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happy-pixels's Issues

Ignore

Does this work for retail? What's suppose to go inside the "framescoordinates.json" file?? Having major issues :(

function DataToColor:itemName(bag, slot) in addon DataToColor.lua errors when bag item stack size is 200

Hi good job on the tutorial and code,

This function: function DataToColor:itemName(bag, slot) creates a number which is greater than 256256256 -1 (16777215) when a bag item has a stack size of 200.

e.g. wicked-throwing-dagger = 15327, stack of 200.
item = item + itemCount * 100000
item = 15327 + 200 * 100000
item = 20015327

This is the problem code:
if(itemCount ~= nil and itemCount > 0) then item = item + itemCount * 100000
end

A possible solution might be to cap the stack size to 100:
if(itemCount ~= nil and itemCount > 0) then
if (itemCount>100) then itemCount=100 end
item = item + itemCount * 100000
end

Stuck on node data.js

When doing "node data.js" I get the following error:

node:fs:585
handleErrorFromBinding(ctx);
^

Error: ENOENT: no such file or directory

I think the bottom part of the code (snippet below) is supposed to fix that, but I can't get it to work.

// In the case that frameCoordinates file does not exist, creates a new one
if (!fs.existsSync(path.resolve(__basedir, './Database/lib/frameCoordinates.json'))) {
configureData.configureDataCoords(null, true).then(() => {
console.log('Starting Data.js')
beginDataProcessing()
})
} else {
console.log('Starting Data.js')
beginDataProcessing()
}

I'm not much of a programmer so please let me know if you need more.

For WOW ShadowLends

Hi, I am a complete newbie in this field, what part of it needs to be rewritten in order for the bot to work on ShadowLands?

why pixel?

nice work! this is a really brilliant project. I'm looking forward to see the next phase on how to manipulate characters.
Still, I'm wondering why use pixel color to export data? is that because of game restriction on plugins?

can't run on mac os

Installed robotjs and datatocolor, but i got this error when trying to run
node data.js

ERROR: Game Client is not open, left window is not primary monitor, and/or Game Client is on incorrect window.

i have set left window primary and run game client in console mode in terminal

i also changed

        // let frameSize = parseInt(metaData.toString().slice(-7, -5)) * 2

to

        let frameSize = parseInt(metaData.toString().slice(-7, -5))

to avoid large bitmap issue (default setting triggers large bigmap exception) on my laptop

environment:
system : mac os
resolution : 1440x900

DataToColor:StringToASCIIHex(str) return non integer when str is Chinese character

line:630 ->DataToColor:StringToASCIIHex(GetZoneText())
when GetZoneText() returns english, this works well. But when it returns chinese, it returns a float like

Dump: value=DataToColor:StringToASCIIHex("Orgrimmar")
[1]=798271827377

Dump: value=DataToColor:StringToASCIIHex("奥格瑞玛")
[1]=2.2916516523016e+17

this will cause integerToColor throw loop error.
when 260: MakePixelSquareArr(integerToColor(self:GetTargetName(0)), 16) -- Characters 1-3 of target's name

can it run in inactive mode

i am very interesting this program, can i use it for an inactive wow window?
and when will you update the post, i can't wait!
i never learnt any program language, but i am studying now.

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