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Tessellation + WebGL2

License: GNU Affero General Public License v3.0

Python 2.97% GLSL 67.81% TypeScript 27.56% JavaScript 1.66%
level-of-detail lod terrain tessellation webgl webgl2 glsl adaptive-tessellation

quilting's Introduction

quilting

Tessellation and parametric surface tools for WebGL2

status: experimental License: AGPL v3

Examples are licensed for non-commercial use at this time:

License: CC BY-NC-SA 4.0

Screenshot from 2022-06-24 13-42-42

todo

  • tessellation atlas generator
    • using web workers
    • symmetry-aware using permutation indices on control mesh patches
    • try pre-computed tessellation meshes
      • tried this and found that the meshes were just too big... using workers to generate tessellations is faster and more bandwidth-efficient
  • basic tessellation example
    • fallback support for browsers without WebGL2 draft extensions
    • mobile support
  • simple "terrain" example
  • quaternion Bezier surface patch example
    • compute LODs + control point transformations on GPU
      • proof of concept
    • draggable control points and weights
    • manual moebius transformation input w/normalization
    • draw both original and transformed patches
    • basic matcap shading
  • tessellation atlas optimizations
    • faster generation for high LODs
    • better compression
  • blog post
  • matcap-based spherical reflection example
    • draggable reflection sphere control widget
    • glTF scene geometry loader
    • scene graph integrating general Moebius transformations
  • refactor/modularize
    • documentation
  • more fully featured glTF loader

quilting-preview.mp4

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