 'FFooBarCore': expected an expression instead of a type 1>C:\Users\David\source\repos\blankue5\Source\FooBarCore\Public\FooBarCore.h(17): error C2653: 'FModuleManager': is not a class or namespace name 1>C:\Users\David\source\repos\blankue5\Source\FooBarCore\Public\FooBarCore.h(17): error C2039: 'IsModuleLoaded': is not a member of 'FFooBarCore' 1>C:\Users\David\source\repos\blankue5\Source\FooBarCore\Public\FooBarCore.h(7): note: see declaration of 'FFooBarCore'

Adding the above mentionned #include corrects the issue.

Best,

David

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