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NBT storage provider implementation in Node.js for Minecraft

License: MIT License

JavaScript 100.00%
anvil minecraft nbt leveldb

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node-mcpe-anvil's Issues

special keys

in worlds that are both multiplayer and single player, player data is stored in it's own leveldb section

ex. in a singleplayer world there is a key known as ~local_player
in an online world there is a key for each player that contains health, inventory etc.
these values are NBT encoded

additionally, we should support the 2 other special keys for biome data and village data

one method by type ?

I think having several method for each kind of data would make more sense than telling the user to write 0x30. i.e. saveTerrainRaw(x,z,data)

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